- A new chemical, Absorbed Alcohol, this chemical is now what determines effects
- Removed the buckets and distinct fluids for each alcohol type, moving them to a single virtual fluid with NBT data
- Alcohol is no longer absorbed immediately when drinking, and now it takes some time for the player to feel the effects
- Coffee Liqueur once again has a model and recipes
- Updated to PDAPI 0.3.x, had to shuffle some things
- Alcoholic drinks based on Dark Beer or Apple Mead now correctly show the amount of alcohol
/drink alcohol set ...
command to set the BAC of a player
- Blackouts are now controlled by the
doBlackout
gamerule, defaults to true