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Tutorial 05 shader filename problem #149
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works here: gltut$ cmake -GNinja -Bbuild .
gltut$ ls build/data/ | grep St
StandardColors.frag
Standard.frag
Standard.vert |
For various dumb reasons, I'm on Windows and using Visual Studio, here. Maybe it's specific to one of those? Maybe I'm the first person to report this because I'm the only person this goofy hehe |
There's nothing dumb about your statement @Gigabitten . @paroj |
All the chapter 5 tutorials use Standard.vert and Standard.frag, which can be located in the data folder in the folder for the chapter. It seems like all the data folders for every chapter get pulled into a top-level data folder, which is what's actually read from when the tutorials get run. My guess is that there's something funky going on with case sensitivity; there's already a standard.vert and a standard.frag in there, and no Standard.vert or Standard.frag. If I run:
then build the tutorial, it works fine.
(Note: using sed to do a global find-replace on Standard.frag and Standard.vert is proooobably overkill and could even hit too much if other tutorials have similarly-named shaders, it's probably better to just change the names in those few tutorials)
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