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is_ground_content #836
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A more radical (and maybe simpler) alternative to setting that in every mod would be to override this in |
As a radical interum measure yes. once I think it's good for mod-devs to think about this and add it, no rush though. |
I've also PRed
|
FYI, I've also started working on mods that pandorabox isn't using but referencing them to this thread to keep everything under one place. There are still a few mods that pandorabox uses that I haven't PRed yet: advtrains* is the big one. |
Here's the current list nonGroundContent20240302.txt (51kB) (roughly 13 times smaller already) |
see pandorabox-io/pandorabox.io#836 also some trailing whitespace removal
see pandorabox-io/pandorabox.io#836 also the whitespace used was so inconsistant, that almost every line was going to be affected by diff anyway, so consistancy was brought into it too.
PRed 10+1's bakedclay (leaving flowers untouched to stay in sync with MTG default flowers) |
see pandorabox-io/pandorabox.io#836 also fixed a few whitespace indent mistakes closes #1
see pandorabox-io/pandorabox.io#836 also fixed a few whitespace indent mistakes closes #1
see pandorabox-io/pandorabox.io#836 Keeping consistancy with MTG-default, all leaves, trunk, wood, fruits etc. are non ground content. Only the saplings are ground content.
see pandorabox-io/pandorabox.io#836 also some whitespace fixes
see pandorabox-io/pandorabox.io#836 also some whitespace indentation and trailing fixup
* closes https://codeberg.org/tenplus1/mobs_animal/pulls/1 * closes pandorabox-io/pandorabox.io#836 * Many node definitions seem to have not set is_ground_content to false, means jumping a ship near mapblocks that haven't been generated yet, can lead to loss of ships or at least parts of it. * improved and related to commit 18a62b4
* is ground content revision see pandorabox-io/pandorabox.io#836 also some whitespace indentation and trailing fixup * unused variable removed
Many node definitions seem to have not set
is_ground_content
tofalse
.This means jumping a ship near mapblocks that haven't been generated yet, can lead to loss of ships or at least parts of it.
Credit to Huhhila for suffering this, tracking down the cause and pointing it out.
I've opened this issue to track the progress of PRs to the various mods that are affected. Also to discuss which we might add to
pandorabox_custom
because some repos are very slow to accept PRs.I used this postool branch to make the list
nonGroundContent.txt (680kB)
The above list includes legitimate ground content too, of course.
Adding the flag to all circular saw cuts and cnc nodes will already slim it down drastically.
Priority should maybe be given to technic and pipeworks mods.
reference links:
is_ground_content
and how to use it safely to place schematics (with it) inregister_on_generated
callbacks minetest/minetest#11125The text was updated successfully, but these errors were encountered: