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const cc = Torque.body.Circle(375, 0, 50,{ static:false, restitution:0.8 // 从0设置到1 ,看效果,没啥变化。 }); torque.append(cc);
The text was updated successfully, but these errors were encountered:
代码里用到restitution的地方,搜了一遍。貌似restitution没用到受力相关的计算上?
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对,restitution的相关计算有问题,之后我就删除了,你可以参考一下其他的物理引擎
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const cc = Torque.body.Circle(375, 0, 50,{
static:false,
restitution:0.8 // 从0设置到1 ,看效果,没啥变化。
});
torque.append(cc);
The text was updated successfully, but these errors were encountered: