-
Notifications
You must be signed in to change notification settings - Fork 0
/
config.h
73 lines (59 loc) · 1.92 KB
/
config.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/**
* @file config.h
* @author Lukas Nejezchleb ([email protected]), Petr Kucera ([email protected])
* @brief File, where user preferences can be set. For example maximum cap for lives, score gained by eating ghosts/coins can be set here.
* @version 0.1
* @date 2021-05-04
*
* @copyright Copyright (c) 2021
*
*/
#ifndef CONFIG_H
#define CONFIG_H
#define KEY_UP 'w'
#define KEY_DWN 's'
#define KEY_LEFT 'a'
#define KEY_RIGHT 'd'
#define KEY_QUIT 'q'
#define PAUSE_KEY 'p'
#define PAUSE_TEXT "GAME IS PAUSED"
#define PAUSE_TEXT_SIZE 4
#define PAUSE_SUBTEXT "press %c to resume or %c to quit"
#define PAUSE_SUBTEXT_SIZE 2
#define PAUSE_SUBTEXT_OFFSET 50
#define PAUSE_FONT font_winFreeSystem14x16
#define PAUSE_COLOR 0xffff
#define COIN_SCORE_INCECREASE 100
#define GHOST_SCORE_INCECREASE 200
#define SCORE_DEATH_PENALTY 0
#define MAX_SCORE 20000 //percentage of this will affect RGB led intensity
#define MAX_GHOSTS '4'
#define MAX_LIVES '4'
#define SCARE_REGIME_DURATION 300 //in game ticks
#define GAME_SPEED 2 //ammount of ticks in one frame
#define GAME_START_TERMINAL "Move pacman with %c%c%c%c keys, to pause press %c, to quit game press %c.\n"
#define GAME_END_TERMINAL "Game has ended with pacman getting score %d and having %d lives\n"
//led colors
#define LED_SCARE_COLOR1 0
#define LED_SCARE_COLOR2 0xf
#define LED_NORMAL_COLOR 0xf00
//map colors
#define WALL_COLOR 0x9
#define PATH_COLOR 0
#define COIN_COLOR 0xd000
#define COIN_RADIUS 5
#define SUPERCOIN_COLOR 0xf91f
#define SUPERCOIN_RADIUS 5
//ghost colors
// green pink azure red
#define GHOST_COLORS 0x07C0, 0xF01F, 0x07DC, 0xF800
#define GHOST_COLORS_AMMOUNT 4
#define PACMAN_COLOR 0xffe0
//chance for ghosts to switch modes (higher means more unlikely)
#define GHOST_SWITCH_TO_RANDOM 2000
#define GHOST_SWITCH_TO_TARGET 900
#define UP 1
#define RIGHT 2
#define DWN 3
#define LEFT 4
#endif