Intervals with rewards should have larger standard deviations #73
Labels
enhancement
New feature or request
frontend-functionality
issues related to non-UI portions of the frontend
priority:low
low priority issues
Naturally, we have very little data for intervals with rewards (since speedrunners don't play past that point), so we need a wider margin until there's more data. However, even ignoring that, these intervals also have much more time spent not in a game, which is variable not only in length but also in call rate.
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