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world.py
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world.py
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"""
* The MIT License
*
* Copyright (c) 2024 Patrick Hammer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
* """
import sys, random
from base_utils import Logger as log
from copy import deepcopy
#The worlds:
world = """
oooooooooooo
o o f o
o o
o oooooooo
o x o
o u o
oooooooooooo
"""
_world2 = """
oooooooooooo
o o
o u o
o ooooTo
o x o
o o
oooooooooooo
"""
_world3 = """
oooooooooooo
o k o ko
o D b o
o oooooo
o x D b o
o o ko
oooooooooooo
"""
_world4 = """
oooooooooooo
o vo f o
o o
o oooooooo
o x o
o u o
oooooooooooo
"""
_world5 = """
oooooooooooo
oo
oo
oo c
oox
oo
oooooooooooo
"""
_world6 = """
oooooooooooo
o O 4 O o
o o
o o
o x O O o
o o
oooooooooooo
"""
_world7 = """
oooooooooooo
o o
o 0 0 o
o H o
o x0 0 o
o o
oooooooooooo
"""
_world8 = """
oooooooooooo
o zzzzzo
o f z z o
o z z zz o
o x z z z o
o z z o
oooooooooooo
"""
_world9 = """
oooooooooooo
o o
o u o
o T G o
o x H o
o o
oooooooooooo
"""
_worldminus1 = """
oooooooooooo
ozb o toooo
oz t 0 oo
o 0 o to oo
ooxooo0oo oo
oo obzt oo
oooooooooooo
"""
_world0 = """
oooooooooooo
o o
oo oooooo oo
o f o
o x o o
o o
oooooooooooo
"""
_world_empty = """
"""
_world_empty_large = """
"""
_challenge_input = ""
for arg in sys.argv:
if arg.startswith("world="):
_challenge_input = arg.split("world=")[1]
#Description for world choice
log.world_init_message("manual" in sys.argv, _challenge_input == "")
if _challenge_input == "":
_challenge = input()
else:
_challenge = _challenge_input
#print('Slippery ground y/n (n default)? Causes the chosen action to have the consequence of another action in 10% of cases.')
_slippery = "slippery" in sys.argv
_isWorld5 = False
_isWorld9 = False
_isWorld0 = False
def getIsWorld9():
return _isWorld9
def getIsWorld0():
return _isWorld0
#Whether there is a cup on the table (user-given goal demo)
def World_CupIsOnTable(world):
for x in range(width):
for y in range(height-1):
if world[BOARD][y+1][x] == 'T' and world[BOARD][y][x] == 'u':
return True
return False
World_objective = None
if "2" == _challenge:
world = _world2
World_objective = World_CupIsOnTable
if "3" == _challenge:
world = _world3
if "4" == _challenge:
world = _world4
if "5" == _challenge:
world = _world5
_isWorld5 = True
if "6" == _challenge:
world = _world6
if "7" == _challenge:
world = _world7
if "8" == _challenge:
world = _world8
if "9" == _challenge:
world = _world9
_isWorld9 = True
if "-1" == _challenge:
world = _worldminus1
#World states:
loc = (2,4)
env = None
dir_right = 0
dir_down = 1
dir_left = 2
dir_up = 3
action_left = 0
action_right = 1
action_forward = 2
action_pick = 3
action_drop = 4
action_toggle = 5
direction = None
env = None
lastimage = None
lastreward = None
episode_id = 0
run_id = -1
episodes = -1
max_steps = -1 #1000
evalsteps = -1
step = 0
totalstep = 0
seed = -1
for arg in sys.argv:
if arg.startswith("maxsteps="):
max_steps = int(arg.split("maxsteps=")[1])
if arg.startswith("runid="):
run_id = int(arg.split("runid=")[1])
seed = run_id - 1
if arg.startswith("evalsteps="):
evalsteps = int(arg.split("evalsteps=")[1])
if arg.startswith("episodes="):
episodes = int(arg.split("episodes=")[1])
def minigrid_digest(state):
global direction, loc, lastimage, lastreward, step, totalstep
step += 1
totalstep += 1
#print(state[0]["direction"]); exit(0)
direction = state[0]["direction"]
#print(state[0]['image'].shape); exit(0)
loc = env.agent_pos
lastimage = state[0]["image"]
if len(state) == 5 and (lastreward == 0 or lastreward == None) and state[1] != 0:
lastreward = state[1]
reward = state[1]
worldstr = "MiniGrid-DoorKey-8x8-v0"
if "0" == _challenge:
world = _world0
_isWorld0 = True
if "11" == _challenge:
worldstr = "BabyAI-GoToRedBallNoDists-v0"
if "12" == _challenge:
worldstr = "MiniGrid-DistShift2-v0"
if "13" == _challenge:
worldstr = "MiniGrid-LavaGapS7-v0"
if "14" == _challenge:
worldstr = "MiniGrid-SimpleCrossingS11N5-v0"
if "15" == _challenge:
worldstr = "MiniGrid-LavaCrossingS11N5-v0"
if "16" == _challenge:
worldstr = "MiniGrid-Unlock-v0"
if "17" == _challenge:
worldstr = "MiniGrid-DoorKey-8x8-v0"
if "18" == _challenge:
worldstr = "MiniGrid-UnlockPickup-v0"
if "19" == _challenge:
worldstr = "MiniGrid-BlockedUnlockPickup-v0"
if "20" == _challenge: #EXT 1
worldstr = "MiniGrid-DoorKey-16x16-v0"
_world_empty = _world_empty_large
if "30" == _challenge:
worldstr = "MiniGrid-Empty-6x6-v0"
_challenge = "10"
if "31" == _challenge:
worldstr = "MiniGrid-Empty-8x8-v0"
_challenge = "10"
if "32" == _challenge:
worldstr = "MiniGrid-Empty-16x16-v0"
_world_empty = _world_empty_large
_challenge = "10"
if "33" == _challenge:
worldstr = "MiniGrid-Empty-Random-5x5-v0"
_challenge = "10"
if "34" == _challenge:
worldstr = "MiniGrid-Empty-Random-6x6-v0"
_challenge = "10"
if "35" == _challenge:
worldstr = "MiniGrid-FourRooms-v0"
_world_empty = _world_empty_large
_challenge = "10"
if "36" == _challenge:
worldstr = "MiniGrid-MultiRoom-N6-v0"
_world_empty = _world_empty_large
_challenge = "10"
if "37" == _challenge:
worldstr = "MiniGrid-SimpleCrossingS9N2"
isMinigridWorld = int(_challenge) >= 10 #Minigrid challenges start at that index
def getisMinigridWorld():
return isMinigridWorld
if isMinigridWorld: #"9" in _challenge:
import gymnasium as gym
from minigrid.wrappers import *
_isWorld5 = False #TODO
direction = dir_down
if "nominigrid" not in sys.argv:
if max_steps != -1:
env = gym.make(worldstr, render_mode='human', max_steps=max_steps)
else:
env = gym.make(worldstr, render_mode='human')
max_steps = env.max_steps
if max_steps == 0:
max_steps = 256
env = gym.make(worldstr, render_mode='human', max_steps=max_steps)
else:
if max_steps != -1:
env = gym.make(worldstr, max_steps=max_steps)
else:
env = gym.make(worldstr)
max_steps = env.max_steps
if max_steps == 0:
max_steps = 256
env = gym.make(worldstr, render_mode='human', max_steps=max_steps)
for arg in sys.argv:
if arg.startswith("seed="):
seed = int(arg.split("seed=")[1])
if seed != -1:
observation_reward_and_whatever = env.reset(seed=seed)
else:
observation_reward_and_whatever = env.reset()
minigrid_digest(observation_reward_and_whatever)
print("Observation:", observation_reward_and_whatever)
if "nominigrid" not in sys.argv:
env.render()
world = _world_empty
loc = env.agent_pos
VIEWDISTX, VIEWDISTY = (3, 2)
TRASH, HUMAN,COFFEEMACHINE, WALL, ROBOT, CUP, FOOD, BATTERY, FREE, TABLE, GOAL, KEY, DOOR, ARROW_DOWN, ARROW_UP, BALL, EGG, EGGPLACE, CHICKEN, SBALL, SHOCK = \
('t', 'w','G', 'o', 'x', 'u', 'f', 'b', ' ', 'T', 'H', 'k', 'D', 'v', '^', 'c', 'O', '_', '4', '0', 'z')
world=[[[*x] for x in world[1:-1].split("\n")], tuple([0, 0])]
BOARD, VALUES, TIMES = (0, 1, 2)
height, width = (len(world[BOARD]), len(world[BOARD][0]))
world.append([[float("-inf") for i in range(width)] for j in range(height)])
#Move operations to move the agent in the world:
def left(loc):
return (loc[0]-1, loc[1])
def right(loc):
if _isWorld5:
return loc
return (loc[0]+1, loc[1])
def up(loc):
return (loc[0], loc[1]-1)
def down(loc):
return (loc[0], loc[1]+1)
def pick(loc):
return loc
def drop(loc):
return loc
def toggle(loc):
return loc
lastseen = set([])
def help(action):
if action != drop:
minigrid_digest(env.step(action_toggle))
minigrid_digest(env.step(action_pick))
def cntEntry(world, VAL):
cnt = 0
for y in range(height):
for x in range(width):
if world[BOARD][y][x] == VAL:
cnt += 1
return cnt
hasReset = 0
resetscore = 0
acummulatedScore = 0
lastevaltime = -1
lastseed = seed
#Applies the effect of the movement operations, considering how different grid cell types interact with each other
def World_Move(loc, world, action):
global lastseen, lastreward, hasReset, resetscore, acummulatedScore, step, episode_id, lastevaltime, seed, lastseed
lastseen = set([])
lastreward = 0
if env is not None:
"""if action == pick:
minigrid_digest(env.step(action_pick))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_pick))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_pick))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_pick))
minigrid_digest(env.step(action_right))
if action == drop:
minigrid_digest(env.step(action_drop))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_drop))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_drop))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_drop))
minigrid_digest(env.step(action_right))
if action == toggle:
minigrid_digest(env.step(action_toggle))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_toggle))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_toggle))
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_toggle))
minigrid_digest(env.step(action_right))"""
if action == drop: #drop below always
if direction == dir_down:
help(action);minigrid_digest(env.step(action_drop))
elif direction == dir_left:
minigrid_digest(env.step(action_left))
help(action);minigrid_digest(env.step(action_drop))
elif direction == dir_right:
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_drop))
elif direction == dir_up:
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_drop))
if action == left:
if direction == dir_left:
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_down:
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_up:
minigrid_digest(env.step(action_left))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_right:
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
"""if lastActionIsPick:
minigrid_digest(env.step(action_pick))
if lastActionIsDrop:
minigrid_digest(env.step(action_drop))
if lastActionIsToggle:
minigrid_digest(env.step(action_toggle))"""
if action == right:
if direction == dir_right:
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_down:
minigrid_digest(env.step(action_left))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_up:
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_left:
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
"""if lastActionIsPick:
minigrid_digest(env.step(action_pick))
if lastActionIsDrop:
minigrid_digest(env.step(action_drop))
if lastActionIsToggle:
minigrid_digest(env.step(action_toggle))"""
if action == up:
if direction == dir_up:
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_right:
minigrid_digest(env.step(action_left))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_left:
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_down:
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
"""if lastActionIsPick:
minigrid_digest(env.step(action_pick))
if lastActionIsDrop:
minigrid_digest(env.step(action_drop))
if lastActionIsToggle:
minigrid_digest(env.step(action_toggle))"""
if action == down:
if direction == dir_down:
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_right:
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_left:
minigrid_digest(env.step(action_left))
help(action);minigrid_digest(env.step(action_forward))
if direction == dir_up:
minigrid_digest(env.step(action_right))
minigrid_digest(env.step(action_right))
help(action);minigrid_digest(env.step(action_forward))
"""if lastActionIsPick:
minigrid_digest(env.step(action_pick))
if lastActionIsDrop:
minigrid_digest(env.step(action_drop))
if lastActionIsToggle:
minigrid_digest(env.step(action_toggle))"""
#help(action)
newloc = env.agent_pos
oldworld = deepcopy(world)
M = {(1,0): FREE, (2,0): WALL, (4,0): FREE, (4,1): FREE, (4,2): DOOR, (5,0): KEY, (6,0): BALL, (7,0): TABLE, (8,0): GOAL, (9,0): SHOCK}
for i in range(7):
for j in reversed(range(7)):
if lastimage[i,j][0] == 0:
break
if direction == dir_right:
X = newloc[0] + (7-(j+1))
Y = newloc[1] + i - 3
lastseen.add((Y,X))
#print(lastimage); exit(0)
V = (lastimage[i,j][0], lastimage[i,j][2])
if V[0] != 0 and Y >= 0 and X >= 0 and Y < height and X < width:
#print("!!!", (X,Y), (i,j), V)
world[BOARD][Y][X] = M[V]
if direction == dir_left:
X = newloc[0] - (7-(j+1))
Y = newloc[1] - i + 3
#print(lastimage); exit(0)
lastseen.add((Y,X))
V = (lastimage[i,j][0], lastimage[i,j][2])
if V[0] != 0 and Y >= 0 and X >= 0 and Y < height and X < width:
#print("!!!", (X,Y), (i,j), V)
world[BOARD][Y][X] = M[V]
if direction == dir_up:
Y = newloc[1] - (7-(j+1))
X = newloc[0] + i - 3
#print(lastimage); exit(0)
lastseen.add((Y,X))
V = (lastimage[i,j][0], lastimage[i,j][2])
if V[0] != 0 and Y >= 0 and X >= 0 and Y < height and X < width:
#print("!!!", (X,Y), (i,j), V)
world[BOARD][Y][X] = M[V]
if direction == dir_down:
Y = newloc[1] + (7-(j+1))
X = newloc[0] - i + 3
#print(lastimage); exit(0)
lastseen.add((Y,X))
V = (lastimage[i,j][0], lastimage[i,j][2])
if V[0] != 0 and Y >= 0 and X >= 0 and Y < height and X < width:
#print("!!!", (X,Y), (i,j), V)
world[BOARD][Y][X] = M[V]
world[BOARD][loc[1]][loc[0]] = FREE
world[BOARD][newloc[1]][newloc[0]] = ROBOT
loc = newloc
i_inventory = 3
j_inventory = 6
V_inventory = lastimage[i_inventory,j_inventory][0]
if (cntEntry(oldworld, TABLE) > cntEntry(world, TABLE)) or \
(cntEntry(oldworld, GOAL) > cntEntry(world, GOAL)) or \
(cntEntry(oldworld, SHOCK) > cntEntry(world, SHOCK)) or lastreward != 0:
if lastreward > 0 or (cntEntry(oldworld, TABLE) > cntEntry(world, TABLE)) or (cntEntry(oldworld, GOAL) > cntEntry(world, GOAL)):
lastreward = 1 #minigrid is not giving so we provide own reward
else:
lastreward = -1
episode_id += 1
acummulatedScore += lastreward
world[VALUES] = (acummulatedScore, V_inventory)
hasReset = 2 #ugly double reset hack is needed
resetscore = world[VALUES][0]
lastseed = seed
if seed != -1:
#Ali used seed 0-4, so we also alternate between these seeds:
seed += 1
if seed > 4:
seed = 0
if seed != -1:
minigrid_digest(env.reset(seed=seed))
else:
minigrid_digest(env.reset())
if run_id != -1 and lastreward != 0:
reward = 1 - 0.9 * (step / max_steps)
if lastreward < 0:
reward = -1
if (episodes != -1 and episode_id < episodes) or \
(evalsteps != -1 and totalstep < evalsteps):
eval_time = int(totalstep/100)*100+100
if lastevaltime == -1 and episodes == -1:
for missed_time in range(0, eval_time-100, 100):
with open("run_world"+str(_challenge_input)+"_"+str(run_id)+".run", "a") as f:
f.write(f"episode_id={0} timesteps={missed_time+100} length={max_steps} reward={0.0} seed={lastseed}\n")
if lastevaltime != eval_time or episodes != -1:
lastevaltime = eval_time
with open("run_world"+str(_challenge_input)+"_"+str(run_id)+".run", "a") as f:
f.write(f"episode_id={episode_id} timesteps={eval_time} length={step} reward={reward} seed={lastseed}\n")
if eval_time == evalsteps:
exit(0) #no need to evaluate further
if episodes != -1 and episode_id >= episodes:
exit(0)
if evalsteps != -1 and totalstep >= evalsteps:
exit(0)
step = 0
else:
acummulatedScore += lastreward
world[VALUES] = (acummulatedScore, V_inventory)
return loc, [world[BOARD], world[VALUES], world[TIMES]]
if _slippery and random.random() > 0.9: #agent still believes it did the proper action
action = random.choice(actions) #but the world is slippery!
newloc = action(loc)
oldworld = deepcopy(world)
#ROBOT MOVEMENT ON FREE SPACE
movedAgent = False
if oldworld[BOARD][newloc[1]][newloc[0]] == FREE:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
movedAgent = True
oldoldworld = deepcopy(oldworld)
oldworld = deepcopy(world)
for y in range(height):
for x in range(width):
if oldworld[BOARD][y][x] == BALL and world[BOARD][y][x-1] == FREE and oldoldworld[BOARD][y][x-1] == FREE:
world[BOARD][y][x-1] = BALL
world[BOARD][y][x] = FREE
if oldworld[BOARD][y][x] == BALL and oldworld[BOARD][y][x-1] == WALL:
world[BOARD][y][x] = FREE
world[BOARD][random.choice(range(1, height-1))][width-1] = BALL
if oldworld[BOARD][y][x] == BALL and oldoldworld[BOARD][y][x-1] == ROBOT:
world[BOARD][y][x] = FREE
world[BOARD][random.choice(range(1, height-1))][width-1] = BALL
if not movedAgent:
world[VALUES] = tuple([world[VALUES][0] + 1] + list(world[VALUES][1:])) #the first value +1 and the rest stays
if oldworld[BOARD][y][x] == ARROW_DOWN and oldworld[BOARD][y+1][x] == FREE:
world[BOARD][y+1][x] = ARROW_DOWN
world[BOARD][y][x] = FREE
if oldworld[BOARD][y][x] == ARROW_UP and oldworld[BOARD][y-1][x] == FREE:
world[BOARD][y-1][x] = ARROW_UP
world[BOARD][y][x] = FREE
if oldworld[BOARD][y][x] == ARROW_DOWN and oldworld[BOARD][y+1][x] == WALL:
world[BOARD][y][x] = ARROW_UP
if oldworld[BOARD][y][x] == ARROW_UP and oldworld[BOARD][y-1][x] == WALL:
world[BOARD][y][x] = ARROW_DOWN
if oldworld[BOARD][y][x] == CUP and oldworld[BOARD][y+1][x] == TABLE:
if not _isWorld9:
world[BOARD][y][x] = FREE
while True:
xr, yr = (random.randint(0, width-1), random.randint(0, height-1))
if oldworld[BOARD][yr][xr] == FREE:
world[BOARD][yr][xr] = CUP
break
#CUP
if world[BOARD][newloc[1]][newloc[0]] == CUP: #an object the system could shift around
world[BOARD][loc[1]][loc[0]] = CUP
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
#KEY
if world[BOARD][newloc[1]][newloc[0]] == KEY:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0]] + [world[VALUES][1] + 1] + list(world[VALUES][2:])) #the second value +1 and the rest stays
#DOOR
if world[BOARD][newloc[1]][newloc[0]] == DOOR and world[VALUES][1] > 0:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0]] + [world[VALUES][1] - 1] + list(world[VALUES][2:])) #the second value +1 and the rest stays
#BATTERY
if world[BOARD][newloc[1]][newloc[0]] == BATTERY:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0] + 1] + list(world[VALUES][1:])) #the first value +1 and the rest stays
#SHOCK
if world[BOARD][newloc[1]][newloc[0]] == SHOCK:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0] - 1] + list(world[VALUES][1:])) #the first value -1 and the rest stays
#TRASH
if world[BOARD][newloc[1]][newloc[0]] == TRASH:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
#FOOD
if world[BOARD][newloc[1]][newloc[0]] == FOOD:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0] + 1] + list(world[VALUES][1:])) #the first value +1 and the rest stays
while True:
x, y = (random.randint(0, width-1), random.randint(0, height-1))
if world[BOARD][y][x] == FREE:
world[BOARD][y][x] = FOOD
break
#EGG
if world[BOARD][newloc[1]][newloc[0]] == EGG and world[VALUES][1] == 0: #can only carry 1
world[BOARD][newloc[1]][newloc[0]] = EGGPLACE
world[VALUES] = tuple([world[VALUES][0]] + [world[VALUES][1] + 1] + list(world[VALUES][2:]))
elif world[BOARD][newloc[1]][newloc[0]] == EGGPLACE and world[VALUES][1] > 0:
world[BOARD][newloc[1]][newloc[0]] = EGG
world[VALUES] = tuple([world[VALUES][0]] + [world[VALUES][1] - 1] + list(world[VALUES][2:]))
elif world[BOARD][newloc[1]][newloc[0]] == CHICKEN and world[VALUES][1] > 0:
world[VALUES] = tuple([world[VALUES][0]] + [world[VALUES][1] - 1] + list(world[VALUES][2:]))
world[VALUES] = tuple([world[VALUES][0] + 1] + list(world[VALUES][1:])) # 1 food
#Football
crateloc = action(newloc)
if crateloc[1] < height and crateloc[0] < width and crateloc[1] >= 0 and crateloc[0] >= 0:
if world[BOARD][crateloc[1]][crateloc[0]] == FREE or world[BOARD][crateloc[1]][crateloc[0]] == SHOCK:
if world[BOARD][newloc[1]][newloc[0]] == SBALL:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][loc[1]][loc[0]] = ROBOT
if world[BOARD][crateloc[1]][crateloc[0]] == SHOCK:
world[BOARD][crateloc[1]][crateloc[0]] = FREE
else:
world[BOARD][crateloc[1]][crateloc[0]] = SBALL
if world[BOARD][crateloc[1]][crateloc[0]] == GOAL and world[BOARD][newloc[1]][newloc[0]] == SBALL:
world[BOARD][loc[1]][loc[0]] = FREE
loc = newloc
world[BOARD][newloc[1]][newloc[0]] = ROBOT
world[VALUES] = tuple([world[VALUES][0] + 1] + list(world[VALUES][1:])) #the first value +1 and the rest stays
while True:
xr, yr = (random.randint(0, width-1), random.randint(0, height-1))
if oldworld[BOARD][yr][xr] == FREE and xr > 1 and yr > 1 and xr < width-2 and yr < height-2 and \
oldworld[BOARD][yr+1][xr] == FREE and oldworld[BOARD][yr-1][xr] == FREE and \
oldworld[BOARD][yr][xr+1] == FREE and oldworld[BOARD][yr][xr-1] == FREE:
world[BOARD][yr][xr] = SBALL
break
return loc, [world[BOARD], world[VALUES], world[TIMES]]
def World_Criteria(world):
return World_objective(world)
def World_SetObjective(func):
global World_objective
World_objective = func
def World_GetObjective():
return World_objective
#Print the world into the terminal
def World_Print(world):
for line in world[BOARD]:
print("".join(line))
#The limited field of view the agent can observe dependent on view distance (partial observability)
def World_FieldOfView(Time, loc, observed_world, world):
global hasReset
for Y in range(height):
for X in range(width):
if observed_world[TIMES][Y][X] == Time:
observed_world[TIMES][Y][X] = Time - 1 #WHY can this ever happen??? DEBUG!
if env is None:
for y in range(VIEWDISTY*2+1):
for x in range(VIEWDISTX*2+1):
Y = loc[1]+y-VIEWDISTY
X = loc[0]+x-VIEWDISTX
if Y >= 0 and Y < height and \
X >= 0 and X < width:
observed_world[BOARD][Y][X] = world[BOARD][Y][X]
observed_world[TIMES][Y][X] = Time
else:
if hasReset > 0:
world[VALUES] = (resetscore, 0)
for y in range(height):
for x in range(width):
observed_world[BOARD][y][x] = '.'
world[BOARD][y][x] = FREE
observed_world[TIMES][y][x] = Time - 1000
observed_world[VALUES] = (resetscore, 0)
world[VALUES] = (resetscore, 0)
hasReset -= 1
#PRINT("RESET!!!!!!!!!!!!")
return observed_world
for Y in range(height):
for X in range(width):
if observed_world[BOARD][Y][X] == ROBOT:
observed_world[BOARD][Y][X] = FREE
for Y in range(height):
for X in range(width):
if (Y, X) in lastseen:
if Y >= 0 and Y < height and \
X >= 0 and X < width:
observed_world[BOARD][Y][X] = world[BOARD][Y][X]
observed_world[TIMES][Y][X] = Time
observed_world[VALUES] = deepcopy(world[VALUES])
return observed_world
#The world component represented as an immutable tuple
def World_AsTuple(worldpart):
return tuple(World_AsTuple(i) if isinstance(i, list) else i for i in worldpart)
#The actions the agent can take dependent on the chosen world:
actions = [left, right, up, down]
if _isWorld5:
actions = [up, down, right]
VIEWDISTX, VIEWDISTY = (4, 3)
if isMinigridWorld and int(_challenge) >= 16 and int(_challenge) < 30:
actions = [left, right, up, down, drop] #, pick, drop, toggle]
def World_Num5():
return _isWorld5