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I can imagine this to be useful where the camera could be moved based on some logic specific for the project. An example is to quickly change focus between different UI screens that maybe be spaced around the scene or to jump between camera 'bookmarks' in the level.
The text was updated successfully, but these errors were encountered:
I can imagine this to be useful where the camera could be moved based on some logic specific for the project. An example is to quickly change focus between different UI screens that maybe be spaced around the scene or to jump between camera 'bookmarks' in the level.
The text was updated successfully, but these errors were encountered: