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I suppose it would be nice if the "link with collision layer" feature supported non-matching tilesizes. For example, the main layer could be tilesize=16, and the collision map could be tilesize=8, and there would need to be some logic then that would fill 4 collision tiles for each main layer tile. Currently in this case it would just draw 1 relatively small tile.
The text was updated successfully, but these errors were encountered:
I suppose it would be nice if the "link with collision layer" feature supported non-matching tilesizes. For example, the main layer could be tilesize=16, and the collision map could be tilesize=8, and there would need to be some logic then that would fill 4 collision tiles for each main layer tile. Currently in this case it would just draw 1 relatively small tile.
The text was updated successfully, but these errors were encountered: