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glaw-examples.asd
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glaw-examples.asd
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;;;; -*- Mode: Lisp; indent-tabs-mode: nil -*-
;; Use GLOP for input and window/context management
(push :glaw-examples-glop *features*)
;; Or SDL
;;(push :glaw-examples-sdl *features*)
(asdf:defsystem glaw-examples
:depends-on (:glaw :glop :glaw-imago)
:license "MIT"
:version "git"
:description "Game programming utilities examples"
:author "Morgan Veyret <patzy at oxyde dot org>"
:components
((:module "examples"
:serial t
:components ((:file "examples")
(:file "empty")
(:file "views")
(:file "gui")
(:file "sprites")
(:file "framebuffer")
(:file "mesh")
(:file "shaders")
(:file "texture")
(:file "screens")
(:file "text")
(:file "tilemap")
(:file "particles")
(:file "pathfinding")
(:file "sound")
(:file "skeleton")
(:file "console")
(:file "input")))))