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Mobs with AI are stacked with AI-less ones making them mobs without AI.
Config
# StackMob 5.7.1 Configuration file - by antiPerson and contributors.# If the comments have been removed, you can find a version with comments at https://github.com/Nathat23/StackMob-5/tree/master/src/main/resources## Most options can be customised for specific entity types, for details about this, see the end of this file.# Asterisk meaning:# (*) This option cannot be overridden in the 'custom' section at the end of this file.# (**) The following option requires the use of Paper (https://papermc.io) because the API needed is not in Spigot.# (***) You can use group names for entities. These are: HOSTILE, ANIMALS, WATER, RAIDER, BOSS# Spigot JavaDoc Reference:# (1) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html# (2) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html# (3) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html# (4) https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.htmlstack:
# The maximum size that a stack can have.max-size: 30# How often entities should be checked for stacking (in ticks. 20 ticks = 1 second) (*)interval: 100# The area around an entity for which applicable stacks should be found.# Format: [(x cord),(y cord),(z cord)]merge-range: [10,10,10]# Only begin to stack entities when this amount of entities are nearby.threshold:
enabled: trueamount: 5# Only find matches for this mob if it has moved from the last time nearby mobs were checked. (*)# This may break grinders etc, which is why for now it is disabled by default.# Please give feedback at https://github.com/Nathat23/StackMob-5/issues/198check-location:
enabled: true# The distance threshold for the checkdistance: 1.0# Stack entities when they spawn. (*)on-spawn: false# Names of worlds where there should be no stackingworlds-blacklist: []worlds-blacklist-invert: false# Types of entity which should not stack (3) (***)types-blacklist: [VILLAGER, WATER, RAIDER, STRAY]types-blacklist-invert: false# If the entity's spawn reason is listed below, do not stack. (2)reason-blacklist:
- SHOULDER_ENTITY
- NATURALreason-blacklist-invert: falsedisplay-name:
# The formatting of the name tag which is shown when the stack size is above the threshold.# Both legacy and RGB hex color codes are supported, these need to be prefixed by the '&' symbol.# Placeholders:# %type% - the entity's type# %size% - the size of the stackformat: 'B2AA%type% 򾊓(%size%)'# Whether the display tag can only be seen when the player targets the entity.# Mode:# ALWAYS - The tag will always be visible as long as the entity is loaded.# HOVER - The tag will only be visible when the player hovers their crosshair on the entity.# NEARBY - The tag will only be visible when the player is in range of the entity. (more resource intensive, requires ProtocolLib on 1.16 servers)visibility: NEARBY# Options for when 'NEARBY' is used above. (*)nearby:
# The range from which the tag should be visible.# Format: [(x cord),(y cord),(z cord)]range: [12,6,12]# How often (in ticks) the tag visibility status of an entity should be updated. (20 ticks = 1 second)interval: 20# Perform a ray trace, meaning that the tag is only visible if there are no occluding blocks.ray-trace: true# Don't show the tag if the stack size of this entity if it is equal to or below the value specified.threshold: 1# Whether entity specific traits (eg. profession, colour) should be segregated (*)traits:
sheep-color: truesheep-sheared: trueslime-size: truehorse-color: truellama-color: trueparrot-variant: truedrowned-hand-item: trueage: truebreed-mode: truelove-mode: truecat-type: truemooshroom-variant: truefox-type: truebee-nectar: truebee-stung: truezoglin-baby: truepiglin-baby: trueleashed: truevillager-profession: truepotion-effect: true# Prevent pregnant turtles from stacking. (**)has-egg: true# Prevent stacked mobs from targeting players.# Similar to no-ai, but allows for movement of entities.disable-targeting:
enabled: false# If the entity's type is listed below, do not disable targeting. (3) (***)type-blacklist: []type-blacklist-invert: false# If the entity's spawns reason is listed below, do not disable targeting (**) (2)reason-blacklist: []reason-blacklist-invert: false# What should be done when these entity actions occur. (*)events:
# When an entity picks up armor or other equipmentequip:
enabled: true# IGNORE - do not take picked up equipment into consideration when stacking# DROP_ITEMS - drop picked up items when about to stack# PREVENT_STACK - do not stack this entity.mode: IGNORE# When an entity is feed its food.breed:
enabled: true# MULTIPLY - spawn as many baby entities possible providing there is enough food fed.# SPLIT - slice off an entity to that it can be bred normally.mode: MULTIPLY# Limit the amount of baby entities spawned when using MULTIPLY mode. -1 = disabled.limit: -1# When an entity is dyed.dye:
enabled: true# MULTIPLY - dye as many entities possible providing there is enough dye.# SPLIT - slice off an entity to that it can be dyed normally.mode: MULTIPLY# Limit the amount of sheep dyed when using MULTIPLY mode. -1 = disabled.limit: -1# When an entity is sheared.shear:
enabled: true# MULTIPLY - shear as many entities possible providing the shears have enough durability.# SPLIT - slice off an entity to that it can be sheared normally.mode: MULTIPLY# Limit the amount of sheep sheared when using MULTIPLY mode. -1 = disabled.limit: -1multiply:
# Chicken eggs and turtle scutes.drops: trueexplosion: trueslime-split: truedivide:
nametag: truetame: true# Only bees currently.enter-block: true# Only fishes currently.bucket-fill: trueremove-stack-data:
# Should we remove the stack data of an entity that was unstacked as a result of nametag division/split?# Setting this to false will cause entities that were nametagged to potentially become stacked again.nametag: true# How entities should diedeath:
# Rather than spawn a new entity in place of the killed entity, just decrease the stack size instead. (**)skip-animation: false# Death amount options:# SINGLE - Only one entity dies.# ALL - Every entity dies.# STEP - A random amount dies.# STEP_DAMAGE - An amount that depends on the damage done dies.## Each death option has its own blacklist for entity traits:# reason-blacklist - the last damage cause of the entity, which results in is death. (1)# spawn-reason-blacklist - the spawn reason of the entity. (**) (2)# type-blacklist - entity type. (***) (3)## The priority 1 is highest and 4 is lowest.# If the killed entity is blacklisted, either by type, spawn reason or death reasons (the last damage cause),# by the highest priority method, then we will attempt to use the next highest priority death method.SINGLE:
priority: 4reason-blacklist: []reason-blacklist-invert: falsespawn-reason-blacklist: []spawn-reason-blacklist-invert: falsetype-blacklist: []type-blacklist-invert: falseALL:
priority: 3reason-blacklist: []reason-blacklist-invert: falsespawn-reason-blacklist: [ ]spawn-reason-blacklist-invert: falsetype-blacklist: []type-blacklist-invert: falseSTEP:
priority: 2reason-blacklist: []reason-blacklist-invert: falsespawn-reason-blacklist: [ ]spawn-reason-blacklist-invert: falsetype-blacklist: []type-blacklist-invert: falsemax-step: 5min-step: 1STEP_DAMAGE:
priority: 1reason-blacklist: []reason-blacklist-invert: falsespawn-reason-blacklist: [ ]spawn-reason-blacklist-invert: falsetype-blacklist: []type-blacklist-invert: false# Multiply entity drops on entity death.drops:
enabled: trueuse-loot-tables: true# If each mob should only drop one of the items in the list. (4)one-per-stack: []one-per-stack-invert: false# Items that should not be dropped. (4)item-blacklist: []item-blacklist-invert: false# Death reasons that should not mean that drops are multiplied. (1)reason-blacklist: []reason-blacklist-invert: false# Types of entity for which drops should not be dropped for. (3) (***)type-blacklist: []type-blacklist-invert: false# Multiply entity experience on entity death.experience:
enabled: true# The bounds that should be used for the random multiplier.multiplier-min: 0.5multiplier-max: 0.8# Types of entity for which exp should not be dropped for. (3)type-blacklist: []type-blacklist-invert: false# Multiply the player stats which can be seen by the player from the game menu.player-stats: true# If specific entities should have a waiting time before their first stack.# Designed for monster grinders etc.wait-to-stack:
enabled: true# For (x) times the stack task fires after spawn, don't stack this entity.wait-time: 5# Entity types that this should work for. (3) (***)types-whitelist:
- ZOMBIE
- SKELETON
- ZOMBIFIED_PIGLIN
- CREEPER
- ENDERMANtypes-whitelist-invert: false# Spawn reasons that this should work for. (2)reasons-whitelist:
- SPAWNERreasons-whitelist-invert: false# Enable/disable integration with other plugins. (*)hooks:
# Allows the custom 'entity-stacking' flag to be used in worldguard regions.worldguard: truemythicmobs:
stack: false# Blacklist of MythicMob types (uses the internal name)# This blacklist does not take effect if the prevent-stack option is enabled below.stack-blacklist: [ ]stack-blacklist-invert: false# When this option is enabled, MythicMobs will not stack.prevent-stack: true# Prevent citizens npcs from stacking.citizens: true# Prevent stacked entities from giving mcmmo experience.mcmmo: true# Prevent stacked entities from giving job payments.jobs: true# Allows the use of ProtocolLib, which is used when the server version is not the native one of the plugin.protocollib: true# Make it so that ClearLagg removes stacked entities.clearlagg: false# Make it so that MyPet pets do not stack.mypet: true## Some options can be modified for specific entity types. An example is shown below. Remove comments to see this in action.## Options and sections with a (*) in the comment preceding cannot be overridden.#custom:# # The entity type# CREEPER:# # The option to override. This should be the same as it appears above.# stack:# max-size: 30# SKELETON:# # Entities can also inherit options from other entities, using the 'clone' option preceded by the entity type to clone.# clone: CREEPER# # The cloned custom options can still be overridden.# stack:# max-size: 5
The text was updated successfully, but these errors were encountered:
StackMob 5.7.1
Mobs with AI are stacked with AI-less ones making them mobs without AI.
Config
The text was updated successfully, but these errors were encountered: