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text-buffer.h
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text-buffer.h
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/* ============================================================================
* Freetype GL - A C OpenGL Freetype engine
* Platform: Any
* WWW: http://code.google.com/p/freetype-gl/
* ----------------------------------------------------------------------------
* Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of Nicolas P. Rougier.
* ============================================================================
*/
#ifndef __TEXT_BUFFER_H__
#define __TEXT_BUFFER_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "vertex-buffer.h"
#include "font-manager.h"
#include "markup.h"
#include "shader.h"
#ifdef __cplusplus
namespace ftgl {
#endif
/**
* Use LCD filtering
*/
#define LCD_FILTERING_ON 3
/**
* Do not use LCD filtering
*/
#define LCD_FILTERING_OFF 1
/**
* @file text-buffer.h
* @author Nicolas Rougier ([email protected])
*
* @defgroup text-buffer Text buffer
*
*
* <b>Example Usage</b>:
* @code
* #include "shader.h"
*
* int main( int arrgc, char *argv[] )
* {
*
* return 0;
* }
* @endcode
*
* @{
*/
/**
* Text buffer structure
*/
typedef struct text_buffer_t {
/**
* Vertex buffer
*/
vertex_buffer_t *buffer;
/**
* Font manager
*/
font_manager_t *manager;
/**
* Base color for text
*/
vec4 base_color;
/**
* Pen origin
*/
vec2 origin;
/**
* Index (in the vertex buffer) of the line start
*/
size_t line_start;
/**
* Current line ascender
*/
float line_ascender;
/**
* Current line decender
*/
float line_descender;
/**
* Shader handler
*/
GLuint shader;
/**
* Shader "texture" location
*/
GLuint shader_texture;
/**
* Shader "pixel" location
*/
GLuint shader_pixel;
} text_buffer_t;
/**
* Glyph vertex structure
*/
typedef struct glyph_vertex_t {
/**
* Vertex x coordinates
*/
float x;
/**
* Vertex y coordinates
*/
float y;
/**
* Vertex z coordinates
*/
float z;
/**
* Texture first coordinate
*/
float u;
/**
* Texture second coordinate
*/
float v;
/**
* Color red component
*/
float r;
/**
* Color green component
*/
float g;
/**
* Color blue component
*/
float b;
/**
* Color alpha component
*/
float a;
/**
* Shift along x
*/
float shift;
/**
* Color gamma correction
*/
float gamma;
} glyph_vertex_t;
/**
* Creates a new empty text buffer.
*
* @param depth Underlying atlas bit depth (1 or 3)
*
* @return a new empty text buffer.
*
*/
text_buffer_t *
text_buffer_new( size_t depth );
/**
* Creates a new empty text buffer using custom shaders.
*
* @param depth Underlying atlas bit depth (1 or 3)
* @param vert_filename Path to vertex shader
* @param frag_filename Path to fragment shader
*
* @return a new empty text buffer.
*
*/
text_buffer_t *
text_buffer_new_with_shaders( size_t depth,
const char * vert_filename,
const char * frag_filename );
/**
* Creates a new empty text buffer using custom shaders.
*
* @param depth Underlying atlas bit depth (1 or 3)
* @param program Shader program
*
* @return a new empty text buffer.
*
*/
text_buffer_t *
text_buffer_new_with_program( size_t depth,
GLuint program );
/**
* Deletes texture buffer and its associated shader and vertex buffer.
*
* @param self texture buffer to delete
*
*/
void
text_buffer_delete( text_buffer_t * self );
/**
* Render a text buffer.
*
* @param self a text buffer
*
*/
void
text_buffer_render( text_buffer_t * self );
/**
* Print some text to the text buffer
*
* @param self a text buffer
* @param pen position of text start
* @param ... a series of markup_t *, wchar_t * ended by NULL
*
*/
void
text_buffer_printf( text_buffer_t * self, vec2 * pen, ... );
/**
* Add some text to the text buffer
*
* @param self a text buffer
* @param pen position of text start
* @param markup Markup to be used to add text
* @param text Text to be added
* @param length Length of text to be added
*/
void
text_buffer_add_text( text_buffer_t * self,
vec2 * pen, markup_t * markup,
const wchar_t * text, size_t length );
/**
* Add a char to the text buffer
*
* @param self a text buffer
* @param pen position of text start
* @param markup markup to be used to add text
* @param current charactr to be added
* @param previous previous character (if any)
*/
void
text_buffer_add_wchar( text_buffer_t * self,
vec2 * pen, markup_t * markup,
wchar_t current, wchar_t previous );
/**
* Clear text buffer
*
* @param self a text buffer
*/
void
text_buffer_clear( text_buffer_t * self );
/** @} */
#ifdef __cplusplus
}
}
#endif
#endif /* #define __TEXT_BUFFER_H__ */