diff --git a/osu.Framework.Android/osu.Framework.Android.csproj b/osu.Framework.Android/osu.Framework.Android.csproj
index f19e7b3450..968c6888a7 100644
--- a/osu.Framework.Android/osu.Framework.Android.csproj
+++ b/osu.Framework.Android/osu.Framework.Android.csproj
@@ -18,7 +18,7 @@
-
+
diff --git a/osu.Framework.iOS/IOSWindow.cs b/osu.Framework.iOS/IOSWindow.cs
index 1fc0ca9f89..5444664a88 100644
--- a/osu.Framework.iOS/IOSWindow.cs
+++ b/osu.Framework.iOS/IOSWindow.cs
@@ -59,7 +59,7 @@ protected override unsafe void RunMainLoop()
// frame rate with multi-threaded mode turned on, but it is going to give them worse input latency
// and higher power usage.
- SDL_SetiOSEventPump(SDL_bool.SDL_FALSE);
+ SDL_SetiOSEventPump(false);
SDL_SetiOSAnimationCallback(SDLWindowHandle, 1, &runFrame, ObjectHandle.Handle);
}
diff --git a/osu.Framework/Platform/SDL3/SDL3Clipboard.cs b/osu.Framework/Platform/SDL3/SDL3Clipboard.cs
index e2d3277b39..1c2b08fdfe 100644
--- a/osu.Framework/Platform/SDL3/SDL3Clipboard.cs
+++ b/osu.Framework/Platform/SDL3/SDL3Clipboard.cs
@@ -12,7 +12,6 @@
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Logging;
-using SDL;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats;
using static SDL.SDL3;
@@ -41,7 +40,7 @@ public SDL3Clipboard(IImageFormat imageFormat)
// SDL cannot differentiate between string.Empty and no text (eg. empty clipboard or an image)
// doesn't matter as text editors don't really allow copying empty strings.
// assume that empty text means no text.
- public override string? GetText() => SDL_HasClipboardText() == SDL_bool.SDL_TRUE ? SDL_GetClipboardText() : null;
+ public override string? GetText() => SDL_HasClipboardText() ? SDL_GetClipboardText() : null;
public override void SetText(string text) => SDL_SetClipboardText(text);
@@ -86,7 +85,7 @@ public override bool SetImage(Image image)
private static unsafe bool tryGetData(string mimeType, SpanDecoder decoder, out T? data)
{
- if (SDL_HasClipboardData(mimeType) == SDL_bool.SDL_FALSE)
+ if (!SDL_HasClipboardData(mimeType))
{
data = default;
return false;
@@ -128,7 +127,7 @@ private static unsafe bool trySetData(string mimeType, Func
// TODO: support multiple mime types in a single callback
fixed (byte* ptr = Encoding.UTF8.GetBytes(mimeType + '\0'))
{
- if (SDL_SetClipboardData(&dataCallback, &cleanupCallback, objectHandle.Handle, &ptr, 1) == SDL_bool.SDL_FALSE)
+ if (!SDL_SetClipboardData(&dataCallback, &cleanupCallback, objectHandle.Handle, &ptr, 1))
{
objectHandle.Dispose();
Logger.Log($"Failed to set clipboard data callback. SDL error: {SDL_GetError()}");
diff --git a/osu.Framework/Platform/SDL3/SDL3DesktopWindow.cs b/osu.Framework/Platform/SDL3/SDL3DesktopWindow.cs
index 14fe14c0fe..ca86b8affc 100644
--- a/osu.Framework/Platform/SDL3/SDL3DesktopWindow.cs
+++ b/osu.Framework/Platform/SDL3/SDL3DesktopWindow.cs
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using SDL;
using static SDL.SDL3;
namespace osu.Framework.Platform.SDL3
@@ -18,8 +17,8 @@ protected override unsafe void UpdateWindowStateAndSize(WindowState state, Displ
// this reset is required even on changing from one fullscreen resolution to another.
// if it is not included, the GL context will not get the correct size.
// this is mentioned by multiple sources as an SDL issue, which seems to resolve by similar means (see https://discourse.libsdl.org/t/sdl-setwindowsize-does-not-work-in-fullscreen/20711/4).
- SDL_SetWindowBordered(SDLWindowHandle, SDL_bool.SDL_TRUE);
- SDL_SetWindowFullscreen(SDLWindowHandle, SDL_bool.SDL_FALSE);
+ SDL_SetWindowBordered(SDLWindowHandle, true);
+ SDL_SetWindowFullscreen(SDLWindowHandle, false);
SDL_RestoreWindow(SDLWindowHandle);
base.UpdateWindowStateAndSize(state, display, displayMode);
diff --git a/osu.Framework/Platform/SDL3/SDL3MobileWindow.cs b/osu.Framework/Platform/SDL3/SDL3MobileWindow.cs
index ba57f6ab79..cae21ec3b8 100644
--- a/osu.Framework/Platform/SDL3/SDL3MobileWindow.cs
+++ b/osu.Framework/Platform/SDL3/SDL3MobileWindow.cs
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using SDL;
using static SDL.SDL3;
namespace osu.Framework.Platform.SDL3
@@ -16,7 +15,7 @@ public SDL3MobileWindow(GraphicsSurfaceType surfaceType, string appName)
protected override unsafe void UpdateWindowStateAndSize(WindowState state, Display display, DisplayMode displayMode)
{
// This sets the status bar to hidden.
- SDL_SetWindowFullscreen(SDLWindowHandle, SDL_bool.SDL_TRUE);
+ SDL_SetWindowFullscreen(SDLWindowHandle, true);
// Don't run base logic at all. Let's keep things simple.
}
diff --git a/osu.Framework/Platform/SDL3/SDL3ReadableKeyCombinationProvider.cs b/osu.Framework/Platform/SDL3/SDL3ReadableKeyCombinationProvider.cs
index b2e431a6ba..6ce945f708 100644
--- a/osu.Framework/Platform/SDL3/SDL3ReadableKeyCombinationProvider.cs
+++ b/osu.Framework/Platform/SDL3/SDL3ReadableKeyCombinationProvider.cs
@@ -14,7 +14,7 @@ public class SDL3ReadableKeyCombinationProvider : ReadableKeyCombinationProvider
private static SDL_Keycode getKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate)
{
if (FrameworkEnvironment.UseSDL3)
- return SDL_GetKeyFromScancode(scancode, modstate, SDL_FALSE); // third parameter is not useful unless SDL_HINT_KEYCODE_OPTIONS is set
+ return SDL_GetKeyFromScancode(scancode, modstate, false); // third parameter is not useful unless SDL_HINT_KEYCODE_OPTIONS is set
return (SDL_Keycode)global::SDL2.SDL.SDL_GetKeyFromScancode((global::SDL2.SDL.SDL_Scancode)scancode);
}
diff --git a/osu.Framework/Platform/SDL3/SDL3Window.cs b/osu.Framework/Platform/SDL3/SDL3Window.cs
index 3c985cda3a..ad30b20ad9 100644
--- a/osu.Framework/Platform/SDL3/SDL3Window.cs
+++ b/osu.Framework/Platform/SDL3/SDL3Window.cs
@@ -156,7 +156,7 @@ protected SDL3Window(GraphicsSurfaceType surfaceType, string appName)
SDL_SetHint(SDL_HINT_APP_NAME, appName);
- if (SDL_Init(SDL_InitFlags.SDL_INIT_VIDEO | SDL_InitFlags.SDL_INIT_GAMEPAD) == SDL_bool.SDL_FALSE)
+ if (!SDL_Init(SDL_InitFlags.SDL_INIT_VIDEO | SDL_InitFlags.SDL_INIT_GAMEPAD))
{
throw new InvalidOperationException($"Failed to initialise SDL: {SDL_GetError()}");
}
@@ -182,10 +182,11 @@ protected SDL3Window(GraphicsSurfaceType surfaceType, string appName)
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
- private static void logOutput(IntPtr _, SDL_LogCategory category, SDL_LogPriority priority, byte* messagePtr)
+ private static void logOutput(IntPtr _, int category, SDL_LogPriority priority, byte* messagePtr)
{
+ SDL_LogCategory categoryEnum = (SDL_LogCategory)category;
string? message = PtrToStringUTF8(messagePtr);
- Logger.Log($@"SDL {category.ReadableName()} log [{priority.ReadableName()}]: {message}");
+ Logger.Log($@"SDL {categoryEnum.ReadableName()} log [{priority.ReadableName()}]: {message}");
}
public void SetupWindow(FrameworkConfigManager config)
@@ -320,23 +321,23 @@ protected void HandleEventFromWatch(SDL_Event evt)
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
- private static SDL_bool eventFilter(IntPtr userdata, SDL_Event* eventPtr)
+ private static SDLBool eventFilter(IntPtr userdata, SDL_Event* eventPtr)
{
var handle = new ObjectHandle(userdata);
if (handle.GetTarget(out SDL3Window window))
window.HandleEventFromFilter(*eventPtr);
- return SDL_bool.SDL_TRUE;
+ return true;
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
- private static SDL_bool eventWatch(IntPtr userdata, SDL_Event* eventPtr)
+ private static SDLBool eventWatch(IntPtr userdata, SDL_Event* eventPtr)
{
var handle = new ObjectHandle(userdata);
if (handle.GetTarget(out SDL3Window window))
window.HandleEventFromWatch(*eventPtr);
- return SDL_bool.SDL_TRUE;
+ return true;
}
private bool firstDraw = true;
diff --git a/osu.Framework/Platform/SDL3/SDL3Window_Input.cs b/osu.Framework/Platform/SDL3/SDL3Window_Input.cs
index 4a887d1735..5c340f8e37 100644
--- a/osu.Framework/Platform/SDL3/SDL3Window_Input.cs
+++ b/osu.Framework/Platform/SDL3/SDL3Window_Input.cs
@@ -49,7 +49,7 @@ public bool RelativeMouseMode
throw new InvalidOperationException($"Cannot set {nameof(RelativeMouseMode)} to true when the cursor is not hidden via {nameof(CursorState)}.");
relativeMouseMode = value;
- ScheduleCommand(() => SDL_SetWindowRelativeMouseMode(SDLWindowHandle, value ? SDL_bool.SDL_TRUE : SDL_bool.SDL_FALSE));
+ ScheduleCommand(() => SDL_SetWindowRelativeMouseMode(SDLWindowHandle, value));
updateCursorConfinement();
}
}
@@ -111,7 +111,7 @@ private void updateCursorConfinement()
{
bool confined = CursorState.HasFlagFast(CursorState.Confined);
- ScheduleCommand(() => SDL_SetWindowMouseGrab(SDLWindowHandle, confined ? SDL_bool.SDL_TRUE : SDL_bool.SDL_FALSE));
+ ScheduleCommand(() => SDL_SetWindowMouseGrab(SDLWindowHandle, confined));
// Don't use SDL_SetWindowMouseRect when relative mode is enabled, as relative mode already confines the OS cursor to the window.
// This is fine for our use case, as UserInputManager will clamp the mouse position.
@@ -336,7 +336,7 @@ private void addJoystick(SDL_JoystickID instanceID)
SDL_Joystick* joystick = SDL_OpenJoystick(instanceID);
SDL_Gamepad* controller = null;
- if (SDL_IsGamepad(instanceID) == SDL_bool.SDL_TRUE)
+ if (SDL_IsGamepad(instanceID))
controller = SDL_OpenGamepad(instanceID);
controllers[instanceID] = new SDL3ControllerBindings(joystick, controller);
@@ -466,7 +466,7 @@ private void handleMouseButtonEvent(SDL_MouseButtonEvent evtButton)
private void handleMouseMotionEvent(SDL_MouseMotionEvent evtMotion)
{
- if (SDL_GetWindowRelativeMouseMode(SDLWindowHandle) == SDL_bool.SDL_FALSE)
+ if (!SDL_GetWindowRelativeMouseMode(SDLWindowHandle))
MouseMove?.Invoke(new Vector2(evtMotion.x * Scale, evtMotion.y * Scale));
else
MouseMoveRelative?.Invoke(new Vector2(evtMotion.xrel * Scale, evtMotion.yrel * Scale));
@@ -517,15 +517,15 @@ private void handlePenMotionEvent(SDL_PenMotionEvent evtPenMotion)
private void handlePenTouchEvent(SDL_PenTouchEvent evtPenTouch)
{
- if (evtPenTouch.eraser == SDL_bool.SDL_TRUE)
+ if (evtPenTouch.eraser)
return;
- handlePenPressEvent(0, evtPenTouch.down == SDL_bool.SDL_TRUE);
+ handlePenPressEvent(0, evtPenTouch.down);
}
private void handlePenButtonEvent(SDL_PenButtonEvent evtPenButton)
{
- handlePenPressEvent(evtPenButton.button, evtPenButton.down == SDL_bool.SDL_TRUE);
+ handlePenPressEvent(evtPenButton.button, evtPenButton.down);
}
private void handlePenPressEvent(byte penButton, bool pressed)
diff --git a/osu.Framework/Platform/SDL3/SDL3Window_Windowing.cs b/osu.Framework/Platform/SDL3/SDL3Window_Windowing.cs
index fd5c54a650..a32d9af91c 100644
--- a/osu.Framework/Platform/SDL3/SDL3Window_Windowing.cs
+++ b/osu.Framework/Platform/SDL3/SDL3Window_Windowing.cs
@@ -185,7 +185,7 @@ public unsafe bool Resizable
return;
resizable = value;
- ScheduleCommand(() => SDL_SetWindowResizable(SDLWindowHandle, value ? SDL_bool.SDL_TRUE : SDL_bool.SDL_FALSE));
