diff --git a/nekoyume/Assets/Airbridge/Scripts/Editor/AirbridgeSettingsWindow.cs b/nekoyume/Assets/Airbridge/Scripts/Editor/AirbridgeSettingsWindow.cs index fec5ccd727..f15ec825d8 100644 --- a/nekoyume/Assets/Airbridge/Scripts/Editor/AirbridgeSettingsWindow.cs +++ b/nekoyume/Assets/Airbridge/Scripts/Editor/AirbridgeSettingsWindow.cs @@ -199,7 +199,7 @@ public static void UpdateAndroidManifest() manifest.Save(manifestPath); } - private void UpdateiOSAppSetting() + public static void UpdateiOSAppSetting() { string path = Path.Combine(Application.dataPath, "Plugins/Airbridge/iOS/Delegate/AUAppSetting.h"); if (!File.Exists(path)) diff --git a/nekoyume/Assets/Editor/Builder.cs b/nekoyume/Assets/Editor/Builder.cs index df88e1a94c..11502b608f 100644 --- a/nekoyume/Assets/Editor/Builder.cs +++ b/nekoyume/Assets/Editor/Builder.cs @@ -129,6 +129,7 @@ public static void BuildiOS() { EditorUserBuildSettings.il2CppCodeGeneration = UnityEditor.Build.Il2CppCodeGeneration.OptimizeSize; SetByCommandLineArguments(); + AirbridgeSettingsWindow.UpdateiOSAppSetting(); Debug.Log("Build iOS"); PreProcessBuildForIOS(); PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK;