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I noticed that the basalt paths this mod adds found throughout the Nether wilds generate partially on top of the twilight vines added by BetterNether that are present in its Luminous Grove biome. This causes the vine to appear strangely partially covered in basalt, and the path on the ground below to be missing stripes matching where the vine is above. If it would be possible to either ignore twilight vine blocks as a pathable material or, less preferably, not generate in Luminous Groves at all, that would be lovely.~
The text was updated successfully, but these errors were encountered:
I noticed that the basalt paths this mod adds found throughout the Nether wilds generate partially on top of the twilight vines added by BetterNether that are present in its Luminous Grove biome. This causes the vine to appear strangely partially covered in basalt, and the path on the ground below to be missing stripes matching where the vine is above. If it would be possible to either ignore twilight vine blocks as a pathable material or, less preferably, not generate in Luminous Groves at all, that would be lovely.~
The text was updated successfully, but these errors were encountered: