Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cinderscapes compatibility: Basalt paths generate on twilight vines #247

Open
saltyseadoggo opened this issue Nov 19, 2020 · 0 comments
Open
Labels
compatibility enhancement New feature or request

Comments

@saltyseadoggo
Copy link
Contributor

I noticed that the basalt paths this mod adds found throughout the Nether wilds generate partially on top of the twilight vines added by BetterNether that are present in its Luminous Grove biome. This causes the vine to appear strangely partially covered in basalt, and the path on the ground below to be missing stripes matching where the vine is above. If it would be possible to either ignore twilight vine blocks as a pathable material or, less preferably, not generate in Luminous Groves at all, that would be lovely.~

2020-11-16_01 02 14
2020-11-16_01 02 58

@paulevsGitch paulevsGitch added compatibility enhancement New feature or request labels Nov 19, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
compatibility enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants