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Here's a full traceback of what happens when I try:
[icarito@aiki Comodo.activity]$ python2 run_game.py
CISC374 Launcher
===================================
launcher version: 0.3
spyral version: 0.9.7
resolution: Autodetect
fullscreen: False
Max FPS: 30
Locale: default
Profiling: Disabled
Traceback (most recent call last):
File "run_game.py", line 93, in <module>
launch()
File "run_game.py", line 74, in launch
game.main()
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/game/__init__.py", line 5, in main
spyral.director.push(escena.Juego(activity))
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/game/escena.py", line 70, in __init__
self.fondo1 = Fondo(self, 1)
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/game/escena.py", line 20, in __init__
self.avanzo()
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/game/escena.py", line 25, in avanzo
self.animate(animacion)
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/libraries/spyral/spyral/sprite.py", line 551, in animate
e)
File "/home/icarito/Proyectos/sugar-build/activities/Comodo.activity/libraries/spyral/spyral/event.py", line 125, in handle
scene._handle_event(event_name, event)
AttributeError: 'NoneType' object has no attribute '_handle_event'
The text was updated successfully, but these errors were encountered:
Hmm... You may need to pass in the scene explicitly - otherwise it tries to guess the scene by looking at the top of the director's stack, which hasn't finished being pushed to yet. But if I'm reading htings correctly, that's all happening behind the API calls? Need to dig in further...
Here's a full traceback of what happens when I try:
The text was updated successfully, but these errors were encountered: