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its a typo, its called "intersections" |
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Hey people, basically I'm trying to
paintadd dots on meshes, using theonClick
on aprimitive
that contains loaded glTF scene.Until now I was just using the
point
object from the event but I noticed that on some objects that are made of multiple meshes thepoint
returned is not always the point closest to the camera, sometimes the dot will get added on a mesh behind the correct one. I wanted to check out theintersects
array to see if the point is in fact the first intersected or something weird is going on but my events are not returning theintersects
array : (Is there a mistake in api documentation?
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