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jh.html
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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>dfgg/我们的计划</title>
<style>
* {
margin:0;
padding:0;
}
body {
color: #FFF;
font-size:14px;
overflow: hidden;
}
h1,h2,h3,h4,h5,h6 {
font-weight: 500;
}
#background {
position: fixed;
top:0;
z-index: -1;
background-image: url(./black.jpg);
opacity: .8;
width: 100%;
height: 100%;
}
.content {
font-weight: 500;
text-align: center;
margin-top:100px;
}
.joinus {
display: inline-block;
margin-top:30px;
padding:20px;
color:#FFF;
font-size:20px;
border:3px solid #000;
text-decoration: none;
border-radius: 15px;
transition: all .5s;
}
.joinus:hover {
background-color: #fff;
color:#000;
}
</style>
</head>
<body>
<h3>计划</h3>
<hr />
<div id="background">
<canvas id="canvas"></canvas>
</div>
<main>
<div class="content">
<h2 class="title">[已完成]2023.04 转型成为生电服务器</h2>
<h2 class="title">[已完成]2023.04 将服务器核心从paper更换为Cuberite</h2>
<h2 class="title">[已废弃]关停viaproxy和geyser</h2>
<h2 class="title">[已废弃]开be版服务器代替geyser互通</h2>
<h2 class="title">[已完成]重新回到生存服务器</h2>
<h2 class="title">[进行中]7月拍服务器一周年玩家合照</h2>
<h2 class="title">[已完成]适配java1.20和基岩1.20</h2>
</section>
<p style="text-align: center;margin-top:100px;">©2023 <a href="http://dfggmc.cn.eu.org/">dfggMC Minecraft服务器</a></p>
<a href="https://icp.gov.moe/?keyword=20230195" target="_blank">萌ICP备20230195号</a>
<section style="margin-top:50px;">
</div>
</main>
<!-- <script>
// 设置div背景的宽高
background = document.getElementById("background")
background.style.width = innerWidth + 'px'
background.style.height = innerHeight + 'px'
// 获取canvas对象
var canvas = document.getElementById("canvas")
// 获取画笔
var ctx = canvas.getContext("2d")
// 设置canvas宽高
canvas.height = innerHeight
canvas.width = innerWidth
// 定义一个粒子数组
var particlesArray = []
// 定义页面内粒子的数量
var count = parseInt(canvas.width / 80 * canvas.height / 80)
// 定义粒子类
class Particle {
constructor(x, y) {
this.x = x
this.y = y
// x,y轴的移动速度 -0.5 -- 0.5
this.directionX = Math.random() - 0.5
this.directionY = Math.random() - 0.5
}
// 更新点的坐标
update() {
this.x += this.directionX
this.y += this.directionY
}
// 绘制粒子
draw() {
ctx.beginPath()
ctx.arc(this.x, this.y, 2, 0, Math.PI * 2)
ctx.closePath()
ctx.fillStyle = "white"
ctx.fill()
}
}
// 创建粒子
function createParticle() {
// 生成一个点的随机坐标
var x = Math.random() * innerWidth
var y = Math.random() * innerHeight
particlesArray.push(new Particle(x, y))
}
// 处理粒子
// 先更新坐标,再绘制出来
function handleParticle() {
for(var i = 0; i < particlesArray.length; i++) {
var particle = particlesArray[i]
particle.update()
particle.draw()
// 超出范围就将这个粒子删除
if(particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) {
particlesArray.splice(i, 1)
}
// 绘制两个点之间的连线
for(var j = i + 1; j < particlesArray.length; j++) {
dx = particlesArray[j].x - particlesArray[i].x
dy = particlesArray[j].y - particlesArray[i].y
dist = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2))
if(dist < 100) {
ctx.beginPath()
ctx.strokeStyle = "rgba(255, 255, 255, " + (1 - dist / 100)
ctx.moveTo(particlesArray[i].x, particlesArray[i].y)
ctx.lineTo(particlesArray[j].x, particlesArray[j].y)
ctx.closePath()
ctx.lineWidth = 1
ctx.stroke()
}
}
}
}
function draw() {
// 首先清空画布
ctx.clearRect(0, 0, canvas.width, canvas.height)
// 如果粒子数量小于规定数量,就生成新的粒子
if(particlesArray.length < count) {
createParticle()
}
// 处理粒子
handleParticle()
}
// 设置定时器
setInterval(draw, 10)
</script> -->
</body>
</html>