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Improve efficiency of board generation initialization #12

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csunday95 opened this issue Apr 23, 2020 · 6 comments
Open

Improve efficiency of board generation initialization #12

csunday95 opened this issue Apr 23, 2020 · 6 comments
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frontend-functionality issues related to non-UI portions of the frontend priority:low low priority issues rust-backend issues related to the rust lib backend
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@csunday95
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Current board generation algorithm can be made more efficient and/or transferred to the Rust code

@csunday95
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@CryZe has suggested he may implement this in a PR into the Rust code

@petersn
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petersn commented Apr 25, 2020

I'm currently working on just stashing all of these tables (and the downloaded board table) in IndexedDB, at @CryZe's suggestion (I didn't even know about IndexedDB!), so hopefully the current dumbness of the generation shouldn't be to big of a deal.

@csunday95 csunday95 added frontend-functionality issues related to non-UI portions of the frontend priority:low low priority issues rust-backend issues related to the rust lib backend labels May 8, 2020
@csunday95 csunday95 added this to the backlog milestone May 9, 2020
@mralberto23
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There are times when the first board has many matches. I think it would be nice if the tool could recognize there is a high probability of failing to get under 20 and in this case instructing you to throw another board to reroll the odds.

@petersn
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petersn commented Feb 11, 2021

Whoops, sorry, I haven't checked on the comments here on issues in ages! I didn't realize folks were still using this tool, I might get some time during this three-day weekend (in the US) to try to make some improvements based on the comments of whoever are the main users these days.

@mralberto23
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mralberto23 commented Feb 11, 2021

also fix the RNG tick rate so that we don't need to do the bandaid fix of room enter offset and then we can possibly remove room enter offset as a setting you can change or make it a hidden setting

@mralberto23
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the room enter offset is possibly slightly different on SD, so we could have a button you click to show if you are playing on HD or SD

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Labels
frontend-functionality issues related to non-UI portions of the frontend priority:low low priority issues rust-backend issues related to the rust lib backend
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