+ ScheduleCommand(() => SDL_SetWindowResizable(SDLWindowHandle, value));
}
}
@@ -356,7 +356,7 @@ private static unsafe bool tryGetDisplayFromSDL(int displayIndex, SDL_DisplayID
SDL_Rect rect;
- if (SDL_GetDisplayBounds(displayID, &rect) == SDL_bool.SDL_FALSE)
+ if (!SDL_GetDisplayBounds(displayID, &rect))
{
Logger.Log($"Failed to get display bounds for display at index ({displayIndex}). SDL Error: {SDL_GetError()}");
display = null;
@@ -644,7 +644,7 @@ protected virtual unsafe void UpdateWindowStateAndSize(WindowState state, Displa
SDL_RestoreWindow(SDLWindowHandle);
SDL_SetWindowSize(SDLWindowHandle, Size.Width, Size.Height);
- SDL_SetWindowResizable(SDLWindowHandle, Resizable ? SDL_bool.SDL_TRUE : SDL_bool.SDL_FALSE);
+ SDL_SetWindowResizable(SDLWindowHandle, Resizable);
readWindowPositionFromConfig(state, display);
break;
@@ -657,7 +657,7 @@ protected virtual unsafe void UpdateWindowStateAndSize(WindowState state, Displa
ensureWindowOnDisplay(display);
SDL_SetWindowFullscreenMode(SDLWindowHandle, &closestMode);
- SDL_SetWindowFullscreen(SDLWindowHandle, SDL_bool.SDL_TRUE);
+ SDL_SetWindowFullscreen(SDLWindowHandle, true);
break;
case WindowState.FullscreenBorderless:
@@ -874,14 +874,14 @@ private static unsafe SDL_DisplayMode getClosestDisplayMode(SDL_Window* windowHa
SDL_DisplayMode mode;
- if (SDL_GetClosestFullscreenDisplayMode(displayID, size.Width, size.Height, requestedMode.RefreshRate, SDL_bool.SDL_TRUE, &mode) == SDL_bool.SDL_TRUE)
+ if (SDL_GetClosestFullscreenDisplayMode(displayID, size.Width, size.Height, requestedMode.RefreshRate, true, &mode))
return mode;
Logger.Log(
$"Unable to get preferred display mode (try #1/2). Target display: {display.Index}, mode: {size.Width}x{size.Height}@{requestedMode.RefreshRate}. SDL error: {SDL3Extensions.GetAndClearError()}");
// fallback to current display's native bounds
- if (SDL_GetClosestFullscreenDisplayMode(displayID, display.Bounds.Width, display.Bounds.Height, 0f, SDL_bool.SDL_TRUE, &mode) == SDL_bool.SDL_TRUE)
+ if (SDL_GetClosestFullscreenDisplayMode(displayID, display.Bounds.Width, display.Bounds.Height, 0f, true, &mode))
return mode;
Logger.Log(
diff --git a/osu.Framework/Platform/Windows/SDL3WindowsWindow.cs b/osu.Framework/Platform/Windows/SDL3WindowsWindow.cs
index 698c3a4192..7c065b98f2 100644
--- a/osu.Framework/Platform/Windows/SDL3WindowsWindow.cs
+++ b/osu.Framework/Platform/Windows/SDL3WindowsWindow.cs
@@ -69,16 +69,16 @@ public override unsafe void Run()
}
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
- private static unsafe SDL_bool messageHook(IntPtr userdata, MSG* msg)
+ private static unsafe SDLBool messageHook(IntPtr userdata, MSG* msg)
{
var handle = new ObjectHandle(userdata);
if (handle.GetTarget(out SDL3WindowsWindow window))
return window.handleEventFromHook(*msg);
- return SDL_bool.SDL_TRUE;
+ return true;
}
- private SDL_bool handleEventFromHook(MSG msg)
+ private SDLBool handleEventFromHook(MSG msg)
{
switch (msg.message)
{
@@ -89,7 +89,7 @@ private SDL_bool handleEventFromHook(MSG msg)
break;
}
- return SDL_bool.SDL_TRUE;
+ return true;
}
protected override void HandleEventFromFilter(SDL_Event evt)
@@ -259,7 +259,7 @@ protected set
protected override unsafe Size SetBorderless(Display display)
{
- SDL_SetWindowBordered(SDLWindowHandle, SDL_bool.SDL_FALSE);
+ SDL_SetWindowBordered(SDLWindowHandle, false);
var newSize = display.Bounds.Size;
diff --git a/osu.Framework/osu.Framework.csproj b/osu.Framework/osu.Framework.csproj
index 936331f50f..0133948419 100644
--- a/osu.Framework/osu.Framework.csproj
+++ b/osu.Framework/osu.Framework.csproj
@@ -40,7 +40,7 @@
-
+