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some fun mods for travel that I would like added #668
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we can discuss some of them, sure, i don't think we should just blindly add all of them IMO. Also: Is there a clean way to remove the mods again? I think they only introduce an entity to "ride" on but i'm not sure this can be aliased and may result in a unknown object if it were removed (didn't try that yet) Oh, another thing i just saw: they need |
No there is no easy way to clean them up... they can be "killed" though and will drop the items needed to make them. |
It will result in unknown objects, however cleanup can be done by registering (with the force) entity with same name and adding step callback that deletes entity immediately. bit more complicated than simple alias but not too complicated. Few days ago quickly browsed through mods and seems to be high quality work (but ofc have to test first...). |
Yes lag can make these objects harder to control. on another note, I am making a mod that will be compatible with these. not quite to the usable level, but almost there. |
Are the typos in the names deliberate? |
I played around with that mod a bit, looks very promising, the oil is a bit too "plain" black though (back when i tested it anyway) |
Hydroplane:
https://github.com/APercy/hidroplane
adds a water plane that ca fly when biofuel is added
Trike
https://github.com/APercy/trike
this one is a ultralight aircraft
Motor Boat
https://github.com/APercy/motorboat
a nice little motor boat
Helicopter
https://github.com/APercy/helicopter
adds a helicopter as you can see
air_utils
https://github.com/APercy/airutils
stuff for helping airport management
as you can see I like APercy's mods...
they all (except for the air_utils) can be dyed any color so that is kind of nice
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