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If you've got a right-handed Ploopy Classic, hold the "forward" button and plug in the trackball. If moving the ball doesn't move the cursor, then you've got QMK. (Try unplugging and plugging it back in without holding the forward button just to make sure that moving the ball still works as normal.)
But then later when it discusses it:
If you're using a right-handed Ploopy Classic, hold the "back" button. This is the button just to the right of the ball; it normally sits under your ring (fourth) finger. If you're using a left-handed Ploopy Classic, hold the "forward" button.
This later one appears to be the correct one as it's what worked for me.
The text was updated successfully, but these errors were encountered:
The section of Appendix C: QMK Firmware Programming describing which buttons need to be pressed to enter the booloader appear to be backwards at the top.
https://github.com/ploopyco/classic-trackball/wiki/Appendix-C%3A-QMK-Firmware-Programming
But then later when it discusses it:
This later one appears to be the correct one as it's what worked for me.
The text was updated successfully, but these errors were encountered: