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ProbAgent.py
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ProbAgent.py
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from game import *
#ProbAgent has the same logic
#Same as CSPAgent except for make_move()
#If probability of guessing a type is < 50% - remove
#sets' values from that type's current domain since
#there is atleast a 50 or 33 percent chance that a player
#has one of the cards
class ProbAgent(Agent):
def __init__(self, name):
super().__init__(name)
#Make opponent hands
self.first_opponent_hand = Hand()
self.second_opponent_hand = Hand()
#Sets to keep track of potential domains for each hand
self.first_opponent_sets = []
self.second_opponent_sets = []
#Keep track of prev suggestion
self.past_suggestion = [None]*3
def make_move(self):
'''
decide when to make a suggestion or accusation
suggestion is of type Suggestion
accusation is a dict where key is the type, and the value is the card
Update player
Update casefile
Make guess based on values not in sets
'''
weapon_dom = self.caseFileWeapon.cur_domain()
room_dom = self.caseFileRoom.cur_domain()
suspect_dom = self.caseFileSuspect.cur_domain()
self.first_opponent_sets = [x for x in self.first_opponent_sets if x]
self.second_opponent_sets = [x for x in self.second_opponent_sets if x]
#For the first tern - randomly make a suggestion
if None in self.past_suggestion:
#Prune agents cards from opponents' hands
self.first_opponent_hand.pruneHand(self.hand)
self.second_opponent_hand.pruneHand(self.hand)
np.random.shuffle(weapon_dom)
np.random.shuffle(room_dom)
np.random.shuffle(suspect_dom)
self.past_suggestion[0] = weapon_dom[0]
self.past_suggestion[1] = room_dom[0]
self.past_suggestion[2] = suspect_dom[0]
suggestion = Suggestion(self.name, self.firstOppName, weapon_dom[0], room_dom[0], suspect_dom[0])
return suggestion
#Update the player's hands and sets
self._update_player(self.first_opponent_hand, self.first_opponent_sets)
self._update_player(self.second_opponent_hand, self.second_opponent_sets)
#Prune assigned values in one hand from the other
self._update_each_other()
#Prune assigned values from the hands from the cur dom of the casefile
self._update_case(self.first_opponent_hand)
self._update_case(self.second_opponent_hand)
#print("Player {}'s set: {}".format(self.firstOppName, self.first_opponent_sets))
#print("Player {}'s set: {}".format(self.secondOppName, self.second_opponent_sets))
#print("CF: W{}: R:{} S:{}".format(self.caseFileWeapon.cur_domain(), self.caseFileRoom.cur_domain(), self.caseFileSuspect.cur_domain()))
prob = self._find_probability()
#print("PROBABILITY of correctly guessing based on hands: {}%".format(prob))
#print("PROBABILITY of correctly guessing weapon: {}%".format(self._find_probability_weapon()))
#print("PROBABILITY of correctly guessing suspect: {}%".format(self._find_probability_suspect()))
#print("PROBABILITY of correctly guessing room: {}%".format(self._find_probability_room()))
#Make accusation
if (self.caseFileWeapon.cur_domain_size() == 1 and self.caseFileRoom.cur_domain_size() == 1 and self.caseFileSuspect.cur_domain_size() == 1):
room_value = self.caseFileRoom.cur_domain()[0]
weapon_value = self.caseFileWeapon.cur_domain()[0]
suspect_value = self.caseFileSuspect.cur_domain()[0]
self.caseFileRoom.assign(room_value)
self.caseFileWeapon.assign(weapon_value)
self.caseFileSuspect.assign(suspect_value)
accusation = {}
accusation['Room'] = self.caseFileRoom
accusation['Weapon'] = self.caseFileWeapon
accusation['Suspect'] = self.caseFileSuspect
return accusation
#Make suggestion - keep as close to prev suggestion as possible
else:
if self._find_probability_weapon() < 50:
new_dom = self._smaller_dom(weapon_dom, WEAPONS)
np.random.shuffle(new_dom)
self.past_suggestion[0] = weapon_dom[0]
#print("Guess Weapon from: {}".format(new_dom))
else:
np.random.shuffle(weapon_dom)
self.past_suggestion[0] = weapon_dom[0]
if self._find_probability_room() < 50:
new_dom = self._smaller_dom(room_dom, ROOMS)
np.random.shuffle(new_dom)
self.past_suggestion[1] = room_dom[0]
#print("Guess Room from: {}".format(new_dom))
else:
np.random.shuffle(room_dom)
self.past_suggestion[1] = room_dom[0]
if self._find_probability_suspect() < 50:
new_dom = self._smaller_dom(suspect_dom, SUSPECTS)
np.random.shuffle(new_dom)
self.past_suggestion[2] = suspect_dom[0]
#print("Guess Suspect from: {}".format(new_dom))
else:
np.random.shuffle(suspect_dom)
self.past_suggestion[2] = suspect_dom[0]
suggestion = Suggestion(self.name, self.firstOppName, self.past_suggestion[0], self.past_suggestion[1], self.past_suggestion[2])
return suggestion
def _smaller_dom(self, cur_dom, typ):
'''
Return new current domain where the elements from the domain
are removed
'''
dom1 = []
dom2 = []
for domain in self.first_opponent_sets:
for card in domain:
if card in typ:
dom1.append(card)
for domain in self.second_opponent_sets:
for card in domain:
if card in typ:
dom2.append(card)
dom = list(set(dom1+dom2))
dom = dom+cur_dom
new_dom = [card for card in dom if (dom.count(card) == 1 and card in cur_dom)]
return new_dom
def respond_to_suggestion(self, suggestion):
'''
update knowledge base with whatever from game
Update CSPs
give a response of a card if you have a card in suggestion, or None otherwise
CSPAgent: Return room last (becomes more rooms - harder to figure out)
'''
for card in self.hand.get_cards():
if card.assignedValue == suggestion.weapon:
return card
elif card.assignedValue == suggestion.suspect:
return card
elif card.assignedValue == suggestion.room:
return card
return None
def observe_suggestion(self, suggestion, did_respond):
'''
used for observation
observe a suggestion, and see the response
suggestion - of type SUGGESTION
did_respond - boolean to see if the responder sent a card back or not
CSPAgent: Add constraints to set
'''
#Add constraints to one card
if did_respond:
if suggestion.responder == self.firstOppName:
self._add_domain(suggestion, self.first_opponent_hand, self.first_opponent_sets)
elif suggestion.responder == self.secondOppName:
self._add_domain(suggestion, self.second_opponent_hand, self.second_opponent_sets)
#If opponent did not respond, they do not have the suggested
#Weapon, room or suspect. Prune these from their cards.
#Also, prune values from domains in sets
#NOTE: Self is second responder
else:
if suggestion.responder == self.firstOppName:
self._prune_sug(suggestion, self.first_opponent_hand, self.first_opponent_sets)
def update_from_response(self, suggestion, response):
'''
after making a suggestion, this method will be called to respond to a response
- Doesnt have
- prune from domain of sets
- prune from paul's hand
- Does have
- prune domain from sets
- prune from casefile
- add response to non assigned value
'''
if response is not None:
#Update casefile - can't have the response
if response.typ == 'Weapon':
self.caseFileWeapon.prune_value(response.assignedValue)
elif response.typ == 'Room':
self.caseFileRoom.prune_value(response.assignedValue)
else:
self.caseFileSuspect.prune_value(response.assignedValue)
if suggestion.responder == self.firstOppName:
#Add value to responder's hand
assigned = self.first_opponent_hand.get_assigned_card_values()
if response.assignedValue in assigned:
return
else:
if None in assigned:
card = Card(response.typ, response.assignedValue, response.cur_domain())
self.first_opponent_hand.add_card(card)
else:
#Add value to responder's hand
assigned = self.second_opponent_hand.get_assigned_card_values()
if response.assignedValue in assigned:
return
else:
if None in assigned:
card = Card(response.typ, response.assignedValue, response.cur_domain())
self.second_opponent_hand.add_card(card)
#If did not respond
else:
#If first responder says no - prune suggestion from cards and domain
self._prune_sug(suggestion, self.first_opponent_hand, self.first_opponent_sets)
#If second responder says no - response must be in casefile!
if suggestion.responder == self.secondOppName:
if self.caseFileWeapon.cur_domain_size() != 1:
if self.caseFileWeapon.in_cur_domain(suggestion.weapon):
#print('**************FOUND WEAPON BC LUCKY GUESS****************')
self._prune_all(self.caseFileWeapon, suggestion.weapon)
if self.caseFileSuspect.cur_domain_size() != 1:
if self.caseFileSuspect.in_cur_domain(suggestion.suspect):
self._prune_all(self.caseFileSuspect, suggestion.suspect)
#print('*************FOUND SUSPECT BC LUCKY GUESS****************')
if self.caseFileRoom.cur_domain_size() != 1:
if self.caseFileRoom.in_cur_domain(suggestion.room):
self._prune_all(self.caseFileRoom, suggestion.room)
#print('*************FOUND ROOM BC LUCKY GUESS*******************')
#print('Case file W:{} R:{} S:{}'.format(self.caseFileWeapon.cur_domain(), self.caseFileRoom.cur_domain(), self.caseFileSuspect.cur_domain()))
def observe_accusation(self, was_accuser, was_correct):
'''
made to respond to an accusation
accuser_name is name of accuser
was_correct is true if the accusation was correct (and the game ends)
'''
return
def reset(self):
'''
to reset for a new game!
'''
super().reset()
self.first_opponent_hand = Hand()
self.second_opponent_hand = Hand()
self.first_opponent_sets = []
self.second_opponent_sets = []
self.past_suggestion = [None]*3
def _update_case(self, hand):
'''
Prune assigned values of cards in hand from casefile
'''
for card in hand.get_cards():
if card.is_assigned():
if card.typ == 'Weapon' and self.caseFileWeapon.in_cur_domain(card.assignedValue):
self.caseFileWeapon.prune_value(card.assignedValue)
elif card.typ == 'Room' and self.caseFileRoom.in_cur_domain(card.assignedValue):
self.caseFileRoom.prune_value(card.assignedValue)
elif card.typ == 'Suspect' and self.caseFileSuspect.in_cur_domain(card.assignedValue):
self.caseFileSuspect.prune_value(card.assignedValue)
else:
continue
def _update_player(self, hand, sets):
'''
Update player's set and hand by pruning cards with domain of length 1
and the entire domain if a value in it is already assigned to a card
If casefile value is known, remove value from domain
'''
assigned = set(hand.get_assigned_card_values())
#print("Assigned: {}".format(hand.get_assigned_card_values()))
copy = sets
for i, domain in enumerate(sets):
#Remove domains of size 1
if len(domain) == 1 and domain[0] not in hand.get_assigned_card_values() and None in hand.get_assigned_card_values():
#print('********************** ASSIGNED BECAUSE SIZE 1: UPDATE PLAYERS {} *************************'.format(domain[0]))
card = Card(typ=None, name=domain[0], domain=domain)
card.update_type()
hand.add_card(card)
#print("ADDED {} so now {}".format(domain, hand.get_cards()))
if self.caseFileWeapon.cur_domain_size() == 1:
if self.caseFileWeapon.cur_domain()[0] in domain:
new_dom = [x for x in domain if (x != self.caseFileWeapon.cur_domain()[0])]
sets[i] = new_dom
#print('********************** CHANGED BC CF WEAPON KNOWN *************************')
if self.caseFileSuspect.cur_domain_size() == 1:
if self.caseFileSuspect.cur_domain()[0] in domain:
new_dom = [x for x in domain if (x != self.caseFileSuspect.cur_domain()[0])]
sets[i] = new_dom
#print('********************** CHANGED BC CF SUSPECT KNOWN *************************')
if self.caseFileRoom.cur_domain_size() == 1:
if self.caseFileRoom.cur_domain()[0] in domain:
new_dom = [x for x in domain if (x != self.caseFileRoom.cur_domain()[0])]
sets[i] = new_dom
#print('********************** CHANGED BC CF ROOM KNOWN *************************')
for domain in copy:
#Prune if already assigned
overlap = assigned.intersection(domain)
if len(overlap) > 0:
sets.remove(domain)
#remove empty domains and already considered domains
elif len(domain) == 1:
sets.remove(domain)
def _update_each_other(self):
'''
Prune assigned values of cards in one hand from the other
Vice versa
'''
assigned_1 = set(self.first_opponent_hand.get_assigned_card_values())
assigned_2 = set(self.second_opponent_hand.get_assigned_card_values())
for value in assigned_1:
if value != None:
for card in self.second_opponent_hand.get_cards():
if card.in_cur_domain(value):
card.prune_value(value)
for value in assigned_2:
if value != None:
for card in self.first_opponent_hand.get_cards():
if card.in_cur_domain(value):
card.prune_value(value)
def _prune_all(self, card, name):
'''
Prune all values from card except name
'''
for c in card.cur_domain():
if c != name:
card.prune_value(c)
def _prune_sug(self, suggestion, hand, sets):
'''
Prune all elements of suggestion from all cards in hand
'''
#Remove from curdom
for card in hand.get_cards():
if card.assignedValue == None:
card.prune_value(suggestion.weapon)
card.prune_value(suggestion.room)
card.prune_value(suggestion.suspect)
copy = sets
#Remove from sets
if len(sets) != 0:
for i, domain in enumerate(sets):
new_dom = [x for x in domain if (x != suggestion.suspect or x!= suggestion.room or x!=suggestion.weapon)]
#if new_dom != domain:
#print("XXXXXXXXXXXXXXXXXXXXXXXXXXXXX CHANGE MADE TO SETS XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")
sets[i] = new_dom
def _add_domain(self, suggestion, hand, sets):
'''
Helper fn for observe_suggestion:
- add constraints to represent potential values for a card
'''
domain = []
my_cards = self.hand.get_assigned_card_values()
#Populate domain
for card in hand.get_cards():
#Do not add constraint if already know what card (or a card that) was shown
if (card.get_assigned_value() == suggestion.weapon or card.get_assigned_value() == suggestion.room
or card.get_assigned_value() == suggestion.suspect):
return
if card.in_cur_domain(suggestion.weapon) and suggestion.weapon not in domain and suggestion.weapon not in my_cards:
domain.append(suggestion.weapon)
if card.in_cur_domain(suggestion.room) and suggestion.room not in domain and suggestion.weapon not in my_cards:
domain.append(suggestion.room)
if card.in_cur_domain(suggestion.suspect) and suggestion.suspect not in domain and suggestion.weapon not in my_cards:
domain.append(suggestion.suspect)
#If only one value - assign value to an unassigned card
if len(domain) == 1 and domain[0] not in hand.get_assigned_card_values() and None in hand.get_assigned_card_values():
#print("Domain: {}".format(domain))
#print("************************ ASSIGNED BC SIZE 1: ADD DOMAIN {} **************************".format(domain[0]))
card = Card(typ=None, name=domain[0], domain=domain)
card.update_type()
hand.add_card(card)
#print("ADDED {} so now {}".format(domain, hand.get_cards()))
else:
sets.append(domain)
def _find_probability(self):
num_weapons = 0
num_rooms = 0
num_suspects = 0
for card in self.hand.get_cards():
if card.typ == 'Weapon':
num_weapons +=1
elif card.typ == 'Room':
num_rooms+=1
else:
num_suspects+=1
for card in self.first_opponent_hand.get_cards():
if card.assignedValue != None:
if card.typ == 'Weapon':
num_weapons +=1
elif card.typ == 'Room':
num_rooms+=1
else:
num_suspects+=1
for card in self.second_opponent_hand.get_cards():
if card.assignedValue != None:
if card.typ == 'Weapon':
num_weapons +=1
elif card.typ == 'Room':
num_rooms+=1
else:
num_suspects+=1
return (1/(6-num_weapons))*(1/(6-num_suspects))*(1/(9-num_rooms))*100
def _find_probability_room(self):
return 100/self.caseFileRoom.cur_domain_size()
def _find_probability_weapon(self):
return 100/self.caseFileWeapon.cur_domain_size()
def _find_probability_suspect(self):
return 100/self.caseFileSuspect.cur_domain_size()