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texture-font.h
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texture-font.h
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/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#ifndef __TEXTURE_FONT_H__
#define __TEXTURE_FONT_H__
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "vector.h"
#include "texture-atlas.h"
#ifdef __cplusplus
namespace ftgl {
#endif
/**
* @file texture-font.h
* @author Nicolas Rougier ([email protected])
*
* @defgroup texture-font Texture font
*
* Texture font.
*
* Example Usage:
* @code
* #include "texture-font.h"
*
* int main( int arrgc, char *argv[] )
* {
* return 0;
* }
* @endcode
*
* @{
*/
/**
* A structure that hold a kerning value relatively to a charcode.
*
* This structure cannot be used alone since the (necessary) right charcode is
* implicitely held by the owner of this structure.
*/
typedef struct kerning_t
{
/**
* Left character code in the kern pair.
*/
wchar_t charcode;
/**
* Kerning value (in fractional pixels).
*/
float kerning;
} kerning_t;
/*
* Glyph metrics:
* --------------
*
* xmin xmax
* | |
* |<-------- width -------->|
* | |
* | +-------------------------+----------------- ymax
* | | ggggggggg ggggg | ^ ^
* | | g:::::::::ggg::::g | | |
* | | g:::::::::::::::::g | | |
* | | g::::::ggggg::::::gg | | |
* | | g:::::g g:::::g | | |
* offset_x -|-------->| g:::::g g:::::g | offset_y |
* | | g:::::g g:::::g | | |
* | | g::::::g g:::::g | | |
* | | g:::::::ggggg:::::g | | |
* | | g::::::::::::::::g | | height
* | | gg::::::::::::::g | | |
* baseline ---*---------|---- gggggggg::::::g-----*-------- |
* / | | g:::::g | |
* origin | | gggggg g:::::g | |
* | | g:::::gg gg:::::g | |
* | | g::::::ggg:::::::g | |
* | | gg:::::::::::::g | |
* | | ggg::::::ggg | |
* | | gggggg | v
* | +-------------------------+----------------- ymin
* | |
* |------------- advance_x ---------->|
*/
/**
* A structure that describe a glyph.
*/
typedef struct texture_glyph_t
{
/**
* Wide character this glyph represents
*/
wchar_t charcode;
/**
* Glyph id (used for display lists)
*/
unsigned int id;
/**
* Glyph's width in pixels.
*/
size_t width;
/**
* Glyph's height in pixels.
*/
size_t height;
/**
* Glyph's left bearing expressed in integer pixels.
*/
int offset_x;
/**
* Glyphs's top bearing expressed in integer pixels.
*
* Remember that this is the distance from the baseline to the top-most
* glyph scanline, upwards y coordinates being positive.
*/
int offset_y;
/**
* For horizontal text layouts, this is the horizontal distance (in
* fractional pixels) used to increment the pen position when the glyph is
* drawn as part of a string of text.
*/
float advance_x;
/**
* For vertical text layouts, this is the vertical distance (in fractional
* pixels) used to increment the pen position when the glyph is drawn as
* part of a string of text.
*/
float advance_y;
/**
* First normalized texture coordinate (x) of top-left corner
*/
float s0;
/**
* Second normalized texture coordinate (y) of top-left corner
*/
float t0;
/**
* First normalized texture coordinate (x) of bottom-right corner
*/
float s1;
/**
* Second normalized texture coordinate (y) of bottom-right corner
*/
float t1;
/**
* A vector of kerning pairs relative to this glyph.
*/
vector_t * kerning;
/**
* Glyph outline type (0 = None, 1 = line, 2 = inner, 3 = outer)
*/
int outline_type;
/**
* Glyph outline thickness
*/
float outline_thickness;
} texture_glyph_t;
/**
* Texture font structure.
*/
typedef struct texture_font_t
{
/**
* Vector of glyphs contained in this font.
*/
vector_t * glyphs;
/**
* Atlas structure to store glyphs data.
*/
texture_atlas_t * atlas;
/**
* font location
*/
enum {
TEXTURE_FONT_FILE = 0,
TEXTURE_FONT_MEMORY,
} location;
union {
/**
* Font filename, for when location == TEXTURE_FONT_FILE
*/
char *filename;
/**
* Font memory address, for when location == TEXTURE_FONT_MEMORY
*/
struct {
const void *base;
size_t size;
} memory;
};
/**
* Font size
*/
float size;
/**
* Whether to use autohint when rendering font
*/
int hinting;
/**
* Outline type (0 = None, 1 = line, 2 = inner, 3 = outer)
*/
int outline_type;
/**
* Outline thickness
*/
float outline_thickness;
/**
* Whether to use our own lcd filter.
*/
int filtering;
/**
* Whether to use kerning if available
*/
int kerning;
/**
* LCD filter weights
*/
unsigned char lcd_weights[5];
/**
* This field is simply used to compute a default line spacing (i.e., the
* baseline-to-baseline distance) when writing text with this font. Note
* that it usually is larger than the sum of the ascender and descender
* taken as absolute values. There is also no guarantee that no glyphs
* extend above or below subsequent baselines when using this distance.
*/
float height;
/**
* This field is the distance that must be placed between two lines of
* text. The baseline-to-baseline distance should be computed as:
* ascender - descender + linegap
*/
float linegap;
/**
* The ascender is the vertical distance from the horizontal baseline to
* the highest 'character' coordinate in a font face. Unfortunately, font
* formats define the ascender differently. For some, it represents the
* ascent of all capital latin characters (without accents), for others it
* is the ascent of the highest accented character, and finally, other
* formats define it as being equal to bbox.yMax.
*/
float ascender;
/**
* The descender is the vertical distance from the horizontal baseline to
* the lowest 'character' coordinate in a font face. Unfortunately, font
* formats define the descender differently. For some, it represents the
* descent of all capital latin characters (without accents), for others it
* is the ascent of the lowest accented character, and finally, other
* formats define it as being equal to bbox.yMin. This field is negative
* for values below the baseline.
*/
float descender;
/**
* The position of the underline line for this face. It is the center of
* the underlining stem. Only relevant for scalable formats.
*/
float underline_position;
/**
* The thickness of the underline for this face. Only relevant for scalable
* formats.
*/
float underline_thickness;
} texture_font_t;
/**
* This function creates a new texture font from given filename and size. The
* texture atlas is used to store glyph on demand. Note the depth of the atlas
* will determine if the font is rendered as alpha channel only (depth = 1) or
* RGB (depth = 3) that correspond to subpixel rendering (if available on your
* freetype implementation).
*
* @param atlas A texture atlas
* @param pt_size Size of font to be created (in points)
* @param filename A font filename
*
* @return A new empty font (no glyph inside yet)
*
*/
texture_font_t *
texture_font_new_from_file( texture_atlas_t * atlas,
const float pt_size,
const char * filename );
/**
* This function creates a new texture font from a memory location and size.
* The texture atlas is used to store glyph on demand. Note the depth of the
* atlas will determine if the font is rendered as alpha channel only
* (depth = 1) or RGB (depth = 3) that correspond to subpixel rendering (if
* available on your freetype implementation).
*
* @param atlas A texture atlas
* @param pt_size Size of font to be created (in points)
* @param memory_base Start of the font file in memory
* @param memory_size Size of the font file memory region, in bytes
*
* @return A new empty font (no glyph inside yet)
*
*/
texture_font_t *
texture_font_new_from_memory( texture_atlas_t *atlas,
float pt_size,
const void *memory_base,
size_t memory_size );
/**
* Delete a texture font. Note that this does not delete the glyph from the
* texture atlas.
*
* @param self a valid texture font
*/
void
texture_font_delete( texture_font_t * self );
/**
* Request a new glyph from the font. If it has not been created yet, it will
* be.
*
* @param self A valid texture font
* @param charcode Character codepoint to be loaded.
*
* @return A pointer on the new glyph or 0 if the texture atlas is not big
* enough
*
*/
texture_glyph_t *
texture_font_get_glyph( texture_font_t * self,
wchar_t charcode );
/**
* Request the loading of several glyphs at once.
*
* @param self a valid texture font
* @param charcodes character codepoints to be loaded.
*
* @return Number of missed glyph if the texture is not big enough to hold
* every glyphs.
*/
size_t
texture_font_load_glyphs( texture_font_t * self,
const wchar_t * charcodes );
/**
* Get the kerning between two horizontal glyphs.
*
* @param self a valid texture glyph
* @param charcode codepoint of the peceding glyph
*
* @return x kerning value
*/
float
texture_glyph_get_kerning( const texture_glyph_t * self,
const wchar_t charcode );
/**
* Creates a new empty glyph
*
* @return a new empty glyph (not valid)
*/
texture_glyph_t *
texture_glyph_new( void );
/** @} */
#ifdef __cplusplus
}
}
#endif
#endif /* __TEXTURE_FONT_H__ */