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digistuff channel copier is very limited #550
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Did you bring that up to cheapie? Are you sure this does not work out somehow? 😕 I saw your PR on the mirror repo: This is one of those brilliant free software situations where a new fork is created, is it? 😏 At first glance it looks like this can be done with overrides too (the description and node-definition fields) wouldn't that be a viable option too? Anyway, i'm neutral to this and can live with either decision (i do have a few enhancements though if we would fork it...) |
Yes, I think we can easily fix situation with an override. Take the list from my fork and process it in a pandora_custom script. |
Implementing #183 would also become trivial task, also cleanup of stuff added for #539 |
IMO forking would be better because there are other things to fix, like what @S-S-X mentioned, and also the game controller, which currently doesn't work correctly because of this: https://github.com/minetest-mirrors/digistuff/blob/c4b40bcfd5c7116a48af87e3db07a9c29757fed9/controller.lua#L96 |
for now, I propose this fix |
have tested and updated. Edit: sorry for the merge-mess. Easier to just read the final file. |
Thanks @S-S-X your link saved me some lookups and now force field and supply converter also work. |
The current code states that other mods should add some field to be compatible.
I think that is not a nice way to go about it.
I have forked it and added some more nodes. Needs to be tested and then either we make an override or maintain code ourselves, as it does not look like upstream agrees with
this approach.
@S-S-X @OgelGames @6r1d
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