Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game backend #2

Open
8 tasks
pmchung opened this issue Sep 25, 2017 · 0 comments
Open
8 tasks

Game backend #2

pmchung opened this issue Sep 25, 2017 · 0 comments

Comments

@pmchung
Copy link
Owner

pmchung commented Sep 25, 2017

  • Plan buffer protocol (keep bytes sent/received to a minimum)
    • use Protobuf
  • Server-side frustum culling based on received entity/camera range
    • Reuse Quadtree lib
  • Communication
    • Client<>Server reconciliation
    • Entity interpolation
    • Latency compensation
    • Output rate (20 ticks / sec?)
  • Simple mechanics (moving, actions)
    • Predictive movement based on received direction and input state
  • Hold entity states (projectiles, position, health, etc.)
    • Update rate (60 ticks / sec?)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant