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Suggestion ; Added to the Editor_CreateLevel TileSize variable to adapt Objects Size.
New Ideas:
if (LevelPalette && LevelPalette.color2prefab.Count > 0) { foreach (var colorito in LevelPalette.color2prefab) { var tempoleches = new GameObject(colorito.prefab.name); tempoleches.transform.SetParent(parent.transform); } }
2.Create a new tool to assign colors to determinate the "layer" or type of objects, Statics, interactable,
The text was updated successfully, but these errors were encountered:
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Suggestion ;
Added to the Editor_CreateLevel TileSize variable to adapt Objects Size.
New Ideas:
if (LevelPalette && LevelPalette.color2prefab.Count > 0) { foreach (var colorito in LevelPalette.color2prefab) { var tempoleches = new GameObject(colorito.prefab.name); tempoleches.transform.SetParent(parent.transform); } }
2.Create a new tool to assign colors to determinate the "layer" or type of objects, Statics, interactable,
The text was updated successfully, but these errors were encountered: