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I'm doing a visual-narrative style game and wanted to zoom in on a map (animating). Beyond the size of the screen the machine quickly depletes RAM. I would appreciate advice on achieving the same effect. Thanks!
The text was updated successfully, but these errors were encountered:
How large are you scaling the image to? Currently, spyral immediately scales the image to it's full size so that it can be cached, and then crops around the areas that are actually on screen. There's an argument for lazily doing the transformations also, depending on the use case for the individual via a setting or something.
Sorry for not responding to this in such a long time. So here I finally took the time to upload the game I was working on at the time. https://github.com/icarito/Iluminacion.activity
Just run it and be prepared for it to eat your RAM. That means, open up a RAM monitor and ctrl-c the script before it freezes your computer out of ram.
I'm doing a visual-narrative style game and wanted to zoom in on a map (animating). Beyond the size of the screen the machine quickly depletes RAM. I would appreciate advice on achieving the same effect. Thanks!
The text was updated successfully, but these errors were encountered: