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Unlike most other drawing related classes, UiDrawPath has an explicit freePath() method, and the path handle is not freed automatically in the destructor. So when the UiDrawPath is destroyed by the garbage collector, the path handle is never freed. Is this intentional?
The text was updated successfully, but these errors were encountered:
Unlike most other drawing related classes, UiDrawPath has an explicit freePath() method, and the path handle is not freed automatically in the destructor. So when the UiDrawPath is destroyed by the garbage collector, the path handle is never freed. Is this intentional?
The text was updated successfully, but these errors were encountered: