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pgeTexture.h
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pgeTexture.h
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/*
* pgeTexture.h: Header for handling textures
*
* This file is part of "Phoenix Game Engine".
*
* Copyright (C) 2008 Phoenix Game Engine
* Copyright (C) 2008 InsertWittyName <[email protected]>
* Copyright (C) 2008 MK2k <[email protected]>
*
* Phoenix Game Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Phoenix Game Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Phoenix Game Engine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __PGETEXTURE_H__
#define __PGETEXTURE_H__
#ifdef __cplusplus
extern "C" {
#endif
/** @defgroup pgeTexture Texture Library
* @{
*/
enum pgePixelFormat
{
PGE_PIXEL_FORMAT_5650, /**< Pixelformat R5:G6:B5:A0. */
PGE_PIXEL_FORMAT_5551, /**< Pixelformat R5:G5:B5:A1. */
PGE_PIXEL_FORMAT_4444, /**< Pixelformat R4:G4:B4:A4. */
PGE_PIXEL_FORMAT_8888, /**< Pixelformat R8:G8:B8:A8. */
PGE_PIXEL_FORMAT_T4, /**< Pixelformat 4bit indexed. */
PGE_PIXEL_FORMAT_T8, /**< Pixelformat 8bit indexed. */
PGE_PIXEL_FORMAT_T16, /**< Pixelformat 16bit indexed. */
PGE_PIXEL_FORMAT_T32 /**< Pixelformat 32bit indexed. */
};
enum pgeTextureMode
{
PGE_TEX_MODE_MODULATE,
PGE_TEX_MODE_DECAL,
PGE_TEX_MODE_BLEND,
PGE_TEX_MODE_REPLACE,
PGE_TEX_MODE_ADD
};
enum pgeMemoryLocation
{
PGE_RAM,
PGE_VRAM
};
/**
* A texture struct
*/
typedef struct pgeTexture
{
void *palette; /**< Image palette. */
enum pgePixelFormat palFormat; /**< Palette format - one of PGE_PIXEL_FORMAT_5650, PGE_PIXEL_FORMAT_5551, PGE_PIXEL_FORMAT_4444, PGE_PIXEL_FORMAT_8888. */
void *data; /**< Image data. */
unsigned int size; /**< Size of data in bytes. */
unsigned int width; /**< Image width. */
unsigned int height; /**< Image height. */
unsigned int textureWidth; /**< Texture width (power of two). */
unsigned int textureHeight; /**< Texture height (power of two). */
unsigned int bits; /**< Image bits per pixel. */
enum pgePixelFormat format; /**< Image format - one of ::pgePixelFormat. */
char swizzled; /**< Is image swizzled. */
enum pgeMemoryLocation location; /**< One of ::pgeMemoryLocation. */
} pgeTexture;
/**
* Load a texture (PNG)
*
* @param filename - Path of the file to load.
*
* @param location - One of ::pgeMemoryLocation
*
* @param swizzle - Set to 1 to swizzle, 0 to not
*
* @returns A pointer to a ::pgeTexture struct or NULL on error.
*/
pgeTexture* pgeTextureLoad(const char *filename, enum pgeMemoryLocation location, unsigned char swizzle);
/**
* Load a PNG texture from memory
*
* @param buffer - A pointer to the image data
*
* @param size - Size of the image data
*
* @param location - One of ::pgeMemoryLocation
*
* @param swizzle - Set to 1 to swizzle, 0 to not
*
* @returns A pointer to a ::pgeTexture struct or NULL on error.
*/
pgeTexture* pgeTextureLoadMemory(unsigned char *buffer, int size, enum pgeMemoryLocation location, unsigned char swizzle);
/**
* Destroy a previously created texture
*
* @param texture - A valid ::pgeTexture
*/
void pgeTextureDestroy(pgeTexture *texture);
/**
* Create a texture
*
* @param width - Width of the texture
*
* @param height - Height of the texture
*
* @param format - One of pgePixelFormat
*
* @param location - One of ::pgeMemoryLocation
*
* @returns A pointer to a ::pgeTexture struct or NULL on error.
*/
pgeTexture* pgeTextureCreate(unsigned int width, unsigned int height, enum pgePixelFormat format, enum pgeMemoryLocation location);
/**
* Swizzle a texture
*
* @param texture - A valid ::pgeTexture
*/
int pgeTextureSwizzle(pgeTexture *texture);
/**
* Unswizzle a texture
*
* @param texture - A valid ::pgeTexture
*/
int pgeTextureUnswizzle(pgeTexture *texture);
/**
* Get a color value from a texture
*
* @param texture - A valid ::pgeTexture
*
* @param x - X position
*
* @param y - Y position
*/
unsigned int pgeTextureGetPixel(pgeTexture *texture, unsigned int x, unsigned int y);
/**
* Set a color value in a texture
*
* @param texture - A valid ::pgeTexture
*
* @param color - The color value to set
*
* @param x - X position
*
* @param y - Y position
*/
void pgeTextureSetPixel(pgeTexture *texture, unsigned int color, unsigned int x, unsigned int y);
/**
* Activate a texture, ready for drawing
*
* @param texture - A valid ::pgeTexture
*/
void pgeTextureActivate(pgeTexture *texture);
/**
* Move a texture from VRAM to RAM
*
* @param texture - A valid ::pgeTexture
*/
int pgeTextureToRam(pgeTexture *texture);
/**
* Move a texture from RAM to VRAM
*
* @param texture - A valid ::pgeTexture
*/
int pgeTextureToVram(pgeTexture *texture);
/**
* Set the texture mode
*
* @param mode - One of ::pgeTextureMode
*
* @returns The previous mode.
*/
int pgeTextureModeSet(enum pgeTextureMode mode);
/**
* Save a texture to a PNG file
*
* @param texture - Texture to convert to PNG
*
* @param filename - File path of the PNG
*/
void pgeTextureSave(pgeTexture *texture, const char* filename);
/**
* Take a screenshot.
*
* @param filename - File name to save the screenshot as.
*/
void pgeTextureScreenshot(const char* filename);
/** @} */
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __PGETEXTURE_H__