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TODO.md

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101 lines (77 loc) · 2.32 KB

last day:

  • player starts at 20m

    • and look down
  • bee kills player

  • bell kills player

  • death on falling off the map (falling more than 30m?)

  • ui

    • main menu screen
    • game over ----
    • repeat loop
    • next lefel (optional) (maybe a toast for next level, decent, etc)
    • animated type in ui text with clickities sounds
  • remove the debug UI

  • pausing

    • separate menu
    • handle pausing using accept_event
  • stamina and running

  • visual indicator for aggro (red angry eyebrows or something)

  • cooking the grenade to throw it farther

  • animate cooking by placing the grenade in front of you, and pehaps rotating it faster as it builds up

  • sound effect when falling 20m

  • better terrain texture

  • terrain textures on decent to inidcate better

  • overhead death cam ( especially on fall )

  • model for the character (just to explode it)

  • music

  • bell only using a in game material to get better metal look? Shadow?

    • i love the shadows, so maybe not
  • bee has health

    • weakpoints ?
    • that scales ?
  • thread groups

THINGS to test:

  • shooting
  • death
  • fall
  • menus
  • menu shortcuts

Done or wont to:

  • fix the bee z orientation to match godot

  • fix the hive z orientation to match godot

  • make a quick gun

  • fps controls

  • make shooting

    • muzzle flash
    • good muzzle flash
    • reload
    • auto firing using a timer
    • sound
    • good sound that doesn't suck
    • hit animations
  • clean up projectiles after some time

    • use object pools?
  • bell model

    • bell sound
    • clacker physics
  • bell grenade (small jingle bell) (sphere and pixel art on top)

    • bell grenade summons light
    • bell grenade summons bell
  • kill hive somehow

    • kill individual components
  • level mamangement script

    • extraction or menu based ( ring a bell ) - drop down
    • hive placement on each floor
  • terrain texture that matches ( this might just be something that looks like grass and honey)

gameplay

  • bell sound told bees where you are
  • bees can tell other bees where you are

nice to have:

  • better terrain

probably not:

  • individual mesh damage for bee
  • summoning (summongems) bell
    • explosion
    • turret
    • laser?
  • ammo?