This is a plugin for Godot Engine to import AtlasTexture
s from a spritesheet made for PixiJS.
These sheets can be generated using ShoeBox or SpriteSheet Packer.
Note: This is compatible only with Godot 3.0 or later.
Simply download it from Godot Asset Library
Alternatively, download or clone this repository and copy the contents of the
addons
folder to your own project's addons
folder.
Important: Enable the plugin on the Project Settings.
- Import sprite sheets as AtlasTextures
- Select the proper pixi.js settings in ShoeBox or Spritesheet Packer then save/publish the spritesheet.
- Copy the 2 generated files (.png and .js / .json) to your project folder
- Watch Godot import it automatically.
MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH