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Investigate whether or not Spyral works in 3.x, and what changes would be necessary to transition to it.
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This would be dependent of Sugar porting to 3.x which is work in early process.
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Next order of business will be to catch up on Sugar then - I haven't tracked their ecosystem, are they still developing?
Yes, Sugar is mantained and alive. I believe the first step would be to port the sugargame2 bits to GTK3.
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Investigate whether or not Spyral works in 3.x, and what changes would be necessary to transition to it.
The text was updated successfully, but these errors were encountered: