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CHANGELOG.md

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Additions

  • A new chemical, Absorbed Alcohol, this chemical is now what determines effects

Changes

  • Removed the buckets and distinct fluids for each alcohol type, moving them to a single virtual fluid with NBT data
  • Alcohol is no longer absorbed immediately when drinking, and now it takes some time for the player to feel the effects

Fixes

  • Coffee Liqueur once again has a model and recipes

Changes

  • Updated to PDAPI 0.3.x, had to shuffle some things

Fixes

  • Alcoholic drinks based on Dark Beer or Apple Mead now correctly show the amount of alcohol

Additions

  • /drink alcohol set ... command to set the BAC of a player

Changes

  • Blackouts are now controlled by the doBlackout gamerule, defaults to true