The following starts a Bedrock Dedicated Server running a default version and exposing the default UDP port:
docker run -d -it -e EULA=TRUE -p 19132:19132/udp itzg/minecraft-bedrock-server
For Minecraft Java Edition you'll need to use this image instead:
EULA
(no default) : must be set toTRUE
to accept the Minecraft End User License AgreementVERSION
(LATEST
) : can be set to a specific server version or the following special values can be used:LATEST
: determines the latest version and can be used to auto-upgrade on container startPREVIOUS
: uses the previously maintained major version. Useful when the mobile app is gradually being upgraded across devices1.11
: the latest version of 1.111.12
: the latest version of 1.121.13
: the latest version of 1.131.14
: the latest version of 1.141.16
: the latest version of 1.16- otherwise any specific server version can be provided to allow for temporary bug avoidance, etc
UID
(default derived from/data
owner) : can be set to a specific user ID to run the bedrock server processGID
(default derived from/data
owner) : can be set to a specific group ID to run the bedrock server process
The following environment variables will set the equivalent property in server.properties
, where each is described here.
SERVER_NAME
SERVER_PORT
SERVER_PORT_V6
GAMEMODE
DIFFICULTY
LEVEL_TYPE
ALLOW_CHEATS
MAX_PLAYERS
ONLINE_MODE
WHITE_LIST
VIEW_DISTANCE
TICK_DISTANCE
PLAYER_IDLE_TIMEOUT
MAX_THREADS
LEVEL_NAME
LEVEL_SEED
DEFAULT_PLAYER_PERMISSION_LEVEL
TEXTUREPACK_REQUIRED
SERVER_AUTHORITATIVE_MOVEMENT
PLAYER_MOVEMENT_SCORE_THRESHOLD
PLAYER_MOVEMENT_DISTANCE_THRESHOLD
PLAYER_MOVEMENT_DURATION_THRESHOLD_IN_MS
CORRECT_PLAYER_MOVEMENT
For example, to configure a flat, creative server instead of the default use:
docker run -d -it --name bds-flat-creative \
-e EULA=TRUE -e LEVEL_TYPE=flat -e GAMEMODE=creative \
-p 19132:19132/udp itzg/minecraft-bedrock-server
- UDP 19132 : the Bedrock server port.
NOTE that you must append
/udp
when exposing the port, such as-p 19132:19132/udp
/data
: the location where the downloaded server is expanded and ran. Also contains the configuration properties fileserver.properties
You can create a named volume
and use it as:
docker volume create mc-volume
docker run -d -it --name mc-server -e EULA=TRUE -p 19132:19132/udp -v mc-volume:/data itzg/minecraft-bedrock-server
If you're using a named volume and want the bedrock process to run as a non-root user then you will need to pre-create the volume and chown
it to the desired user.
For example, if you want the bedrock server to run with user ID 1000 and group ID 1000, then create and chown the volume named "bedrock" using:
docker run --rm -v bedrock:/data alpine chown 1000:1000 /data
If using docker run
then simply reference that volume "bedrock" in the -v
argument. If using a compose file, declare the volume as an external using this type of declaration:
volumes:
bedrock:
external:
name: bedrock
When running the container on your LAN, you can find and connect to the dedicated server in the "LAN Games" part of the "Friends" tab, such as:
The Bedrock Dedicated Server requires permissions be defined with XUIDs. There are various tools to look these up online and they are also printed to the log when a player joins. There are 3 levels of permissions and 3 options to configure each group:
OPS
is used to define operators on the server.
-e OPS "1234567890,0987654321"
MEMBERS
is used to define the members on the server.
-e MEMBERS "1234567890,0987654321"
VISITORS
is used to define visitors on the server.
-e VISITORS "1234567890,0987654321"
There are two ways to handle a whitelist. The first is to set the WHITE_LIST
environment variable to true and map
in a whitelist.json that is custom-crafted to the container. The other is to use the WHITE_LIST_USERS
environment
variable to list users that should be whitelisted. This list is player names. The server will look up the names and
add in the XUID to match the player.
-e WHITE_LIST_USERS "player1,player2,player3"
For more information about managing Bedrock Dedicated Servers in general, check out this Reddit post.
Assuming you started container with stdin and tty enabled (such as using -it
), you can attach to the container's console by its name or ID using:
docker attach CONTAINER_NAME_OR_ID
While attached, you can execute any server-side commands, such as op'ing your player to be admin:
op YOUR_XBOX_USERNAME
When finished, detach from the server console using Ctrl-p, Ctrl-q
The examples directory contains an example Docker compose file that declares:
- a service running the bedrock server container and exposing UDP port 19132
- a volume to be attached to the service
The service configuration includes some examples of configuring the server properties via environment variables:
environment:
EULA: "TRUE"
GAMEMODE: survival
DIFFICULTY: normal
From with in the examples
directory, you can deploy the composition by using:
docker-compose up -d
You can follow the logs using:
docker-compose logs -f bds
The examples directory contains an example Kubernetes manifest file that declares:
- a peristent volume claim (using default storage class)
- a pod deployment that uses the declared PVC
- a service of type LoadBalancer
The pod deployment includes some examples of configuring the server properties via environment variables:
env:
- name: EULA
value: "TRUE"
- name: GAMEMODE
value: survival
- name: DIFFICULTY
value: normal
The file is deploy-able as-is on most clusters, but has been confirmed on Docker for Desktop and Google Kubernetes Engine:
kubectl apply -f examples/kubernetes.yml
You can follow the logs of the deployment using:
kubectl logs -f deployment/bds