show:[character]
Display a character at the start of the node
bg:[background]
Change the background at the start of the node
Change a characters mood when talking.
- Normal:
Fred: Hello
- Mood(Happy):
Fred happy: Hello !!!!!!
TODO Quentin
- Italic :
<i>
Fred: Bonjour <i>Joueur</i>...
Fred: Bonjour Joueur...
- Bold :
<b>
Fred: Bonjour <b>Joueur</b> !
Fred: Bonjour Joueur !
- Italic & Bold :
<bi>
Fred: Bonjour <bi>Joueur</bi> !..
Fred: Bonjour Joueur !..
show [character]
Display a character. Replace the previous character if there was one.
<< show fred >>
<< show temde >>
changeBackground [background]
Change the background
<< changeBackground kitchen >>
showGauges
Show all gauges
showGauges [gauge1], [gauge2]...
Show one or more gauges
<< showGauges sleep food >>
-
hideGauges
Hide all gauges -
hideGauges [gauge1], [gauge2]...
Hide one or more gauges
<< hideGauges sleep food >>
setGauge [gauge] [value]
Set a gauge to value
<< setGauge sleep 100 >>
addToGauge [gauge] [value]
Add value to a gauge
<< addToGauge sleep 15 >>
removeFromGauge [gauge] [value]
Remove value to a gauge
<< removeToGauge sleep 15 >>
Fonction
getGauge("[gauge]")
Get value from a gauge
<< if getGauge("sleep") < 50 >>
fx [fx]
Play a sound ounce
<< fx Notification >>
loopFX [fx] [n]
Loop a sound every n milliseconds
<< loopFX AlarmClock_LOOP 2000 >>
This will play the AlarmClock_LOOP.mp3 fx, which is 2 seconds long, every 2 seconds. So it will just repeat right when it ends.
stopFX [fx]
Stop a sound being looped
<< stopFX AlarmClock_LOOP >>
music [music]
Play a music
<< music Neutral >>
- azul
- fred
- ledai
- sapiens
- temde
- bedroom
- bedroom_night
- kitchen
- desk
- class
- party
- circle
- outside
- schema
- sport
- sleep
- food
- Bell_Meditation
- EatCook
- Notification
- Success
- Failure
- Teleportation
- AlarmClock_LOOP
- PhoneRing_LOOP
- Sleep_LOOP
- Sports_LOOP
- TVStarwars_LOOP
- Work_LOOP
- Mysterious
- NegativeSad
- Neutral
- Tense
- Victory