diff --git a/public/locales b/public/locales index fc4a1effd517..3ccef8472dd7 160000 --- a/public/locales +++ b/public/locales @@ -1 +1 @@ -Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef +Subproject commit 3ccef8472dd7cc7c362538489954cb8fdad27e5f diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 4b9d00070fd5..f898183fa6b0 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1387,7 +1387,7 @@ export default class BattleScene extends SceneBase { case Species.ZYGARDE: return Utils.randSeedInt(4); case Species.MINIOR: - return Utils.randSeedInt(6); + return Utils.randSeedInt(7); case Species.ALCREMIE: return Utils.randSeedInt(9); case Species.MEOWSTIC: diff --git a/src/data/ability.ts b/src/data/ability.ts index e1231201b4c2..261b0f204a8c 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -7,7 +7,7 @@ import { Weather, WeatherType } from "./weather"; import { BattlerTag, GroundedTag } from "./battler-tags"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { Gender } from "./gender"; -import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move"; +import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { TerrainType } from "./terrain"; @@ -1139,7 +1139,9 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr { apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { // Disable showAbility during getTargetBenefitScore this.showAbility = args[4]; - if ((args[0] as Utils.NumberHolder).value <= 0 || (args[1] as Move).id === Moves.ORDER_UP) { + + const exceptMoves = [ Moves.ORDER_UP, Moves.ELECTRO_SHOT ]; + if ((args[0] as Utils.NumberHolder).value <= 0 || exceptMoves.includes((args[1] as Move).id)) { return false; } @@ -1329,7 +1331,6 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr { */ const exceptAttrs: Constructor[] = [ MultiHitAttr, - ChargeAttr, SacrificialAttr, SacrificialAttrOnHit ]; @@ -1345,6 +1346,7 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr { /** Also check if this move is an Attack move and if it's only targeting one Pokemon */ return numTargets === 1 + && !move.isChargingMove() && !exceptAttrs.some(attr => move.hasAttr(attr)) && !exceptMoves.some(id => move.id === id) && move.category !== MoveCategory.STATUS; @@ -2431,11 +2433,12 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { super(true); } - applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { + async applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): Promise { const targets = pokemon.getOpponents(); if (simulated || !targets.length) { return simulated; } + const promises: Promise[] = []; let target: Pokemon = targets[0]; if (targets.length > 1) { @@ -2447,6 +2450,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { if (target.battleData.illusion.active) { return false; } + target = target!; pokemon.summonData.speciesForm = target.getSpeciesForm(); pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); pokemon.summonData.ability = target.getAbility().id; @@ -2463,18 +2467,23 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { pokemon.setStatStage(s, target.getStatStage(s)); } - pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId ?? Moves.NONE, m?.ppUsed, m?.ppUp)); + pokemon.summonData.moveset = target.getMoveset().map(m => { + const pp = m?.getMove().pp ?? 0; + // if PP value is less than 5, do nothing. If greater, we need to reduce the value to 5 using a negative ppUp value. + const ppUp = pp <= 5 ? 0 : (5 - pp) / Math.max(Math.floor(pp / 5), 1); + return new PokemonMove(m?.moveId ?? Moves.NONE, 0, ppUp); + }); pokemon.summonData.types = target.getTypes(); + promises.push(pokemon.updateInfo()); - + pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target!.name, })); pokemon.scene.playSound("battle_anims/PRSFX- Transform"); - - pokemon.loadAssets(false).then(() => { + promises.push(pokemon.loadAssets(false).then(() => { pokemon.playAnim(); pokemon.updateInfo(); - }); + })); - pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, })); + await Promise.all(promises); return true; } @@ -4213,6 +4222,11 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr { export class BlockRedirectAbAttr extends AbAttr { } +/** + * Used by Early Bird, makes the pokemon wake up faster + * @param statusEffect - The {@linkcode StatusEffect} to check for + * @see {@linkcode apply} + */ export class ReduceStatusEffectDurationAbAttr extends AbAttr { private statusEffect: StatusEffect; @@ -4222,9 +4236,19 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr { this.statusEffect = statusEffect; } - apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { + /** + * Reduces the number of sleep turns remaining by an extra 1 when applied + * @param args - The args passed to the `AbAttr`: + * - `[0]` - The {@linkcode StatusEffect} of the Pokemon + * - `[1]` - The number of turns remaining until the status is healed + * @returns `true` if the ability was applied + */ + apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean { + if (!(args[1] instanceof Utils.NumberHolder)) { + return false; + } if (args[0] === this.statusEffect) { - (args[1] as Utils.IntegerHolder).value = Utils.toDmgValue((args[1] as Utils.IntegerHolder).value / 2); + args[1].value -= 1; return true; } diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts index aa6aec6f73a3..d2c95b7ccdf4 100644 --- a/src/data/arena-tag.ts +++ b/src/data/arena-tag.ts @@ -970,6 +970,9 @@ export class GravityTag extends ArenaTag { if (pokemon !== null) { pokemon.removeTag(BattlerTagType.FLOATING); pokemon.removeTag(BattlerTagType.TELEKINESIS); + if (pokemon.getTag(BattlerTagType.FLYING)) { + pokemon.addTag(BattlerTagType.INTERRUPTED); + } } }); } diff --git a/src/data/balance/pokemon-level-moves.ts b/src/data/balance/pokemon-level-moves.ts index b5608093df26..53f547c45044 100644 --- a/src/data/balance/pokemon-level-moves.ts +++ b/src/data/balance/pokemon-level-moves.ts @@ -93,6 +93,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.GROWL ], [ 1, Moves.EMBER ], [ 1, Moves.SMOKESCREEN ], + [ 1, Moves.FIRE_SPIN ], // Previous Stage Move [ 12, Moves.DRAGON_BREATH ], [ 19, Moves.FIRE_FANG ], [ 24, Moves.SLASH ], @@ -174,6 +175,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.METAPOD]: [ [ EVOLVE_MOVE, Moves.HARDEN ], + [ RELEARN_MOVE, Moves.TACKLE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STRING_SHOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.HARDEN ], ], [Species.BUTTERFREE]: [ @@ -203,10 +207,17 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.KAKUNA]: [ [ EVOLVE_MOVE, Moves.HARDEN ], + [ RELEARN_MOVE, Moves.POISON_STING ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STRING_SHOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.HARDEN ], ], [Species.BEEDRILL]: [ [ EVOLVE_MOVE, Moves.TWINEEDLE ], + [ 1, Moves.POISON_STING ], // Previous Stage Move + [ 1, Moves.STRING_SHOT ], // Previous Stage Move + [ 1, Moves.HARDEN ], // Previous Stage Move + [ 1, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.FURY_ATTACK ], [ 11, Moves.FURY_CUTTER ], [ 14, Moves.RAGE ], @@ -454,6 +465,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.POISON_STING ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.CRUSH_CLAW ], + [ 1, Moves.AGILITY ], // Previous Stage Move [ 9, Moves.ROLLOUT ], [ 12, Moves.FURY_CUTTER ], [ 15, Moves.RAPID_SPIN ], @@ -961,6 +973,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.FOCUS_ENERGY ], + [ 1, Moves.COVET ], // Previous Stage Move [ 1, Moves.FLING ], [ 5, Moves.FURY_SWIPES ], [ 8, Moves.LOW_KICK ], @@ -1044,10 +1057,6 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.POLIWRATH]: [ [ EVOLVE_MOVE, Moves.DYNAMIC_PUNCH ], - [ 1, Moves.BUBBLE_BEAM ], - [ 1, Moves.BODY_SLAM ], - [ 1, Moves.HYPNOSIS ], - [ 1, Moves.WATER_SPORT ], [ RELEARN_MOVE, Moves.POUND ], [ RELEARN_MOVE, Moves.DOUBLE_EDGE ], [ RELEARN_MOVE, Moves.WATER_GUN ], @@ -1057,13 +1066,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ RELEARN_MOVE, Moves.MUD_SHOT ], [ RELEARN_MOVE, Moves.EARTH_POWER ], [ RELEARN_MOVE, Moves.CIRCLE_THROW ], + [ 1, Moves.BUBBLE_BEAM ], + [ 1, Moves.BODY_SLAM ], + [ 1, Moves.HYPNOSIS ], + [ 1, Moves.WATER_SPORT ], ], [Species.ABRA]: [ [ 1, Moves.TELEPORT ], - [ 1, Moves.CONFUSION ], //Custom + [ 1, Moves.CONFUSION ], // Custom ], [Species.KADABRA]: [ - [ EVOLVE_MOVE, Moves.PSYBEAM ], //LGPE + [ EVOLVE_MOVE, Moves.PSYBEAM ], // LGPE + [ 1, Moves.CONFUSION ], // Previous Stage Move, Custom [ 1, Moves.DISABLE ], [ 1, Moves.TELEPORT ], [ 1, Moves.KINESIS ], @@ -1184,10 +1198,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ RELEARN_MOVE, Moves.STOCKPILE ], [ RELEARN_MOVE, Moves.SWALLOW ], [ RELEARN_MOVE, Moves.SPIT_UP ], + [ RELEARN_MOVE, Moves.WRAP ], // Previous Stage Move + [ RELEARN_MOVE, Moves.GROWTH ], // Previous Stage Move + [ RELEARN_MOVE, Moves.ACID ], // Previous Stage Move + [ RELEARN_MOVE, Moves.KNOCK_OFF ], // Previous Stage Move [ RELEARN_MOVE, Moves.GASTRO_ACID ], + [ RELEARN_MOVE, Moves.POISON_JAB ], // Previous Stage Move + [ RELEARN_MOVE, Moves.SLAM ], // Previous Stage Move [ RELEARN_MOVE, Moves.POWER_WHIP ], [ 1, Moves.VINE_WHIP ], [ 1, Moves.SLEEP_POWDER ], + [ 1, Moves.POISON_POWDER ], // Previous Stage Move + [ 1, Moves.STUN_SPORE ], // Previous Stage Move [ 1, Moves.SWEET_SCENT ], [ 1, Moves.RAZOR_LEAF ], [ 44, Moves.LEAF_BLADE ], @@ -1262,6 +1284,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.ROCK_POLISH ], + [ 1, Moves.ROLLOUT ], // Previous Stage Move [ 1, Moves.HEAVY_SLAM ], [ 16, Moves.ROCK_THROW ], [ 18, Moves.SMACK_DOWN ], @@ -1548,7 +1571,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.GASTLY]: [ [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.LICK ], - [ 1, Moves.ACID ], //Custom + [ 1, Moves.ACID ], // Custom [ 4, Moves.HYPNOSIS ], [ 8, Moves.MEAN_LOOK ], [ 12, Moves.PAYBACK ], @@ -1567,6 +1590,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HYPNOSIS ], [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.LICK ], + [ 1, Moves.ACID ], // Previous Stage Move, Custom [ 1, Moves.MEAN_LOOK ], [ 12, Moves.PAYBACK ], [ 16, Moves.SPITE ], @@ -1583,6 +1607,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HYPNOSIS ], [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.LICK ], + [ 1, Moves.ACID ], // Previous Stage Move, Custom [ 1, Moves.PERISH_SONG ], [ 1, Moves.MEAN_LOOK ], [ 1, Moves.SHADOW_PUNCH ], @@ -1609,7 +1634,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 12, Moves.DRAGON_BREATH ], [ 16, Moves.CURSE ], [ 20, Moves.ROCK_SLIDE ], - [ 22, Moves.GYRO_BALL ], //Custom, from USUM + [ 22, Moves.GYRO_BALL ], // Custom, from USUM [ 24, Moves.SCREECH ], [ 28, Moves.SAND_TOMB ], [ 32, Moves.STEALTH_ROCK ], @@ -1849,7 +1874,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.LICKITUNG]: [ [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.LICK ], - [ 1, Moves.TACKLE ], //Custom + [ 1, Moves.TACKLE ], // Custom [ 6, Moves.REST ], [ 12, Moves.SUPERSONIC ], [ 18, Moves.WRAP ], @@ -2090,6 +2115,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MR_MIME]: [ [ 1, Moves.POUND ], + [ 1, Moves.TICKLE ], // Previous Stage Move [ 1, Moves.BATON_PASS ], [ 1, Moves.ENCORE ], [ 1, Moves.COPYCAT ], @@ -2122,7 +2148,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.DOUBLE_HIT ], [ 24, Moves.SLASH ], [ 28, Moves.FOCUS_ENERGY ], - [ 30, Moves.STEEL_WING ], //Custom + [ 30, Moves.STEEL_WING ], // Custom [ 32, Moves.AGILITY ], [ 36, Moves.AIR_SLASH ], [ 40, Moves.X_SCISSOR ], @@ -2279,6 +2305,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.VAPOREON]: [ [ EVOLVE_MOVE, Moves.BOUNCY_BUBBLE ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2306,6 +2333,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.JOLTEON]: [ [ EVOLVE_MOVE, Moves.BUZZY_BUZZ ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2333,6 +2361,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.FLAREON]: [ [ EVOLVE_MOVE, Moves.SIZZLY_SLIDE ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -2463,6 +2492,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SNORLAX]: [ [ 1, Moves.TACKLE ], [ 1, Moves.SCREECH ], + [ 1, Moves.ODOR_SLEUTH ], // Previous Stage Move [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.METRONOME ], [ 1, Moves.LICK ], @@ -2632,7 +2662,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.CHIKORITA]: [ [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], - [ 5, Moves.RAZOR_LEAF ], //Custom, moved from 6 to 5 + [ 5, Moves.RAZOR_LEAF ], // Custom, moved from 6 to 5 [ 9, Moves.POISON_POWDER ], [ 12, Moves.SYNTHESIS ], [ 17, Moves.REFLECT ], @@ -2682,8 +2712,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.CYNDAQUIL]: [ [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], - [ 5, Moves.EMBER ], //Custom, moved from 10 to 5 - [ 10, Moves.SMOKESCREEN ], //Custom, moved from 6 to 10 + [ 5, Moves.EMBER ], // Custom, moved from 10 to 5 + [ 10, Moves.SMOKESCREEN ], // Custom, moved from 6 to 10 [ 13, Moves.QUICK_ATTACK ], [ 19, Moves.FLAME_WHEEL ], [ 22, Moves.DEFENSE_CURL ], @@ -2737,7 +2767,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.TOTODILE]: [ [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], - [ 5, Moves.WATER_GUN ], //Custom, moved from 6 to 5 + [ 5, Moves.WATER_GUN ], // Custom, moved from 6 to 5 [ 9, Moves.BITE ], [ 13, Moves.SCARY_FACE ], [ 19, Moves.ICE_FANG ], @@ -3149,6 +3179,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.MOONBLAST ], ], [Species.MARILL]: [ + [ 1, Moves.SPLASH ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], @@ -3168,6 +3199,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 36, Moves.SUPERPOWER ], ], [Species.AZUMARILL]: [ + [ 1, Moves.SPLASH ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], @@ -3189,6 +3221,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SUDOWOODO]: [ [ EVOLVE_MOVE, Moves.SLAM ], [ 1, Moves.ROCK_THROW ], + [ 1, Moves.TACKLE ], // Previous Stage Move, Custom [ 1, Moves.FLAIL ], [ 1, Moves.FAKE_TEARS ], [ 1, Moves.HAMMER_ARM ], @@ -3222,6 +3255,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HYDRO_PUMP ], [ 1, Moves.BELLY_DRUM ], [ 1, Moves.POUND ], + [ 1, Moves.WATER_SPORT ], // Previous Stage Move ], [Species.HOPPIP]: [ [ 1, Moves.TACKLE ], @@ -3315,9 +3349,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 39, Moves.SEED_BOMB ], ], [Species.SUNFLORA]: [ + [ RELEARN_MOVE, Moves.SEED_BOMB ], // Previous Stage Move [ 1, Moves.POUND ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWTH ], + [ 1, Moves.ENDEAVOR ], // Previous Stage Move + [ 1, Moves.SYNTHESIS ], // Previous Stage Move [ 4, Moves.INGRAIN ], [ 7, Moves.ABSORB ], [ 10, Moves.MEGA_DRAIN ], @@ -3382,6 +3419,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.ESPEON]: [ [ EVOLVE_MOVE, Moves.GLITZY_GLOW ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -3408,6 +3446,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.UMBREON]: [ [ EVOLVE_MOVE, Moves.BADDY_BAD ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -3464,6 +3503,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 15, Moves.DISABLE ], [ 18, Moves.WATER_PULSE ], [ 21, Moves.HEADBUTT ], + [ 24, Moves.ZEN_HEADBUTT ], // Previous Stage Move, Galar Slowking Level [ 27, Moves.AMNESIA ], [ 30, Moves.SURF ], [ 33, Moves.SLACK_OFF ], @@ -3562,7 +3602,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.DUNSPARCE]: [ [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.FLAIL ], - [ 1, Moves.TACKLE ], //Custom + [ 1, Moves.TACKLE ], // Custom [ 4, Moves.MUD_SLAP ], [ 8, Moves.ROLLOUT ], [ 12, Moves.GLARE ], @@ -3609,6 +3649,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 12, Moves.DRAGON_BREATH ], [ 16, Moves.CURSE ], [ 20, Moves.ROCK_SLIDE ], + [ 22, Moves.GYRO_BALL ], // Custom from USUM [ 24, Moves.SCREECH ], [ 28, Moves.SAND_TOMB ], [ 32, Moves.STEALTH_ROCK ], @@ -3688,6 +3729,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.DOUBLE_HIT ], [ 24, Moves.SLASH ], [ 28, Moves.FOCUS_ENERGY ], + [ 30, Moves.STEEL_WING ], // Custom [ 32, Moves.IRON_DEFENSE ], [ 36, Moves.IRON_HEAD ], [ 40, Moves.X_SCISSOR ], @@ -3765,8 +3807,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], - [ 1, Moves.FAKE_TEARS ], [ 1, Moves.COVET ], + [ 1, Moves.FLING ], // Previous Stage Move + [ 1, Moves.BABY_DOLL_EYES ], // Previous Stage Move + [ 1, Moves.FAKE_TEARS ], + [ 1, Moves.CHARM ], // Previous Stage Move [ 8, Moves.FURY_SWIPES ], [ 13, Moves.PAYBACK ], [ 17, Moves.SWEET_SCENT ], @@ -3783,7 +3828,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SLUGMA]: [ [ 1, Moves.SMOG ], [ 1, Moves.YAWN ], - [ 5, Moves.EMBER ], //Custom, Moved from Level 6 to 5 + [ 5, Moves.EMBER ], // Custom, Moved from Level 6 to 5 [ 8, Moves.ROCK_THROW ], [ 13, Moves.HARDEN ], [ 20, Moves.CLEAR_SMOG ], @@ -3898,7 +3943,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 48, Moves.SOAK ], [ 54, Moves.HYPER_BEAM ], ], - [Species.DELIBIRD]: [ //Given a custom level up learnset + [Species.DELIBIRD]: [ // Given a custom level up learnset [ 1, Moves.PRESENT ], [ 1, Moves.METRONOME ], [ 5, Moves.FAKE_OUT ], @@ -3991,6 +4036,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 62, Moves.INFERNO ], ], [Species.KINGDRA]: [ + [ RELEARN_MOVE, Moves.LASER_FOCUS ], // Previous Stage Move [ 1, Moves.LEER ], [ 1, Moves.WATER_GUN ], [ 1, Moves.SMOKESCREEN ], @@ -4025,9 +4071,17 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.DONPHAN]: [ [ EVOLVE_MOVE, Moves.FURY_ATTACK ], - [ 1, Moves.HORN_ATTACK ], + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.GROWL ], + [ 1, Moves.HORN_ATTACK ], [ 1, Moves.DEFENSE_CURL ], + [ 1, Moves.ODOR_SLEUTH ], // Previous Stage Move + [ 1, Moves.FLAIL ], // Previous Stage Move + [ 1, Moves.ENDURE ], // Previous Stage Move + [ 1, Moves.TAKE_DOWN ], // Previous Stage Move + [ 1, Moves.CHARM ], // Previous Stage Move + [ 1, Moves.LAST_RESORT ], // Previous Stage Move + [ 1, Moves.DOUBLE_EDGE ], // Previous Stage Move [ 1, Moves.THUNDER_FANG ], [ 1, Moves.FIRE_FANG ], [ 1, Moves.BULLDOZE ], @@ -4047,6 +4101,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONVERSION ], [ 1, Moves.RECYCLE ], [ 1, Moves.MAGNET_RISE ], + [ 1, Moves.MAGIC_COAT ], // Previous Stage Move [ 15, Moves.THUNDER_SHOCK ], [ 20, Moves.PSYBEAM ], [ 25, Moves.CONVERSION_2 ], @@ -4513,6 +4568,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MARSHTOMP]: [ [ EVOLVE_MOVE, Moves.MUD_SHOT ], + [ RELEARN_MOVE, Moves.SURF ], // Previous Stage Move [ RELEARN_MOVE, Moves.ROCK_SMASH ], [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], @@ -4634,10 +4690,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SILCOON]: [ [ EVOLVE_MOVE, Moves.HARDEN ], + [ RELEARN_MOVE, Moves.TACKLE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STRING_SHOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.POISON_STING ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.HARDEN ], ], [Species.BEAUTIFLY]: [ [ EVOLVE_MOVE, Moves.GUST ], + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.BUG_BITE ], [ 1, Moves.GUST ], [ 1, Moves.HARDEN ], @@ -4658,10 +4719,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CASCOON]: [ [ EVOLVE_MOVE, Moves.HARDEN ], + [ RELEARN_MOVE, Moves.TACKLE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STRING_SHOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.POISON_STING ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.HARDEN ], ], [Species.DUSTOX]: [ [ EVOLVE_MOVE, Moves.GUST ], + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.BUG_BITE ], [ 1, Moves.GUST ], [ 1, Moves.HARDEN ], @@ -4701,6 +4767,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.ABSORB ], [ 1, Moves.FLAIL ], [ 1, Moves.FAKE_OUT ], + [ 1, Moves.RAIN_DANCE ], // Previous Stage Move [ 1, Moves.KNOCK_OFF ], [ 1, Moves.TEETER_DANCE ], [ 1, Moves.ASTONISH ], @@ -4728,6 +4795,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ RELEARN_MOVE, Moves.ASTONISH ], [ RELEARN_MOVE, Moves.ENERGY_BALL ], [ RELEARN_MOVE, Moves.ZEN_HEADBUTT ], + [ RELEARN_MOVE, Moves.LEECH_SEED ], // Previous Stage Move + [ RELEARN_MOVE, Moves.GIGA_DRAIN ], // Previous Stage Move [ 1, Moves.FAKE_OUT ], [ 1, Moves.BUBBLE_BEAM ], [ 1, Moves.RAIN_DANCE ], @@ -4757,8 +4826,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.EXPLOSION ], [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], + [ 1, Moves.BIDE ], // Previous Stage Move [ 1, Moves.ABSORB ], [ 1, Moves.ASTONISH ], + [ 1, Moves.HEADBUTT ], // Previous Stage Move [ 9, Moves.GROWTH ], [ 12, Moves.ROLLOUT ], [ 18, Moves.MEGA_DRAIN ], @@ -4773,11 +4844,13 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ EVOLVE_MOVE, Moves.LEAF_BLADE ], [ RELEARN_MOVE, Moves.WHIRLWIND ], [ RELEARN_MOVE, Moves.TACKLE ], + [ RELEARN_MOVE, Moves.BIDE ], // Previous Stage Move [ RELEARN_MOVE, Moves.ABSORB ], [ RELEARN_MOVE, Moves.MEGA_DRAIN ], [ RELEARN_MOVE, Moves.GROWTH ], [ RELEARN_MOVE, Moves.RAZOR_LEAF ], [ RELEARN_MOVE, Moves.HARDEN ], + [ RELEARN_MOVE, Moves.HEADBUTT ], // Previous Stage Move [ RELEARN_MOVE, Moves.EXPLOSION ], [ RELEARN_MOVE, Moves.ROLLOUT ], [ RELEARN_MOVE, Moves.SWAGGER ], @@ -4930,11 +5003,17 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 38, Moves.STICKY_WEB ], ], [Species.MASQUERAIN]: [ + [ RELEARN_MOVE, Moves.BATON_PASS ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STICKY_WEB ], // Previous Stage Move [ 1, Moves.WHIRLWIND ], [ 1, Moves.WATER_GUN ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.SWEET_SCENT ], [ 1, Moves.SOAK ], + [ 1, Moves.BUBBLE_BEAM ], // Previous Stage Move + [ 1, Moves.AGILITY ], // Previous Stage Move + [ 1, Moves.MIST ], // Previous Stage Move + [ 1, Moves.HAZE ], // Previous Stage Move [ 1, Moves.OMINOUS_WIND ], [ 17, Moves.GUST ], [ 22, Moves.SCARY_FACE ], @@ -4963,6 +5042,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ EVOLVE_MOVE, Moves.MACH_PUNCH ], [ RELEARN_MOVE, Moves.SPORE ], [ 1, Moves.POISON_POWDER ], + [ 1, Moves.GIGA_DRAIN ], // Previous Stage Move [ 1, Moves.GROWTH ], [ 1, Moves.TOXIC ], [ 1, Moves.ABSORB ], @@ -4994,9 +5074,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 38, Moves.PLAY_ROUGH ], ], [Species.VIGOROTH]: [ + [ RELEARN_MOVE, Moves.PLAY_ROUGH ], // Previous Stage Move [ 1, Moves.SCRATCH ], + [ 1, Moves.YAWN ], // Previous Stage Move [ 1, Moves.FOCUS_ENERGY ], + [ 1, Moves.SLACK_OFF ], // Previous Stage Move [ 1, Moves.ENCORE ], + [ 1, Moves.HEADBUTT ], // Previous Stage Move + [ 1, Moves.AMNESIA ], // Previous Stage Move + [ 1, Moves.COVET ], // Previous Stage Move + [ 1, Moves.FLAIL ], // Previous Stage Move [ 1, Moves.UPROAR ], [ 14, Moves.FURY_SWIPES ], [ 17, Moves.ENDURE ], @@ -5008,11 +5095,20 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SLAKING]: [ [ EVOLVE_MOVE, Moves.SWAGGER ], + [ RELEARN_MOVE, Moves.PLAY_ROUGH ], // Previous Stage Move + [ RELEARN_MOVE, Moves.FOCUS_PUNCH ], // Previous Stage Move [ 1, Moves.SUCKER_PUNCH ], [ 1, Moves.SCRATCH ], [ 1, Moves.YAWN ], + [ 1, Moves.FOCUS_ENERGY ], // Previous Stage Move [ 1, Moves.ENCORE ], [ 1, Moves.SLACK_OFF ], + [ 1, Moves.UPROAR ], // Previous Stage Move + [ 1, Moves.FURY_SWIPES ], // Previous Stage Move + [ 1, Moves.ENDURE ], // Previous Stage Move + [ 1, Moves.HEADBUTT ], // Previous Stage Move + [ 1, Moves.SLASH ], // Previous Stage Move + [ 1, Moves.REVERSAL ], // Previous Stage Move [ 17, Moves.AMNESIA ], [ 23, Moves.COVET ], [ 27, Moves.THROAT_CHOP ], @@ -5148,6 +5244,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.BRINE ], [ 1, Moves.TACKLE ], [ 1, Moves.FOCUS_ENERGY ], + [ 1, Moves.SAND_ATTACK ], // Previous Stage Move [ 1, Moves.ARM_THRUST ], [ 10, Moves.FAKE_OUT ], [ 13, Moves.FORCE_PALM ], @@ -5351,6 +5448,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.DETECT ], [ 1, Moves.WORK_UP ], [ 1, Moves.BIDE ], + [ 1, Moves.REVERSAL ], // Previous Stage Move [ 12, Moves.ENDURE ], [ 15, Moves.FEINT ], [ 17, Moves.FORCE_PALM ], @@ -5520,6 +5618,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.POISON_GAS ], [ 1, Moves.WRING_OUT ], [ 1, Moves.SLUDGE ], + [ 1, Moves.PAIN_SPLIT ], // Previous Stage Move [ 12, Moves.AMNESIA ], [ 17, Moves.ACID_SPRAY ], [ 20, Moves.ENCORE ], @@ -5565,7 +5664,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.WAILMER]: [ [ 1, Moves.SPLASH ], - [ 1, Moves.TACKLE ], //Custom + [ 1, Moves.TACKLE ], // Custom [ 3, Moves.GROWL ], [ 6, Moves.ASTONISH ], [ 12, Moves.WATER_GUN ], @@ -5586,6 +5685,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SOAK ], [ 1, Moves.NOBLE_ROAR ], [ 1, Moves.SPLASH ], + [ 1, Moves.TACKLE ], // Previous Stage Move, Custom [ 1, Moves.GROWL ], [ 1, Moves.ASTONISH ], [ 1, Moves.WATER_GUN ], @@ -5620,6 +5720,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CAMERUPT]: [ [ EVOLVE_MOVE, Moves.ROCK_SLIDE ], + [ RELEARN_MOVE, Moves.FLAMETHROWER ], // Previous Stage Move + [ RELEARN_MOVE, Moves.DOUBLE_EDGE ], // Previous Stage Move [ 1, Moves.FISSURE ], [ 1, Moves.ERUPTION ], [ 1, Moves.GROWL ], @@ -5658,7 +5760,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SPOINK]: [ [ 1, Moves.SPLASH ], - [ 5, Moves.CONFUSION ], //Custom, Moved from Level 7 to 5 + [ 5, Moves.CONFUSION ], // Custom, Moved from Level 7 to 5 [ 10, Moves.GROWL ], [ 14, Moves.PSYBEAM ], [ 18, Moves.PSYCH_UP ], @@ -5676,6 +5778,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.BELCH ], [ 1, Moves.SPLASH ], [ 1, Moves.CONFUSION ], + [ 1, Moves.GROWL ], // Previous Stage Move [ 1, Moves.PSYBEAM ], [ 18, Moves.PSYCH_UP ], [ 22, Moves.CONFUSE_RAY ], @@ -6167,7 +6270,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SHUPPET]: [ [ 1, Moves.ASTONISH ], - [ 1, Moves.PURSUIT ], //Custom + [ 1, Moves.PURSUIT ], // Custom [ 4, Moves.SCREECH ], [ 7, Moves.NIGHT_SHADE ], [ 10, Moves.SPITE ], @@ -6183,6 +6286,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BANETTE]: [ [ EVOLVE_MOVE, Moves.KNOCK_OFF ], + [ 1, Moves.ASTONISH ], // Previous Stage Move + [ 1, Moves.PURSUIT ], // Previous Stage Move, Custom [ 1, Moves.SCREECH ], [ 1, Moves.NIGHT_SHADE ], [ 1, Moves.SPITE ], @@ -6199,7 +6304,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.DUSKULL]: [ [ 1, Moves.ASTONISH ], [ 1, Moves.LEER ], - [ 1, Moves.PURSUIT ], //Custom + [ 1, Moves.PURSUIT ], // Custom [ 4, Moves.DISABLE ], [ 8, Moves.SHADOW_SNEAK ], [ 12, Moves.CONFUSE_RAY ], @@ -6221,6 +6326,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.BIND ], [ 1, Moves.ASTONISH ], [ 1, Moves.LEER ], + [ 1, Moves.PURSUIT ], // Previous Stage Move, Custom [ 1, Moves.DISABLE ], [ 1, Moves.SHADOW_SNEAK ], [ 12, Moves.CONFUSE_RAY ], @@ -6252,7 +6358,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CHIMECHO]: [ [ 1, Moves.HEALING_WISH ], + [ 1, Moves.LAST_RESORT ], // Previous Stage Move + [ 1, Moves.ENTRAINMENT ], // Previous Stage Move [ 1, Moves.WRAP ], + [ 1, Moves.PSYWAVE ], // Previous Stage Move, Custom [ 1, Moves.GROWL ], [ 1, Moves.ASTONISH ], [ 1, Moves.CONFUSION ], @@ -6392,6 +6501,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.SHELL_SMASH ], ], [Species.HUNTAIL]: [ + [ 1, Moves.CLAMP ], // Previous Stage Move [ 1, Moves.WATER_GUN ], [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.SHELL_SMASH ], @@ -6412,6 +6522,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 50, Moves.HYDRO_PUMP ], ], [Species.GOREBYSS]: [ + [ 1, Moves.CLAMP ], // Previous Stage Move [ 1, Moves.WATER_GUN ], [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.SHELL_SMASH ], @@ -6497,6 +6608,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SALAMENCE]: [ [ EVOLVE_MOVE, Moves.FLY ], + [ RELEARN_MOVE, Moves.OUTRAGE ], // Previous Stage Move [ 1, Moves.PROTECT ], [ 1, Moves.DRAGON_TAIL ], [ 1, Moves.DUAL_WINGBEAT ], @@ -6712,7 +6824,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 98, Moves.DOOM_DESIRE ], ], [Species.DEOXYS]: [ - [ 1, Moves.CONFUSION ], //Custom + [ 1, Moves.CONFUSION ], // Custom [ 1, Moves.LEER ], [ 1, Moves.WRAP ], [ 7, Moves.NIGHT_SHADE ], @@ -6731,8 +6843,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.TURTWIG]: [ [ 1, Moves.TACKLE ], [ 5, Moves.WITHDRAW ], - [ 5, Moves.LEAFAGE ], //Custom, moved from 10 to 5, BDSP - [ 9, Moves.GROWTH ], //Fill empty moveslot, from BDSP level 6 + [ 5, Moves.LEAFAGE ], // Custom, moved from 10 to 5, BDSP + [ 9, Moves.GROWTH ], // Fill empty moveslot, from BDSP level 6 [ 13, Moves.RAZOR_LEAF ], [ 17, Moves.CURSE ], [ 21, Moves.BITE ], @@ -6748,6 +6860,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.ABSORB ], [ 1, Moves.WITHDRAW ], [ 1, Moves.LEAFAGE ], + [ 1, Moves.GROWTH ], // Previous Stage Move [ 13, Moves.RAZOR_LEAF ], [ 17, Moves.CURSE ], [ 22, Moves.BITE ], @@ -6763,6 +6876,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.ABSORB ], [ 1, Moves.LEAFAGE ], + [ 1, Moves.GROWTH ], // Previous Stage Move [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.WITHDRAW ], [ 1, Moves.WOOD_HAMMER ], @@ -6779,7 +6893,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.CHIMCHAR]: [ [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], - [ 5, Moves.EMBER ], //Custom, moved from 7 to 5 + [ 5, Moves.EMBER ], // Custom, moved from 7 to 5 [ 9, Moves.TAUNT ], [ 15, Moves.FURY_SWIPES ], [ 17, Moves.FLAME_WHEEL ], @@ -6793,6 +6907,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MONFERNO]: [ [ EVOLVE_MOVE, Moves.MACH_PUNCH ], + [ RELEARN_MOVE, Moves.NASTY_PLOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.FACADE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.FLAMETHROWER ], // Previous Stage Move [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], @@ -6810,7 +6927,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.INFERNAPE]: [ [ EVOLVE_MOVE, Moves.CLOSE_COMBAT ], [ RELEARN_MOVE, Moves.TAUNT ], + [ RELEARN_MOVE, Moves.NASTY_PLOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.FACADE ], // Previous Stage Move [ RELEARN_MOVE, Moves.SLACK_OFF ], + [ RELEARN_MOVE, Moves.FLAMETHROWER ], // Previous Stage Move [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.EMBER ], @@ -6828,7 +6948,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.PIPLUP]: [ [ 1, Moves.POUND ], [ 4, Moves.GROWL ], - [ 5, Moves.WATER_GUN ], //Custom, moved from 8 to 5 + [ 5, Moves.WATER_GUN ], // Custom, moved from 8 to 5 [ 11, Moves.CHARM ], [ 15, Moves.PECK ], [ 18, Moves.BUBBLE_BEAM ], @@ -6845,6 +6965,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], + [ 1, Moves.CHARM ], // Previous Stage Move [ 15, Moves.PECK ], [ 19, Moves.BUBBLE_BEAM ], [ 24, Moves.SWAGGER ], @@ -6860,6 +6981,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], + [ 1, Moves.CHARM ], // Previous Stage Move [ 1, Moves.METAL_CLAW ], [ 11, Moves.SWORDS_DANCE ], [ 15, Moves.PECK ], @@ -6963,6 +7085,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.BIDE ], + [ 1, Moves.STRUGGLE_BUG ], // Previous Stage Move + [ 1, Moves.BUG_BITE ], // Previous Stage Move [ 14, Moves.ABSORB ], [ 18, Moves.SING ], [ 22, Moves.FOCUS_ENERGY ], @@ -7113,13 +7237,14 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BURMY]: [ [ 1, Moves.PROTECT ], - [ 1, Moves.STRUGGLE_BUG ], //Custom + [ 1, Moves.STRUGGLE_BUG ], // Custom [ 10, Moves.TACKLE ], [ 15, Moves.BUG_BITE ], [ 20, Moves.STRING_SHOT ], ], [Species.WORMADAM]: [ [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], + [ 1, Moves.STRUGGLE_BUG ], // Previous Stage Move, Custom [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.SUCKER_PUNCH ], @@ -7140,6 +7265,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MOTHIM]: [ [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], + [ 1, Moves.STRUGGLE_BUG ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.BUG_BITE ], @@ -7221,6 +7347,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 49, Moves.WAVE_CRASH ], ], [Species.FLOATZEL]: [ + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.GROWL ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.CRUNCH ], @@ -7368,6 +7495,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.LOPUNNY]: [ [ EVOLVE_MOVE, Moves.RETURN ], + [ 1, Moves.FRUSTRATION ], // Previous Stage Move [ 1, Moves.POUND ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.SPLASH ], @@ -7389,6 +7517,16 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 56, Moves.HIGH_JUMP_KICK ], ], [Species.MISMAGIUS]: [ + // Previous Stage Relearn Learnset + [ RELEARN_MOVE, Moves.CONFUSION ], + [ RELEARN_MOVE, Moves.CONFUSE_RAY ], + [ RELEARN_MOVE, Moves.MEAN_LOOK ], + [ RELEARN_MOVE, Moves.HEX ], + [ RELEARN_MOVE, Moves.PSYBEAM ], + [ RELEARN_MOVE, Moves.PAIN_SPLIT ], + [ RELEARN_MOVE, Moves.PAYBACK ], + [ RELEARN_MOVE, Moves.SHADOW_BALL ], + [ RELEARN_MOVE, Moves.PERISH_SONG ], [ 1, Moves.GROWL ], [ 1, Moves.SPITE ], [ 1, Moves.PSYWAVE ], @@ -7400,11 +7538,18 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.MYSTICAL_FIRE ], ], [Species.HONCHKROW]: [ - [ 1, Moves.WING_ATTACK ], - [ 1, Moves.HAZE ], + [ 1, Moves.PECK ], // Previous Stage Move [ 1, Moves.ASTONISH ], + [ 1, Moves.GUST ], // Previous Stage Move + [ 1, Moves.HAZE ], + [ 1, Moves.WING_ATTACK ], + [ 1, Moves.NIGHT_SHADE ], // Previous Stage Move + [ 1, Moves.ASSURANCE ], // Previous Stage Move + [ 1, Moves.TAUNT ], // Previous Stage Move + [ 1, Moves.MEAN_LOOK ], // Previous Stage Move [ 1, Moves.SUCKER_PUNCH ], [ 1, Moves.NIGHT_SLASH ], + [ 1, Moves.TORMENT ], // Previous Stage Move [ 1, Moves.QUASH ], [ 1, Moves.PURSUIT ], [ 25, Moves.SWAGGER ], @@ -7449,7 +7594,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CHINGLING]: [ [ 1, Moves.WRAP ], - [ 1, Moves.PSYWAVE ], //Custom + [ 1, Moves.PSYWAVE ], // Custom [ 4, Moves.GROWL ], [ 7, Moves.ASTONISH ], [ 10, Moves.CONFUSION ], @@ -7482,6 +7627,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SMOKESCREEN ], [ 1, Moves.POISON_GAS ], [ 1, Moves.FEINT ], + [ 1, Moves.ACID_SPRAY ], // Previous Stage Move [ 12, Moves.FURY_SWIPES ], [ 15, Moves.FOCUS_ENERGY ], [ 18, Moves.BITE ], @@ -7533,7 +7679,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.BONSLY]: [ [ 1, Moves.FAKE_TEARS ], [ 1, Moves.COPYCAT ], - [ 1, Moves.TACKLE ], //Custom + [ 1, Moves.TACKLE ], // Custom [ 4, Moves.FLAIL ], [ 8, Moves.ROCK_THROW ], [ 12, Moves.BLOCK ], @@ -7554,11 +7700,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 4, Moves.BATON_PASS ], [ 8, Moves.ENCORE ], [ 12, Moves.CONFUSION ], - [ 16, Moves.MIMIC ], //Custom, swapped with Role Play to be closer to USUM + [ 16, Moves.MIMIC ], // Custom, swapped with Role Play to be closer to USUM [ 20, Moves.PROTECT ], [ 24, Moves.RECYCLE ], [ 28, Moves.PSYBEAM ], - [ 32, Moves.ROLE_PLAY ], //Custom, swapped with Mimic + [ 32, Moves.ROLE_PLAY ], // Custom, swapped with Mimic [ 36, Moves.LIGHT_SCREEN ], [ 36, Moves.REFLECT ], [ 36, Moves.SAFEGUARD ], @@ -7696,6 +7842,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.LUCARIO]: [ [ EVOLVE_MOVE, Moves.AURA_SPHERE ], [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.ENDURE ], // Previous Stage Move [ 1, Moves.SCREECH ], [ 1, Moves.REVERSAL ], [ 1, Moves.DETECT ], @@ -7836,7 +7983,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.CARNIVINE]: [ [ 1, Moves.BIND ], [ 1, Moves.GROWTH ], - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom [ 7, Moves.BITE ], [ 11, Moves.VINE_WHIP ], [ 17, Moves.SWEET_SCENT ], @@ -7973,6 +8120,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SUPERSONIC ], [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.LICK ], + [ 1, Moves.TACKLE ], // Previous Stage Move, Custom [ 1, Moves.ROLLOUT ], [ 1, Moves.WRING_OUT ], [ 6, Moves.REST ], @@ -8086,7 +8234,9 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ RELEARN_MOVE, Moves.HYPNOSIS ], [ 1, Moves.TACKLE ], [ 1, Moves.DOUBLE_TEAM ], + [ 1, Moves.AIR_CUTTER ], // Previous Stage Move [ 1, Moves.NIGHT_SLASH ], + [ 1, Moves.WING_ATTACK ], // Previous Stage Move [ 1, Moves.AIR_SLASH ], [ 1, Moves.BUG_BUZZ ], [ 14, Moves.QUICK_ATTACK ], @@ -8102,6 +8252,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.LEAFEON]: [ [ EVOLVE_MOVE, Moves.SAPPY_SEED ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -8129,6 +8280,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GLACEON]: [ [ EVOLVE_MOVE, Moves.FREEZY_FROST ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -8154,8 +8306,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 60, Moves.LAST_RESORT ], ], [Species.GLISCOR]: [ + [ 1, Moves.POISON_STING ], // Previous Stage Move [ 1, Moves.SAND_ATTACK ], [ 1, Moves.HARDEN ], + [ 1, Moves.POISON_TAIL ], // Previous Stage Move + [ 1, Moves.SLASH ], // Previous Stage Move [ 1, Moves.POISON_JAB ], [ 1, Moves.THUNDER_FANG ], [ 1, Moves.ICE_FANG ], @@ -8248,8 +8403,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.PROBOPASS]: [ [ EVOLVE_MOVE, Moves.TRI_ATTACK ], [ 1, Moves.TACKLE ], + [ 1, Moves.HARDEN ], // Previous Stage Move [ 1, Moves.IRON_DEFENSE ], [ 1, Moves.BLOCK ], + [ 1, Moves.ROCK_THROW ], // Previous Stage Move [ 1, Moves.GRAVITY ], [ 1, Moves.MAGNET_RISE ], [ 1, Moves.WIDE_GUARD ], @@ -8275,6 +8432,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.LEER ], [ 1, Moves.DISABLE ], [ 1, Moves.ASTONISH ], + [ 1, Moves.PURSUIT ], // Previous Stage Move, Custom [ 1, Moves.SHADOW_PUNCH ], [ 1, Moves.GRAVITY ], [ 1, Moves.SHADOW_SNEAK ], @@ -8298,6 +8456,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.POWDER_SNOW ], [ 1, Moves.PROTECT ], [ 1, Moves.DESTINY_BOND ], + [ 1, Moves.WEATHER_BALL ], // Previous Stage Move [ 1, Moves.CRUNCH ], [ 1, Moves.ASTONISH ], [ 1, Moves.ICE_FANG ], @@ -8538,7 +8697,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.DARKRAI]: [ [ 1, Moves.DISABLE ], [ 1, Moves.OMINOUS_WIND ], - [ 1, Moves.PURSUIT ], //Custom + [ 1, Moves.PURSUIT ], // Custom [ 11, Moves.QUICK_ATTACK ], [ 20, Moves.HYPNOSIS ], [ 29, Moves.SUCKER_PUNCH ], @@ -8551,7 +8710,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 93, Moves.DARK_PULSE ], ], [Species.SHAYMIN]: [ - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom [ 1, Moves.GROWTH ], [ 10, Moves.MAGICAL_LEAF ], [ 19, Moves.LEECH_SEED ], @@ -8603,7 +8762,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SNIVY]: [ [ 1, Moves.TACKLE ], [ 4, Moves.LEER ], - [ 5, Moves.VINE_WHIP ], //Custom, moved from 7 to 5 + [ 5, Moves.VINE_WHIP ], // Custom, moved from 7 to 5 [ 10, Moves.WRAP ], [ 13, Moves.GROWTH ], [ 16, Moves.MAGICAL_LEAF ], @@ -8651,7 +8810,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.TEPIG]: [ [ 1, Moves.TACKLE ], [ 3, Moves.TAIL_WHIP ], - [ 5, Moves.EMBER ], //Custom, moved from 7 to 5 + [ 5, Moves.EMBER ], // Custom, moved from 7 to 5 [ 9, Moves.ENDURE ], [ 13, Moves.DEFENSE_CURL ], [ 15, Moves.FLAME_CHARGE ], @@ -8705,7 +8864,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.OSHAWOTT]: [ [ 1, Moves.TACKLE ], [ 5, Moves.TAIL_WHIP ], - [ 5, Moves.WATER_GUN ], //Custom, moved from 7 to 5 + [ 5, Moves.WATER_GUN ], // Custom, moved from 7 to 5 [ 11, Moves.SOAK ], [ 13, Moves.FOCUS_ENERGY ], [ 17, Moves.RAZOR_SHELL ], @@ -8776,6 +8935,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.WATCHOG]: [ [ EVOLVE_MOVE, Moves.CONFUSE_RAY ], + [ RELEARN_MOVE, Moves.WORK_UP ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.LEER ], [ 1, Moves.BITE ], @@ -8895,6 +9055,19 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.CRUNCH ], ], [Species.SIMISAGE]: [ + // Previous Stage Relearn Learnset + [ RELEARN_MOVE, Moves.SCRATCH ], + [ RELEARN_MOVE, Moves.PLAY_NICE ], + [ RELEARN_MOVE, Moves.VINE_WHIP ], + [ RELEARN_MOVE, Moves.LEECH_SEED ], + [ RELEARN_MOVE, Moves.BITE ], + [ RELEARN_MOVE, Moves.TORMENT ], + [ RELEARN_MOVE, Moves.FLING ], + [ RELEARN_MOVE, Moves.ACROBATICS ], + [ RELEARN_MOVE, Moves.GRASS_KNOT ], + [ RELEARN_MOVE, Moves.RECYCLE ], + [ RELEARN_MOVE, Moves.NATURAL_GIFT ], + [ RELEARN_MOVE, Moves.CRUNCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], [ 1, Moves.FURY_SWIPES ], @@ -8919,6 +9092,19 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.CRUNCH ], ], [Species.SIMISEAR]: [ + // Previous Stage Relearn Learnset + [ RELEARN_MOVE, Moves.SCRATCH ], + [ RELEARN_MOVE, Moves.PLAY_NICE ], + [ RELEARN_MOVE, Moves.INCINERATE ], + [ RELEARN_MOVE, Moves.YAWN ], + [ RELEARN_MOVE, Moves.BITE ], + [ RELEARN_MOVE, Moves.AMNESIA ], + [ RELEARN_MOVE, Moves.FLING ], + [ RELEARN_MOVE, Moves.ACROBATICS ], + [ RELEARN_MOVE, Moves.FIRE_BLAST ], + [ RELEARN_MOVE, Moves.RECYCLE ], + [ RELEARN_MOVE, Moves.NATURAL_GIFT ], + [ RELEARN_MOVE, Moves.CRUNCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], [ 1, Moves.FURY_SWIPES ], @@ -8943,6 +9129,19 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 43, Moves.CRUNCH ], ], [Species.SIMIPOUR]: [ + // Previous Stage Relearn Learnset + [ RELEARN_MOVE, Moves.SCRATCH ], + [ RELEARN_MOVE, Moves.PLAY_NICE ], + [ RELEARN_MOVE, Moves.WATER_GUN ], + [ RELEARN_MOVE, Moves.WATER_SPORT ], + [ RELEARN_MOVE, Moves.BITE ], + [ RELEARN_MOVE, Moves.TAUNT ], + [ RELEARN_MOVE, Moves.FLING ], + [ RELEARN_MOVE, Moves.ACROBATICS ], + [ RELEARN_MOVE, Moves.BRINE ], + [ RELEARN_MOVE, Moves.RECYCLE ], + [ RELEARN_MOVE, Moves.NATURAL_GIFT ], + [ RELEARN_MOVE, Moves.CRUNCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], [ 1, Moves.FURY_SWIPES ], @@ -8967,6 +9166,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 52, Moves.WONDER_ROOM ], ], [Species.MUSHARNA]: [ + [ 1, Moves.PSYWAVE ], // Previous Stage Move [ 1, Moves.PSYBEAM ], [ 1, Moves.PSYCHIC ], [ 1, Moves.HYPNOSIS ], @@ -9295,7 +9495,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 70, Moves.HYDRO_PUMP ], ], [Species.THROH]: [ - [ 1, Moves.ROCK_SMASH ], //Custom + [ 1, Moves.ROCK_SMASH ], // Custom [ 1, Moves.LEER ], [ 1, Moves.BIDE ], [ 1, Moves.MAT_BLOCK ], @@ -9355,9 +9555,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.LEAVANNY]: [ [ EVOLVE_MOVE, Moves.SLASH ], [ RELEARN_MOVE, Moves.BUG_BITE ], + [ RELEARN_MOVE, Moves.STICKY_WEB ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BUZZ ], // Previous Stage Move + [ 1, Moves.PROTECT ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.STRING_SHOT ], + [ 1, Moves.GRASS_WHISTLE ], // Previous Stage Move + [ 1, Moves.ENDURE ], // Previous Stage Move + [ 1, Moves.FLAIL ], // Previous Stage Move [ 1, Moves.FALSE_SWIPE ], [ 22, Moves.STRUGGLE_BUG ], [ 29, Moves.FELL_STINGER ], @@ -9890,6 +10096,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TORMENT ], [ 1, Moves.U_TURN ], [ 1, Moves.HONE_CLAWS ], + [ 1, Moves.SCARY_FACE ], // Previous Stage Move [ 1, Moves.PURSUIT ], [ 12, Moves.FURY_SWIPES ], [ 20, Moves.TAUNT ], @@ -9964,6 +10171,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 28, Moves.FAKE_TEARS ], [ 34, Moves.HEAL_BLOCK ], [ 35, Moves.PSYCH_UP ], + [ 40, Moves.PSYCHIC ], // Previous Stage Move, Gothitelle Level [ 46, Moves.FLATTER ], [ 52, Moves.FUTURE_SIGHT ], [ 58, Moves.MAGIC_ROOM ], @@ -10081,7 +10289,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.VANILLITE]: [ [ 1, Moves.HARDEN ], [ 1, Moves.ASTONISH ], - [ 1, Moves.POWDER_SNOW ], //Custom + [ 1, Moves.POWDER_SNOW ], // Custom [ 4, Moves.TAUNT ], [ 8, Moves.MIST ], [ 12, Moves.ICY_WIND ], @@ -10100,6 +10308,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HARDEN ], [ 1, Moves.TAUNT ], [ 1, Moves.ASTONISH ], + [ 1, Moves.POWDER_SNOW ], // Previous Stage Move, Custom [ 12, Moves.ICY_WIND ], [ 16, Moves.AVALANCHE ], [ 20, Moves.HAIL ], @@ -10116,6 +10325,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.HARDEN ], [ 1, Moves.TAUNT ], [ 1, Moves.ASTONISH ], + [ 1, Moves.POWDER_SNOW ], // Previous Stage Move, Custom [ 1, Moves.WEATHER_BALL ], [ 1, Moves.ICICLE_CRASH ], [ 1, Moves.FREEZE_DRY ], @@ -10428,6 +10638,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.EELEKTRIK]: [ [ EVOLVE_MOVE, Moves.CRUNCH ], + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.HEADBUTT ], [ 1, Moves.THUNDER_WAVE ], [ 1, Moves.SPARK ], @@ -10445,7 +10656,15 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 74, Moves.THRASH ], ], [Species.EELEKTROSS]: [ + [ RELEARN_MOVE, Moves.THUNDERBOLT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.ACID_SPRAY ], // Previous Stage Move + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.HEADBUTT ], + [ 1, Moves.THUNDER_WAVE ], // Previous Stage Move + [ 1, Moves.SPARK ], // Previous Stage Move + [ 1, Moves.CHARGE_BEAM ], // Previous Stage Move + [ 1, Moves.ION_DELUGE ], // Previous Stage Move + [ 1, Moves.BIND ], // Previous Stage Move [ 1, Moves.THRASH ], [ 1, Moves.ACID ], [ 1, Moves.ZAP_CANNON ], @@ -10688,6 +10907,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.BODY_SLAM ], [ 1, Moves.ACID ], [ 1, Moves.ABSORB ], + [ 1, Moves.PROTECT ], // Previous Stage Move [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.DOUBLE_TEAM ], [ 1, Moves.ACID_ARMOR ], @@ -10881,6 +11101,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BRAVIARY]: [ [ EVOLVE_MOVE, Moves.SUPERPOWER ], + [ RELEARN_MOVE, Moves.BRAVE_BIRD ], // Previous Stage Move [ 1, Moves.WING_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], @@ -11422,6 +11643,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.ROUND ], // Previous Stage Move + [ 1, Moves.FLING ], // Previous Stage Move + [ 1, Moves.SMACK_DOWN ], // Previous Stage Move + [ 1, Moves.BOUNCE ], // Previous Stage Move [ 1, Moves.HAZE ], [ 1, Moves.MAT_BLOCK ], [ 1, Moves.ROLE_PLAY ], @@ -11529,10 +11754,19 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SPEWPA]: [ [ EVOLVE_MOVE, Moves.PROTECT ], + [ RELEARN_MOVE, Moves.TACKLE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STRING_SHOT ], // Previous Stage Move + [ RELEARN_MOVE, Moves.STUN_SPORE ], // Previous Stage Move + [ RELEARN_MOVE, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.HARDEN ], ], [Species.VIVILLON]: [ [ EVOLVE_MOVE, Moves.GUST ], + [ 1, Moves.PROTECT ], // Previous Stage Move + [ 1, Moves.TACKLE ], // Previous Stage Move + [ 1, Moves.STRING_SHOT ], // Previous Stage Move + [ 1, Moves.HARDEN ], // Previous Stage Move + [ 1, Moves.BUG_BITE ], // Previous Stage Move [ 1, Moves.POISON_POWDER ], [ 1, Moves.STUN_SPORE ], [ 1, Moves.SLEEP_POWDER ], @@ -11615,6 +11849,10 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 58, Moves.SOLAR_BEAM ], ], [Species.FLORGES]: [ + [ 1, Moves.VINE_WHIP ], // Previous Stage Move + [ 1, Moves.TACKLE ], // Previous Stage Move + [ 1, Moves.FAIRY_WIND ], // Previous Stage Move + [ 1, Moves.RAZOR_LEAF ], // Previous Stage Move [ 1, Moves.SOLAR_BEAM ], [ 1, Moves.PETAL_DANCE ], [ 1, Moves.SAFEGUARD ], @@ -12106,6 +12344,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SYLVEON]: [ [ EVOLVE_MOVE, Moves.SPARKLY_SWIRL ], + [ RELEARN_MOVE, Moves.VEEVEE_VOLLEY ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.TAKE_DOWN ], [ 1, Moves.DOUBLE_EDGE ], @@ -12216,6 +12455,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], + [ 1, Moves.ACID_ARMOR ], // Previous Stage Move [ 1, Moves.DRAGON_BREATH ], [ 1, Moves.POISON_TAIL ], [ 1, Moves.FEINT ], @@ -12225,6 +12465,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.FLAIL ], [ 25, Moves.WATER_PULSE ], [ 30, Moves.RAIN_DANCE ], + [ 35, Moves.DRAGON_PULSE ], // Previous Stage Move, NatDex / Hisui Goodra Level [ 43, Moves.CURSE ], [ 49, Moves.BODY_SLAM ], [ 58, Moves.MUDDY_WATER ], @@ -12285,7 +12526,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.PUMPKABOO]: [ [ 1, Moves.ASTONISH ], [ 1, Moves.TRICK_OR_TREAT ], - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom [ 4, Moves.SHADOW_SNEAK ], [ 8, Moves.CONFUSE_RAY ], [ 12, Moves.RAZOR_LEAF ], @@ -12302,6 +12543,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.EXPLOSION ], [ 1, Moves.ASTONISH ], + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.SHADOW_SNEAK ], [ 1, Moves.TRICK_OR_TREAT ], [ 1, Moves.MOONBLAST ], @@ -12813,11 +13055,14 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CRABOMINABLE]: [ [ EVOLVE_MOVE, Moves.ICE_PUNCH ], + [ RELEARN_MOVE, Moves.CRABHAMMER ], // Previous Stage Move + [ 1, Moves.VISE_GRIP ], // Previous Stage Move [ 1, Moves.LEER ], [ 1, Moves.PROTECT ], [ 1, Moves.ROCK_SMASH ], [ 1, Moves.BUBBLE ], [ 1, Moves.PURSUIT ], + [ 1, Moves.PAYBACK ], // Previous Stage Move [ 17, Moves.BUBBLE_BEAM ], [ 22, Moves.BRICK_BREAK ], [ 25, Moves.SLAM ], @@ -13006,6 +13251,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.BUG_BITE ], [ 1, Moves.WIDE_GUARD ], [ 1, Moves.INFESTATION ], + [ 1, Moves.WATER_SPORT ], // Previous Stage Move [ 1, Moves.SPIDER_WEB ], [ 12, Moves.BUBBLE_BEAM ], [ 16, Moves.AQUA_RING ], @@ -13154,7 +13400,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.BOUNSWEET]: [ [ 1, Moves.SPLASH ], - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom [ 4, Moves.PLAY_NICE ], [ 8, Moves.RAPID_SPIN ], [ 12, Moves.RAZOR_LEAF ], @@ -13165,6 +13411,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 32, Moves.AROMATIC_MIST ], ], [Species.STEENEE]: [ + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.SPLASH ], [ 1, Moves.FLAIL ], @@ -13179,6 +13426,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.TSAREENA]: [ [ EVOLVE_MOVE, Moves.TROP_KICK ], + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.RAZOR_LEAF ], [ 1, Moves.SPLASH ], [ 1, Moves.FLAIL ], @@ -13303,7 +13551,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 68, Moves.SANDSTORM ], ], [Species.PYUKUMUKU]: [ - [ 1, Moves.COUNTER ], //Custom, Moved from Level 20 to 1 + [ 1, Moves.COUNTER ], // Custom, Moved from Level 20 to 1 [ 1, Moves.HARDEN ], [ 1, Moves.BATON_PASS ], [ 1, Moves.BIDE ], @@ -13312,7 +13560,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 5, Moves.HELPING_HAND ], [ 10, Moves.TAUNT ], [ 15, Moves.SAFEGUARD ], - [ 20, Moves.MIRROR_COAT ], //Custom + [ 20, Moves.MIRROR_COAT ], // Custom [ 25, Moves.PURIFY ], [ 30, Moves.CURSE ], [ 35, Moves.GASTRO_ACID ], @@ -13629,15 +13877,19 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.COSMOG]: [ [ 1, Moves.TELEPORT ], [ 1, Moves.SPLASH ], - [ 1, Moves.STORED_POWER ], //Custom + [ 1, Moves.STORED_POWER ], // Custom ], [Species.COSMOEM]: [ [ EVOLVE_MOVE, Moves.COSMIC_POWER ], [ 1, Moves.TELEPORT ], + [ 1, Moves.SPLASH ], // Previous Stage Move + [ 1, Moves.STORED_POWER ], // Previous Stage Move, Custom ], [Species.SOLGALEO]: [ [ EVOLVE_MOVE, Moves.SUNSTEEL_STRIKE ], [ 1, Moves.TELEPORT ], + [ 1, Moves.SPLASH ], // Previous Stage Move + [ 1, Moves.STORED_POWER ], // Previous Stage Move, Custom [ 1, Moves.METAL_CLAW ], [ 1, Moves.COSMIC_POWER ], [ 1, Moves.NOBLE_ROAR ], @@ -13660,6 +13912,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONFUSION ], [ 1, Moves.HYPNOSIS ], [ 1, Moves.TELEPORT ], + [ 1, Moves.SPLASH ], // Previous Stage Move + [ 1, Moves.STORED_POWER ], // Previous Stage Move, Custom [ 1, Moves.COSMIC_POWER ], [ 7, Moves.NIGHT_SHADE ], [ 14, Moves.CONFUSE_RAY ], @@ -13826,7 +14080,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.MAGEARNA]: [ [ 1, Moves.HELPING_HAND ], [ 1, Moves.GYRO_BALL ], - [ 1, Moves.DISARMING_VOICE ], //Custom + [ 1, Moves.DISARMING_VOICE ], // Custom [ 1, Moves.CRAFTY_SHIELD ], [ 1, Moves.GEAR_UP ], [ 6, Moves.DEFENSE_CURL ], @@ -13867,7 +14121,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 99, Moves.CLOSE_COMBAT ], ], [Species.POIPOLE]: [ - [ RELEARN_MOVE, Moves.DRAGON_PULSE ], //Custom, made relearn + [ RELEARN_MOVE, Moves.DRAGON_PULSE ], // Custom, made relearn [ 1, Moves.GROWL ], [ 1, Moves.ACID ], [ 1, Moves.PECK ], @@ -13986,7 +14240,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.GROOKEY]: [ [ 1, Moves.SCRATCH ], [ 1, Moves.GROWL ], - [ 5, Moves.BRANCH_POKE ], //Custom, moved from 6 to 5 + [ 5, Moves.BRANCH_POKE ], // Custom, moved from 6 to 5 [ 8, Moves.TAUNT ], [ 12, Moves.RAZOR_LEAF ], [ 17, Moves.SCREECH ], @@ -14031,7 +14285,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SCORBUNNY]: [ [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], - [ 5, Moves.EMBER ], //Custom, moved from 6 to 5 + [ 5, Moves.EMBER ], // Custom, moved from 6 to 5 [ 8, Moves.QUICK_ATTACK ], [ 12, Moves.DOUBLE_KICK ], [ 17, Moves.FLAME_CHARGE ], @@ -14073,7 +14327,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SOBBLE]: [ [ 1, Moves.POUND ], [ 1, Moves.GROWL ], - [ 5, Moves.WATER_GUN ], //Custom, moved from 6 to 5 + [ 5, Moves.WATER_GUN ], // Custom, moved from 6 to 5 [ 8, Moves.BIND ], [ 12, Moves.WATER_PULSE ], [ 17, Moves.TEARFUL_LOOK ], @@ -14400,10 +14654,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.APPLIN]: [ [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom ], [Species.FLAPPLE]: [ [ EVOLVE_MOVE, Moves.WING_ATTACK ], + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.GROWTH ], [ 1, Moves.WITHDRAW ], [ 1, Moves.TWISTER ], @@ -14423,6 +14678,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.APPLETUN]: [ [ EVOLVE_MOVE, Moves.HEADBUTT ], + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.GROWTH ], [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], @@ -14443,7 +14699,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SILICOBRA]: [ [ 1, Moves.SAND_ATTACK ], [ 1, Moves.WRAP ], - [ 1, Moves.MUD_SLAP ], //Custom + [ 1, Moves.MUD_SLAP ], // Custom [ 5, Moves.MINIMIZE ], [ 10, Moves.BRUTAL_SWING ], [ 15, Moves.BULLDOZE ], @@ -14458,6 +14714,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SANDACONDA]: [ [ 1, Moves.SAND_ATTACK ], [ 1, Moves.WRAP ], + [ 1, Moves.MUD_SLAP ], // Previous Stage Move, Custom [ 1, Moves.MINIMIZE ], [ 1, Moves.BRUTAL_SWING ], [ 15, Moves.BULLDOZE ], @@ -14605,7 +14862,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.SINISTEA]: [ [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], - [ 1, Moves.ABSORB ], //Custom + [ 1, Moves.ABSORB ], // Custom [ 6, Moves.AROMATIC_MIST ], [ 12, Moves.MEGA_DRAIN ], [ 24, Moves.SUCKER_PUNCH ], @@ -14618,6 +14875,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.POLTEAGEIST]: [ [ EVOLVE_MOVE, Moves.TEATIME ], + [ 1, Moves.ABSORB ], // Previous Stage Move, Custom [ 1, Moves.MEGA_DRAIN ], [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], @@ -14805,6 +15063,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.MR_RIME]: [ [ 1, Moves.POUND ], + [ 1, Moves.BARRIER ], // Previous Stage Move + [ 1, Moves.TICKLE ], // Previous Stage Move [ 1, Moves.MIMIC ], [ 1, Moves.LIGHT_SCREEN ], [ 1, Moves.REFLECT ], @@ -15133,6 +15393,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.DRAGAPULT]: [ [ EVOLVE_MOVE, Moves.DRAGON_DARTS ], + [ RELEARN_MOVE, Moves.DRAGON_PULSE ], // Previous Stage Move [ 1, Moves.BITE ], [ 1, Moves.QUICK_ATTACK ], [ 1, Moves.DRAGON_BREATH ], @@ -15339,6 +15600,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.WYRDEER]: [ [ EVOLVE_MOVE, Moves.PSYSHIELD_BASH ], [ 1, Moves.TACKLE ], + [ 1, Moves.ME_FIRST ], // Previous Stage Move [ 3, Moves.LEER ], [ 7, Moves.ASTONISH ], [ 10, Moves.HYPNOSIS ], @@ -15355,6 +15617,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.KLEAVOR]: [ [ EVOLVE_MOVE, Moves.STONE_AXE ], + [ 1, Moves.WING_ATTACK ], // Previous Stage Move + [ 1, Moves.AIR_SLASH ], // Previous Stage Move [ 1, Moves.LEER ], [ 1, Moves.QUICK_ATTACK ], [ 4, Moves.FURY_CUTTER ], @@ -15364,6 +15628,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 20, Moves.DOUBLE_HIT ], [ 24, Moves.SLASH ], [ 28, Moves.FOCUS_ENERGY ], + [ 30, Moves.STEEL_WING ], // Custom [ 32, Moves.AGILITY ], [ 36, Moves.ROCK_SLIDE ], [ 40, Moves.X_SCISSOR ], @@ -15374,8 +15639,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], [ 1, Moves.LICK ], - [ 1, Moves.FAKE_TEARS ], [ 1, Moves.COVET ], + [ 1, Moves.FLING ], // Previous Stage Move + [ 1, Moves.BABY_DOLL_EYES ], // Previous Stage Move + [ 1, Moves.FAKE_TEARS ], + [ 1, Moves.CHARM ], // Previous Stage Moves [ 8, Moves.FURY_SWIPES ], [ 13, Moves.PAYBACK ], [ 17, Moves.SWEET_SCENT ], @@ -15390,6 +15658,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 64, Moves.HAMMER_ARM ], ], [Species.BASCULEGION]: [ + [ RELEARN_MOVE, Moves.FINAL_GAMBIT ], // Previous Stage Move, White Stripe currently shares moveset with other forms [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], [ 1, Moves.SHADOW_BALL ], @@ -15949,10 +16218,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GARGANACL]: [ [ EVOLVE_MOVE, Moves.HAMMER_ARM ], + [ RELEARN_MOVE, Moves.IRON_DEFENSE ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.HARDEN ], [ 1, Moves.BLOCK ], [ 1, Moves.ROCK_BLAST ], + [ 1, Moves.SMACK_DOWN ], // Previous Stage Move [ 1, Moves.WIDE_GUARD ], [ 5, Moves.ROCK_THROW ], [ 7, Moves.MUD_SHOT ], @@ -16140,6 +16411,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ EVOLVE_MOVE, Moves.DOODLE ], [ 1, Moves.SCRATCH ], [ 1, Moves.LEER ], + [ 1, Moves.BITE ], // Previous Stage Move [ 5, Moves.ACID_SPRAY ], [ 8, Moves.FURY_SWIPES ], [ 11, Moves.SWITCHEROO ], @@ -16294,6 +16566,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.CONFUSION ], [ 1, Moves.DEFENSE_CURL ], + [ 1, Moves.MUD_SHOT ], // Previous Stage Move + [ 1, Moves.DIG ], // Previous Stage Move [ 4, Moves.SAND_ATTACK ], [ 7, Moves.STRUGGLE_BUG ], [ 11, Moves.ROLLOUT ], @@ -16717,6 +16991,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.LEER ], [ 1, Moves.COUNTER ], [ 1, Moves.FOCUS_ENERGY ], + [ 1, Moves.COVET ], // Previous Stage Move [ 1, Moves.FLING ], [ 5, Moves.FURY_SWIPES ], [ 8, Moves.LOW_KICK ], @@ -16734,6 +17009,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.CLODSIRE]: [ [ EVOLVE_MOVE, Moves.AMNESIA ], + [ 1, Moves.TACKLE ], // Previous Stage Move [ 1, Moves.TAIL_WHIP ], [ 1, Moves.POISON_STING ], [ 4, Moves.TOXIC_SPIKES ], @@ -16768,6 +17044,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.DUDUNSPARCE]: [ [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.FLAIL ], + [ 1, Moves.TACKLE ], // Previous Stage Move, Custom [ 4, Moves.MUD_SLAP ], [ 8, Moves.ROLLOUT ], [ 12, Moves.GLARE ], @@ -16864,7 +17141,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.CONFUSE_RAY ], [ 1, Moves.SPITE ], [ 1, Moves.ASTONISH ], - [ 1, Moves.PSYBEAM ], //Custom, moved from 7 to 1 + [ 1, Moves.PSYBEAM ], // Custom, moved from 7 to 1 [ 14, Moves.MEAN_LOOK ], [ 21, Moves.MEMENTO ], [ 28, Moves.WISH ], @@ -16939,7 +17216,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.IRON_BUNDLE]: [ [ RELEARN_MOVE, Moves.ELECTRIC_TERRAIN ], [ 1, Moves.PRESENT ], - [ 1, Moves.WATER_GUN ], //Custom + [ 1, Moves.WATER_GUN ], // Custom [ 7, Moves.POWDER_SNOW ], [ 14, Moves.WHIRLPOOL ], [ 21, Moves.TAKE_DOWN ], @@ -17058,6 +17335,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 18, Moves.FOCUS_ENERGY ], [ 24, Moves.BITE ], [ 29, Moves.ICE_FANG ], + [ 32, Moves.DRAGON_CLAW ], // Previous Stage Move, Frigibax Level [ 40, Moves.TAKE_DOWN ], [ 45, Moves.ICE_BEAM ], [ 50, Moves.CRUNCH ], @@ -17305,6 +17583,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [Species.DIPPLIN]: [ [ EVOLVE_MOVE, Moves.DOUBLE_HIT ], [ RELEARN_MOVE, Moves.DRAGON_CHEER ], // Custom + [ 1, Moves.LEAFAGE ], [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], [ 1, Moves.RECYCLE ], @@ -17324,7 +17603,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STUN_SPORE ], [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], - [ 5, Moves.ABSORB ], //Custom, Moved from Level 6 to 5 + [ 5, Moves.ABSORB ], // Custom, Moved from Level 6 to 5 [ 12, Moves.LIFE_DEW ], [ 18, Moves.FOUL_PLAY ], [ 24, Moves.MEGA_DRAIN ], @@ -17337,6 +17616,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.SINISTCHA]: [ [ EVOLVE_MOVE, Moves.MATCHA_GOTCHA ], + [ RELEARN_MOVE, Moves.GIGA_DRAIN ], // Previous Stage Move [ 1, Moves.STUN_SPORE ], [ 1, Moves.WITHDRAW ], [ 1, Moves.ASTONISH ], @@ -17419,6 +17699,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.ARCHALUDON]: [ [ EVOLVE_MOVE, Moves.ELECTRO_SHOT ], + [ RELEARN_MOVE, Moves.LASER_FOCUS ], // Previous Stage Move [ 1, Moves.LEER ], [ 1, Moves.METAL_CLAW ], [ 6, Moves.ROCK_SMASH ], @@ -17438,6 +17719,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ RELEARN_MOVE, Moves.YAWN ], [ RELEARN_MOVE, Moves.DOUBLE_HIT ], [ RELEARN_MOVE, Moves.INFESTATION ], + [ RELEARN_MOVE, Moves.DRAGON_CHEER ], // Previous Stage Move, Custom + [ 1, Moves.LEAFAGE ], // Previous Stage Move, Custom [ 1, Moves.WITHDRAW ], [ 1, Moves.SWEET_SCENT ], [ 1, Moves.RECYCLE ], @@ -17809,6 +18092,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.DEFENSE_CURL ], [ 1, Moves.CHARGE ], [ 1, Moves.ROCK_POLISH ], + [ 1, Moves.ROLLOUT ], // Previous Stage Move [ 1, Moves.HEAVY_SLAM ], [ 12, Moves.SPARK ], [ 16, Moves.ROCK_THROW ], @@ -18051,6 +18335,8 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.GALAR_MR_MIME]: [ [ 1, Moves.POUND ], + [ 1, Moves.BARRIER ], // Previous Stage Move + [ 1, Moves.TICKLE ], // Previous Stage Move [ 1, Moves.MIMIC ], [ 1, Moves.LIGHT_SCREEN ], [ 1, Moves.REFLECT ], @@ -18411,6 +18697,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], [ 1, Moves.WATER_GUN ], + [ 1, Moves.SOAK ], // Previous Stage Move [ 1, Moves.SLASH ], [ 1, Moves.MEGAHORN ], [ 1, Moves.SUCKER_PUNCH ], @@ -18436,6 +18723,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.STUN_SPORE ], [ 1, Moves.SLEEP_POWDER ], [ 1, Moves.GIGA_DRAIN ], + [ 1, Moves.CHARM ], // Previous Stage Move [ 1, Moves.SYNTHESIS ], [ 1, Moves.SUNNY_DAY ], [ 1, Moves.HELPING_HAND ], @@ -18487,6 +18775,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.HISUI_BRAVIARY]: [ [ EVOLVE_MOVE, Moves.ESPER_WING ], + [ RELEARN_MOVE, Moves.BRAVE_BIRD ], // Previous Stage Move [ 1, Moves.WING_ATTACK ], [ 1, Moves.LEER ], [ 1, Moves.PECK ], @@ -18511,6 +18800,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.ABSORB ], [ 1, Moves.ACID_ARMOR ], [ 1, Moves.DRAGON_BREATH ], + [ 1, Moves.BODY_SLAM ], // Previous Stage Move [ 15, Moves.PROTECT ], [ 20, Moves.FLAIL ], [ 25, Moves.WATER_PULSE ], @@ -18525,6 +18815,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 1, Moves.TACKLE ], [ 1, Moves.WATER_GUN ], [ 1, Moves.ABSORB ], + [ 1, Moves.ACID_ARMOR ], // Previous Stage Move [ 1, Moves.DRAGON_BREATH ], [ 1, Moves.FEINT ], [ 1, Moves.ACID_SPRAY ], @@ -18565,9 +18856,11 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { ], [Species.HISUI_DECIDUEYE]: [ [ EVOLVE_MOVE, Moves.TRIPLE_ARROWS ], + [ RELEARN_MOVE, Moves.NASTY_PLOT ], // Previous Stage Move [ 1, Moves.TACKLE ], [ 1, Moves.GROWL ], [ 1, Moves.U_TURN ], + [ 1, Moves.ASTONISH ], // Previous Stage Move [ 1, Moves.LEAF_STORM ], [ 1, Moves.LEAFAGE ], [ 9, Moves.PECK ], @@ -18633,7 +18926,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { }; export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { - [Species.PIKACHU]: { //Custom + [Species.PIKACHU]: { // Custom 1: [ [ 1, Moves.TAIL_WHIP ], [ 1, Moves.GROWL ], @@ -18648,14 +18941,14 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 8, Moves.DOUBLE_TEAM ], [ 12, Moves.ELECTRO_BALL ], [ 16, Moves.FEINT ], - [ 20, Moves.ZIPPY_ZAP ], //Custom + [ 20, Moves.ZIPPY_ZAP ], // Custom [ 24, Moves.AGILITY ], [ 28, Moves.IRON_TAIL ], [ 32, Moves.DISCHARGE ], - [ 34, Moves.FLOATY_FALL ], //Custom + [ 34, Moves.FLOATY_FALL ], // Custom [ 36, Moves.THUNDERBOLT ], [ 40, Moves.LIGHT_SCREEN ], - [ 42, Moves.SPLISHY_SPLASH ], //Custom + [ 42, Moves.SPLISHY_SPLASH ], // Custom [ 44, Moves.THUNDER ], [ 48, Moves.PIKA_PAPOW ], ], @@ -18816,19 +19109,19 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 8, Moves.DOUBLE_TEAM ], [ 12, Moves.ELECTRO_BALL ], [ 16, Moves.FEINT ], - [ 20, Moves.ZIPPY_ZAP ], //Custom + [ 20, Moves.ZIPPY_ZAP ], // Custom [ 24, Moves.AGILITY ], [ 28, Moves.IRON_TAIL ], [ 32, Moves.DISCHARGE ], - [ 34, Moves.FLOATY_FALL ], //Custom + [ 34, Moves.FLOATY_FALL ], // Custom [ 36, Moves.THUNDERBOLT ], [ 40, Moves.LIGHT_SCREEN ], - [ 42, Moves.SPLISHY_SPLASH ], //Custom + [ 42, Moves.SPLISHY_SPLASH ], // Custom [ 44, Moves.THUNDER ], [ 48, Moves.PIKA_PAPOW ], ], }, - [Species.EEVEE]: { //Custom + [Species.EEVEE]: { // Custom 1: [ [ 1, Moves.TACKLE ], [ 1, Moves.TAIL_WHIP ], @@ -18838,21 +19131,21 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 5, Moves.SAND_ATTACK ], [ 10, Moves.QUICK_ATTACK ], [ 15, Moves.BABY_DOLL_EYES ], - [ 18, Moves.BOUNCY_BUBBLE ], //Custom - [ 18, Moves.SIZZLY_SLIDE ], //Custom - [ 18, Moves.BUZZY_BUZZ ], //Custom + [ 18, Moves.BOUNCY_BUBBLE ], // Custom + [ 18, Moves.SIZZLY_SLIDE ], // Custom + [ 18, Moves.BUZZY_BUZZ ], // Custom [ 20, Moves.SWIFT ], [ 25, Moves.BITE ], [ 30, Moves.COPYCAT ], - [ 33, Moves.BADDY_BAD ], //Custom - [ 33, Moves.GLITZY_GLOW ], //Custom + [ 33, Moves.BADDY_BAD ], // Custom + [ 33, Moves.GLITZY_GLOW ], // Custom [ 35, Moves.BATON_PASS ], - [ 40, Moves.VEEVEE_VOLLEY ], //Custom, replaces Take Down - [ 43, Moves.FREEZY_FROST ], //Custom - [ 43, Moves.SAPPY_SEED ], //Custom + [ 40, Moves.VEEVEE_VOLLEY ], // Custom, replaces Take Down + [ 43, Moves.FREEZY_FROST ], // Custom + [ 43, Moves.SAPPY_SEED ], // Custom [ 45, Moves.CHARM ], [ 50, Moves.DOUBLE_EDGE ], - [ 53, Moves.SPARKLY_SWIRL ], //Custom + [ 53, Moves.SPARKLY_SWIRL ], // Custom [ 55, Moves.LAST_RESORT ], ], 2: [ @@ -18864,27 +19157,27 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 5, Moves.SAND_ATTACK ], [ 10, Moves.QUICK_ATTACK ], [ 15, Moves.BABY_DOLL_EYES ], - [ 18, Moves.BOUNCY_BUBBLE ], //Custom - [ 18, Moves.SIZZLY_SLIDE ], //Custom - [ 18, Moves.BUZZY_BUZZ ], //Custom + [ 18, Moves.BOUNCY_BUBBLE ], // Custom + [ 18, Moves.SIZZLY_SLIDE ], // Custom + [ 18, Moves.BUZZY_BUZZ ], // Custom [ 20, Moves.SWIFT ], [ 25, Moves.BITE ], [ 30, Moves.COPYCAT ], - [ 33, Moves.BADDY_BAD ], //Custom - [ 33, Moves.GLITZY_GLOW ], //Custom + [ 33, Moves.BADDY_BAD ], // Custom + [ 33, Moves.GLITZY_GLOW ], // Custom [ 35, Moves.BATON_PASS ], - [ 40, Moves.VEEVEE_VOLLEY ], //Custom, replaces Take Down - [ 43, Moves.FREEZY_FROST ], //Custom - [ 43, Moves.SAPPY_SEED ], //Custom + [ 40, Moves.VEEVEE_VOLLEY ], // Custom, replaces Take Down + [ 43, Moves.FREEZY_FROST ], // Custom + [ 43, Moves.SAPPY_SEED ], // Custom [ 45, Moves.CHARM ], [ 50, Moves.DOUBLE_EDGE ], - [ 53, Moves.SPARKLY_SWIRL ], //Custom + [ 53, Moves.SPARKLY_SWIRL ], // Custom [ 55, Moves.LAST_RESORT ], ], }, [Species.DEOXYS]: { 1: [ - [ 1, Moves.CONFUSION ], //Custom + [ 1, Moves.CONFUSION ], // Custom [ 1, Moves.WRAP ], [ 1, Moves.LEER ], [ 7, Moves.NIGHT_SHADE ], @@ -18901,7 +19194,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 73, Moves.HYPER_BEAM ], ], 2: [ - [ 1, Moves.CONFUSION ], //Custom + [ 1, Moves.CONFUSION ], // Custom [ 1, Moves.WRAP ], [ 1, Moves.LEER ], [ 7, Moves.NIGHT_SHADE ], @@ -18920,7 +19213,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 73, Moves.MIRROR_COAT ], ], 3: [ - [ 1, Moves.CONFUSION ], //Custom + [ 1, Moves.CONFUSION ], // Custom [ 1, Moves.WRAP ], [ 1, Moves.LEER ], [ 7, Moves.NIGHT_SHADE ], @@ -18940,6 +19233,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [Species.WORMADAM]: { 1: [ [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], + [ 1, Moves.STRUGGLE_BUG ], // Previous Stage Move, Custom [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], [ 1, Moves.SUCKER_PUNCH ], @@ -18960,6 +19254,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { ], 2: [ [ EVOLVE_MOVE, Moves.QUIVER_DANCE ], + [ 1, Moves.STRUGGLE_BUG ], // Previous Stage Move, Custom [ 1, Moves.METAL_BURST ], [ 1, Moves.TACKLE ], [ 1, Moves.PROTECT ], @@ -19064,7 +19359,7 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { }, [Species.SHAYMIN]: { 1: [ - [ 1, Moves.LEAFAGE ], //Custom + [ 1, Moves.LEAFAGE ], // Custom [ 1, Moves.GROWTH ], [ 10, Moves.MAGICAL_LEAF ], [ 19, Moves.LEECH_SEED ], @@ -19166,6 +19461,10 @@ export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { [ 1, Moves.GROWL ], [ 1, Moves.WATER_GUN ], [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.ROUND ], // Previous Stage Move + [ 1, Moves.FLING ], // Previous Stage Move + [ 1, Moves.SMACK_DOWN ], // Previous Stage Move + [ 1, Moves.BOUNCE ], // Previous Stage Move [ 1, Moves.HAZE ], [ 1, Moves.ROLE_PLAY ], [ 1, Moves.NIGHT_SLASH ], diff --git a/src/data/battle-anims.ts b/src/data/battle-anims.ts index 03bf0809fa6f..37900a3ab5ac 100644 --- a/src/data/battle-anims.ts +++ b/src/data/battle-anims.ts @@ -1,6 +1,6 @@ //import { battleAnimRawData } from "./battle-anim-raw-data"; import BattleScene from "../battle-scene"; -import { AttackMove, BeakBlastHeaderAttr, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move"; +import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move"; import Pokemon from "../field/pokemon"; import * as Utils from "../utils"; import { BattlerIndex } from "../battle"; @@ -476,8 +476,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise { } else { const loadedCheckTimer = setInterval(() => { if (moveAnims.get(move) !== null) { - const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0] || allMoves[move].getAttrs(DelayedAttackAttr)[0]; - if (chargeAttr && chargeAnims.get(chargeAttr.chargeAnim) === null) { + const chargeAnimSource = (allMoves[move].isChargingMove()) + ? allMoves[move] + : (allMoves[move].getAttrs(DelayedAttackAttr)[0] + ?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]); + if (chargeAnimSource && chargeAnims.get(chargeAnimSource.chargeAnim) === null) { return; } clearInterval(loadedCheckTimer); @@ -507,11 +510,12 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise { } else { populateMoveAnim(move, ba); } - const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0] - || allMoves[move].getAttrs(DelayedAttackAttr)[0] - || allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]; - if (chargeAttr) { - initMoveChargeAnim(scene, chargeAttr.chargeAnim).then(() => resolve()); + const chargeAnimSource = (allMoves[move].isChargingMove()) + ? allMoves[move] + : (allMoves[move].getAttrs(DelayedAttackAttr)[0] + ?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]); + if (chargeAnimSource) { + initMoveChargeAnim(scene, chargeAnimSource.chargeAnim).then(() => resolve()); } else { resolve(); } @@ -638,11 +642,12 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo return new Promise(resolve => { const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat(); for (const moveId of moveIds) { - const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr)[0] - || allMoves[moveId].getAttrs(DelayedAttackAttr)[0] - || allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]; - if (chargeAttr) { - const moveChargeAnims = chargeAnims.get(chargeAttr.chargeAnim); + const chargeAnimSource = (allMoves[moveId].isChargingMove()) + ? allMoves[moveId] + : (allMoves[moveId].getAttrs(DelayedAttackAttr)[0] + ?? allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]); + if (chargeAnimSource) { + const moveChargeAnims = chargeAnims.get(chargeAnimSource.chargeAnim); moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims![0]); // TODO: is the bang correct? if (Array.isArray(moveChargeAnims)) { moveAnimations.push(moveChargeAnims[1]); diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index c3b7765d062a..d671c56ab26c 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -11,7 +11,6 @@ import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/d import Move, { allMoves, applyMoveAttrs, - ChargeAttr, ConsecutiveUseDoublePowerAttr, HealOnAllyAttr, MoveCategory, @@ -949,10 +948,6 @@ export class EncoreTag extends BattlerTag { return false; } - if (allMoves[repeatableMove.move].hasAttr(ChargeAttr) && repeatableMove.result === MoveResult.OTHER) { - return false; - } - this.moveId = repeatableMove.move; return true; @@ -2591,7 +2586,7 @@ export class TormentTag extends MoveRestrictionBattlerTag { // This checks for locking / momentum moves like Rollout and Hydro Cannon + if the user is under the influence of BattlerTagType.FRENZY // Because Uproar's unique behavior is not implemented, it does not check for Uproar. Torment has been marked as partial in moves.ts const moveObj = allMoves[lastMove.move]; - const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY) || moveObj.hasAttr(ChargeAttr); + const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY); const validLastMoveResult = (lastMove.result === MoveResult.SUCCESS) || (lastMove.result === MoveResult.MISS); if (lastMove.move === move && validLastMoveResult && lastMove.move !== Moves.STRUGGLE && !isUnaffected) { return true; diff --git a/src/data/move.ts b/src/data/move.ts index bb23bb778c14..f17d673f5c66 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -289,10 +289,9 @@ export default class Move implements Localizable { } /** - * Getter function that returns if the move targets itself or an ally + * Getter function that returns if the move targets the user or its ally * @returns boolean */ - isAllyTarget(): boolean { switch (this.moveTarget) { case MoveTarget.USER: @@ -306,6 +305,10 @@ export default class Move implements Localizable { return false; } + isChargingMove(): this is ChargingMove { + return false; + } + /** * Checks if the move is immune to certain types. * Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster. @@ -893,6 +896,85 @@ export class SelfStatusMove extends Move { } } +type SubMove = new (...args: any[]) => Move; + +function ChargeMove(Base: TBase) { + return class extends Base { + /** The animation to play during the move's charging phase */ + public readonly chargeAnim: ChargeAnim = ChargeAnim[`${Moves[this.id]}_CHARGING`]; + /** The message to show during the move's charging phase */ + private _chargeText: string; + + /** Move attributes that apply during the move's charging phase */ + public chargeAttrs: MoveAttr[] = []; + + override isChargingMove(): this is ChargingMove { + return true; + } + + /** + * Sets the text to be displayed during this move's charging phase. + * References to the user Pokemon should be written as "{USER}", and + * references to the target Pokemon should be written as "{TARGET}". + * @param chargeText the text to set + * @returns this {@linkcode Move} (for chaining API purposes) + */ + chargeText(chargeText: string): this { + this._chargeText = chargeText; + return this; + } + + /** + * Queues the charge text to display to the player + * @param user the {@linkcode Pokemon} using this move + * @param target the {@linkcode Pokemon} targeted by this move (optional) + */ + showChargeText(user: Pokemon, target?: Pokemon): void { + user.scene.queueMessage(this._chargeText + .replace("{USER}", getPokemonNameWithAffix(user)) + .replace("{TARGET}", getPokemonNameWithAffix(target)) + ); + } + + /** + * Gets all charge attributes of the given attribute type. + * @param attrType any attribute that extends {@linkcode MoveAttr} + * @returns Array of attributes that match `attrType`, or an empty array if + * no matches are found. + */ + getChargeAttrs(attrType: Constructor): T[] { + return this.chargeAttrs.filter((attr): attr is T => attr instanceof attrType); + } + + /** + * Checks if this move has an attribute of the given type. + * @param attrType any attribute that extends {@linkcode MoveAttr} + * @returns `true` if a matching attribute is found; `false` otherwise + */ + hasChargeAttr(attrType: Constructor): boolean { + return this.chargeAttrs.some((attr) => attr instanceof attrType); + } + + /** + * Adds an attribute to this move to be applied during the move's charging phase + * @param ChargeAttrType the type of {@linkcode MoveAttr} being added + * @param args the parameters to construct the given {@linkcode MoveAttr} with + * @returns this {@linkcode Move} (for chaining API purposes) + */ + chargeAttr>(ChargeAttrType: T, ...args: ConstructorParameters): this { + const chargeAttr = new ChargeAttrType(...args); + this.chargeAttrs.push(chargeAttr); + + return this; + } + }; +} + +export class ChargingAttackMove extends ChargeMove(AttackMove) {} +export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove) {} + +export type ChargingMove = ChargingAttackMove | ChargingSelfStatusMove; + /** * Base class defining all {@linkcode Move} Attributes * @abstract @@ -2050,15 +2132,15 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr { export class StatusEffectAttr extends MoveEffectAttr { public effect: StatusEffect; - public cureTurn: integer | null; - public overrideStatus: boolean; + public turnsRemaining?: number; + public overrideStatus: boolean = false; - constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { + constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) { super(selfTarget, MoveEffectTrigger.HIT); this.effect = effect; - this.cureTurn = cureTurn!; // TODO: is this bang correct? - this.overrideStatus = !!overrideStatus; + this.turnsRemaining = turnsRemaining; + this.overrideStatus = overrideStatus; } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { @@ -2085,7 +2167,7 @@ export class StatusEffectAttr extends MoveEffectAttr { return false; } if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) - && pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { + && pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) { applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); return true; } @@ -2102,8 +2184,8 @@ export class StatusEffectAttr extends MoveEffectAttr { export class MultiStatusEffectAttr extends StatusEffectAttr { public effects: StatusEffect[]; - constructor(effects: StatusEffect[], selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { - super(effects[0], selfTarget, cureTurn, overrideStatus); + constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) { + super(effects[0], selfTarget, turnsRemaining, overrideStatus); this.effects = effects; } @@ -2574,116 +2656,68 @@ export class OneHitKOAttr extends MoveAttr { } } -export class OverrideMoveEffectAttr extends MoveAttr { - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise { - //const overridden = args[0] as Utils.BooleanHolder; - //const virtual = arg[1] as boolean; - return true; - } -} - -export class ChargeAttr extends OverrideMoveEffectAttr { - public chargeAnim: ChargeAnim; - private chargeText: string; - private tagType: BattlerTagType | null; - private chargeEffect: boolean; - public followUpPriority: integer | null; - - constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType | null, chargeEffect: boolean = false) { - super(); - - this.chargeAnim = chargeAnim; - this.chargeText = chargeText; - this.tagType = tagType!; // TODO: is this bang correct? - this.chargeEffect = chargeEffect; - } +/** + * Attribute that allows charge moves to resolve in 1 turn under a given condition. + * Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`. + * @extends MoveAttr + */ +export class InstantChargeAttr extends MoveAttr { + /** The condition in which the move with this attribute instantly charges */ + protected readonly condition: UserMoveConditionFunc; - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { - return new Promise(resolve => { - const lastMove = user.getLastXMoves().find(() => true); - if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && lastMove.turn !== user.scene.currentBattle.turn)) { - (args[0] as Utils.BooleanHolder).value = true; - new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, false, () => { - user.scene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user))); - if (this.tagType) { - user.addTag(this.tagType, 1, move.id, user.id); - } - if (this.chargeEffect) { - applyMoveAttrs(MoveEffectAttr, user, target, move); - } - user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER }); - user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true }); - user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id); - resolve(true); - }); - } else { - user.lapseTag(BattlerTagType.CHARGING); - resolve(false); - } - }); + constructor(condition: UserMoveConditionFunc) { + super(true); + this.condition = condition; } - usedChargeEffect(user: Pokemon, target: Pokemon | null, move: Move): boolean { - if (!this.chargeEffect) { + /** + * Flags the move with this attribute as instantly charged if this attribute's condition is met. + * @param user the {@linkcode Pokemon} using the move + * @param target n/a + * @param move the {@linkcode Move} associated with this attribute + * @param args + * - `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} for the "instant charge" flag + * @returns `true` if the instant charge condition is met; `false` otherwise. + */ + override apply(user: Pokemon, target: Pokemon | null, move: Move, args: any[]): boolean { + const instantCharge = args[0]; + if (!(instantCharge instanceof Utils.BooleanHolder)) { return false; } - // Account for move history being populated when this function is called - const lastMoves = user.getLastXMoves(2); - return lastMoves.length === 2 && lastMoves[1].move === move.id && lastMoves[1].result === MoveResult.OTHER; + + if (this.condition(user, move)) { + instantCharge.value = true; + return true; + } + return false; } } -export class SunlightChargeAttr extends ChargeAttr { - constructor(chargeAnim: ChargeAnim, chargeText: string) { - super(chargeAnim, chargeText); - } +/** + * Attribute that allows charge moves to resolve in 1 turn while specific {@linkcode WeatherType | Weather} + * is active. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`. + * @extends InstantChargeAttr + */ +export class WeatherInstantChargeAttr extends InstantChargeAttr { + constructor(weatherTypes: WeatherType[]) { + super((user, move) => { + const currentWeather = user.scene.arena.weather; - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { - return new Promise(resolve => { - const weatherType = user.scene.arena.weather?.weatherType; - if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN)) { - resolve(false); + if (Utils.isNullOrUndefined(currentWeather?.weatherType)) { + return false; } else { - super.apply(user, target, move, args).then(result => resolve(result)); + return !currentWeather?.isEffectSuppressed(user.scene) + && weatherTypes.includes(currentWeather?.weatherType); } }); } } -export class ElectroShotChargeAttr extends ChargeAttr { - private statIncreaseApplied: boolean; - constructor() { - super(ChargeAnim.ELECTRO_SHOT_CHARGING, i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }), null, true); - // Add a flag because ChargeAttr skills use themselves twice instead of once over one-to-two turns - this.statIncreaseApplied = false; - } - - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { - return new Promise(resolve => { - const weatherType = user.scene.arena.weather?.weatherType; - if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.RAIN || weatherType === WeatherType.HEAVY_RAIN)) { - // Apply the SPATK increase every call when used in the rain - const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true); - statChangeAttr.apply(user, target, move, args); - // After the SPATK is raised, execute the move resolution e.g. deal damage - resolve(false); - } else { - if (!this.statIncreaseApplied) { - // Apply the SPATK increase only if it hasn't been applied before e.g. on the first turn charge up animation - const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true); - statChangeAttr.apply(user, target, move, args); - // Set the flag to true so that on the following turn it doesn't raise SPATK a second time - this.statIncreaseApplied = true; - } - super.apply(user, target, move, args).then(result => { - if (!result) { - // On the second turn, reset the statIncreaseApplied flag without applying the SPATK increase - this.statIncreaseApplied = false; - } - resolve(result); - }); - } - }); +export class OverrideMoveEffectAttr extends MoveAttr { + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise { + //const overridden = args[0] as Utils.BooleanHolder; + //const virtual = arg[1] as boolean; + return true; } } @@ -4878,6 +4912,37 @@ export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move) return true; }; +/** + * Attribute that grants {@link https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn | semi-invulnerability} to the user during + * the associated move's charging phase. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`. + * @extends MoveEffectAttr + */ +export class SemiInvulnerableAttr extends MoveEffectAttr { + /** The type of {@linkcode SemiInvulnerableTag} to grant to the user */ + public tagType: BattlerTagType; + + constructor(tagType: BattlerTagType) { + super(true); + this.tagType = tagType; + } + + /** + * Grants a {@linkcode SemiInvulnerableTag} to the associated move's user. + * @param user the {@linkcode Pokemon} using the move + * @param target n/a + * @param move the {@linkcode Move} being used + * @param args n/a + * @returns `true` if semi-invulnerability was successfully granted; `false` otherwise. + */ + override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean { + if (!super.apply(user, target, move, args)) { + return false; + } + + return user.addTag(this.tagType, 1, move.id, user.id); + } +} + export class AddBattlerTagAttr extends MoveEffectAttr { public tagType: BattlerTagType; public turnCountMin: integer; @@ -6138,7 +6203,7 @@ const lastMoveCopiableCondition: MoveConditionFunc = (user, target, move) => { return false; } - if (allMoves[copiableMove].hasAttr(ChargeAttr)) { + if (allMoves[copiableMove].isChargingMove()) { return false; } @@ -6286,7 +6351,7 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => { return false; } - if (allMoves[copiableMove.move].hasAttr(ChargeAttr) && copiableMove.result === MoveResult.OTHER) { + if (allMoves[copiableMove.move].isChargingMove() && copiableMove.result === MoveResult.OTHER) { return false; } @@ -6579,43 +6644,50 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr { } export class TransformAttr extends MoveEffectAttr { - apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { - return new Promise(resolve => { - if (!super.apply(user, target, move, args) || target.battleData.illusion.active || user.battleData.illusion.active) { - user.scene.queueMessage(i18next.t("battle:attackFailed")); - return resolve(false); - } + async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { + if (!super.apply(user, target, move, args) || target.battleData.illusion.active || user.battleData.illusion.active) { + user.scene.queueMessage(i18next.t("battle:attackFailed")); + return false; + } - user.summonData.speciesForm = target.getSpeciesForm(); - user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); - user.summonData.ability = target.getAbility().id; - user.summonData.gender = target.getGender(); - user.summonData.fusionGender = target.getFusionGender(); + const promises: Promise[] = []; + user.summonData.speciesForm = target.getSpeciesForm(); + user.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); + user.summonData.ability = target.getAbility().id; + user.summonData.gender = target.getGender(); + user.summonData.fusionGender = target.getFusionGender(); - // Power Trick's effect will not preserved after using Transform - user.removeTag(BattlerTagType.POWER_TRICK); + // Power Trick's effect will not preserved after using Transform + user.removeTag(BattlerTagType.POWER_TRICK); - // Copy all stats (except HP) - for (const s of EFFECTIVE_STATS) { - user.setStat(s, target.getStat(s, false), false); - } + // Copy all stats (except HP) + for (const s of EFFECTIVE_STATS) { + user.setStat(s, target.getStat(s, false), false); + } - // Copy all stat stages - for (const s of BATTLE_STATS) { - user.setStatStage(s, target.getStatStage(s)); - } + // Copy all stat stages + for (const s of BATTLE_STATS) { + user.setStatStage(s, target.getStatStage(s)); + } - user.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId!, m?.ppUsed, m?.ppUp)); // TODO: is this bang correct? - user.summonData.types = target.getTypes(); + user.summonData.moveset = target.getMoveset().map(m => { + const pp = m?.getMove().pp ?? 0; + // if PP value is less than 5, do nothing. If greater, we need to reduce the value to 5 using a negative ppUp value. + const ppUp = pp <= 5 ? 0 : (5 - pp) / Math.max(Math.floor(pp / 5), 1); + return new PokemonMove(m?.moveId!, 0, ppUp); + }); + user.summonData.types = target.getTypes(); + promises.push(user.updateInfo()); - user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); + user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) })); - user.loadAssets(false).then(() => { - user.playAnim(); - user.updateInfo(); - resolve(true); - }); - }); + promises.push(user.loadAssets(false).then(() => { + user.playAnim(); + user.updateInfo(); + })); + + await Promise.all(promises); + return true; } } @@ -6987,6 +7059,20 @@ function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null }); } +function applyMoveChargeAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, args: any[]): Promise { + return new Promise(resolve => { + const chargeAttrPromises: Promise[] = []; + const chargeMoveAttrs = move.chargeAttrs.filter(a => attrFilter(a)); + for (const attr of chargeMoveAttrs) { + const result = attr.apply(user, target, move, args); + if (result instanceof Promise) { + chargeAttrPromises.push(result); + } + } + Promise.allSettled(chargeAttrPromises).then(() => resolve()); + }); +} + export function applyMoveAttrs(attrType: Constructor, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise { return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args); } @@ -6995,6 +7081,10 @@ export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon return applyMoveAttrsInternal(attrFilter, user, target, move, args); } +export function applyMoveChargeAttrs(attrType: Constructor, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, ...args: any[]): Promise { + return applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args); +} + export class MoveCondition { protected func: MoveConditionFunc; @@ -7239,8 +7329,8 @@ export function initMoves() { new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1) .attr(OneHitKOAttr) .attr(OneHitKOAccuracyAttr), - new AttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1) - .attr(ChargeAttr, ChargeAnim.RAZOR_WIND_CHARGING, i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1) + .chargeText(i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" })) .attr(HighCritAttr) .windMove() .ignoresVirtual() @@ -7260,8 +7350,9 @@ export function initMoves() { .hidesTarget() .windMove() .partial(), // Should force random switches - new AttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1) - .attr(ChargeAttr, ChargeAnim.FLY_CHARGING, i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }), BattlerTagType.FLYING) + new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1) + .chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING) .condition(failOnGravityCondition) .ignoresVirtual(), new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1) @@ -7410,8 +7501,9 @@ export function initMoves() { .makesContact(false) .slicingMove() .target(MoveTarget.ALL_NEAR_ENEMIES), - new AttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1) - .attr(SunlightChargeAttr, ChargeAnim.SOLAR_BEAM_CHARGING, i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1) + .chargeText(i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" })) + .chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]) .attr(AntiSunlightPowerDecreaseAttr) .ignoresVirtual(), new StatusMove(Moves.POISON_POWDER, Type.POISON, 75, 35, -1, 0, 1) @@ -7460,8 +7552,9 @@ export function initMoves() { .attr(OneHitKOAccuracyAttr) .attr(HitsTagAttr, BattlerTagType.UNDERGROUND) .makesContact(false), - new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) - .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" }), BattlerTagType.UNDERGROUND) + new ChargingAttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1) + .chargeText(i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERGROUND) .ignoresVirtual(), new StatusMove(Moves.TOXIC, Type.POISON, 90, 10, -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.TOXIC) @@ -7557,9 +7650,9 @@ export function initMoves() { .attr(TrapAttr, BattlerTagType.CLAMP), new AttackMove(Moves.SWIFT, Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 1) .target(MoveTarget.ALL_NEAR_ENEMIES), - new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1) - .attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" }), null, true) - .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true) + new ChargingAttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1) + .chargeText(i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" })) + .chargeAttr(StatStageChangeAttr, [ Stat.DEF ], 1, true) .ignoresVirtual(), new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1) .attr(MultiHitAttr) @@ -7596,8 +7689,8 @@ export function initMoves() { .triageMove(), new StatusMove(Moves.LOVELY_KISS, Type.NORMAL, 75, 10, -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.SLEEP), - new AttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1) - .attr(ChargeAttr, ChargeAnim.SKY_ATTACK_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1) + .chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) .attr(HighCritAttr) .attr(FlinchAttr) .makesContact(false) @@ -8062,9 +8155,10 @@ export function initMoves() { new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3) .makesContact(false) .attr(SecretPowerAttr), - new AttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3) - .attr(ChargeAttr, ChargeAnim.DIVE_CHARGING, i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" }), BattlerTagType.UNDERWATER, true) - .attr(GulpMissileTagAttr) + new ChargingAttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3) + .chargeText(i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERWATER) + .chargeAttr(GulpMissileTagAttr) .ignoresVirtual(), new AttackMove(Moves.ARM_THRUST, Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, 0, 3) .attr(MultiHitAttr), @@ -8197,8 +8291,9 @@ export function initMoves() { .attr(RechargeAttr), new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true), - new AttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3) - .attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" }), BattlerTagType.FLYING) + new ChargingAttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3) + .chargeText(i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING) .attr(StatusEffectAttr, StatusEffect.PARALYSIS) .condition(failOnGravityCondition) .ignoresVirtual(), @@ -8553,8 +8648,9 @@ export function initMoves() { new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .windMove(), - new AttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4) - .attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN) + new ChargingAttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4) + .chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN) .ignoresProtect() .ignoresVirtual(), new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5) @@ -8677,12 +8773,13 @@ export function initMoves() { .attr( MovePowerMultiplierAttr, (user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE) ? 2 : 1), - new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) - .partial() // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/ - .attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" }), BattlerTagType.FLYING) // TODO: Add 2nd turn message + new ChargingAttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) + .chargeText(i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING) .condition(failOnGravityCondition) .condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE)) - .ignoresVirtual(), + .ignoresVirtual() + .partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/ new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5) .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), @@ -8832,12 +8929,12 @@ export function initMoves() { new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5) .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .danceMove(), - new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5) - .attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5) + .chargeText(i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" })) .attr(StatusEffectAttr, StatusEffect.PARALYSIS) .makesContact(false), - new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5) - .attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5) + .chargeText(i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" })) .attr(StatusEffectAttr, StatusEffect.BURN) .ignoresVirtual(), new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5) @@ -8879,8 +8976,9 @@ export function initMoves() { .target(MoveTarget.ENEMY_SIDE), new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) .attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ), - new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) - .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN) + new ChargingAttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) + .chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" })) + .chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN) .ignoresProtect() .ignoresVirtual(), new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6) @@ -8990,8 +9088,8 @@ export function initMoves() { .ignoresSubstitute() .powderMove() .unimplemented(), - new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6) - .attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" })) + new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6) + .chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" })) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .ignoresVirtual(), new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6) @@ -9200,8 +9298,9 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.ATK ], -1) .condition((user, target, move) => target.getStatStage(Stat.ATK) > -6) .triageMove(), - new AttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7) - .attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) + new ChargingAttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7) + .chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" })) + .chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]) .attr(AntiSunlightPowerDecreaseAttr) .slicingMove(), new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7) @@ -9627,9 +9726,9 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true) .attr(MultiHitAttr) .makesContact(false), - new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8) - .attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" }), null, true) - .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) + new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8) + .chargeText(i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" })) + .chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .ignoresVirtual(), new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8) .attr(ShellSideArmCategoryAttr) @@ -10081,8 +10180,10 @@ export function initMoves() { .attr(IvyCudgelTypeAttr) .attr(HighCritAttr) .makesContact(false), - new AttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9) - .attr(ElectroShotChargeAttr) + new ChargingAttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9) + .chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" })) + .chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) + .chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ]) .ignoresVirtual(), new AttackMove(Moves.TERA_STARSTORM, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) .attr(TeraMoveCategoryAttr) diff --git a/src/data/mystery-encounters/encounters/dark-deal-encounter.ts b/src/data/mystery-encounters/encounters/dark-deal-encounter.ts index 7f199b5487c7..2c13086ccb8f 100644 --- a/src/data/mystery-encounters/encounters/dark-deal-encounter.ts +++ b/src/data/mystery-encounters/encounters/dark-deal-encounter.ts @@ -172,7 +172,8 @@ export const DarkDealEncounter: MysteryEncounter = isBoss: true, modifierConfigs: bossModifiers.map(m => { return { - modifier: m + modifier: m, + stackCount: m.getStackCount(), }; }) }; diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 947ac9399893..96d1eb430fba 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -2580,11 +2580,11 @@ export function initSpecies() { new PokemonSpecies(Species.VAROOM, 9, false, false, false, "Single-Cyl Pokémon", Type.STEEL, Type.POISON, 1, 35, Abilities.OVERCOAT, Abilities.NONE, Abilities.SLOW_START, 300, 45, 70, 63, 30, 45, 47, 190, 50, 60, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.REVAVROOM, 9, false, false, false, "Multi-Cyl Pokémon", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, GrowthRate.MEDIUM_FAST, 50, false, false, new PokemonForm("Normal", "", Type.STEEL, Type.POISON, 1.8, 120, Abilities.OVERCOAT, Abilities.NONE, Abilities.FILTER, 500, 80, 119, 90, 54, 67, 90, 75, 50, 175, false, null, true), - new PokemonForm("Segin Starmobile", "segin-starmobile", Type.STEEL, Type.DARK, 1.8, 240, Abilities.INTIMIDATE, Abilities.NONE, Abilities.INTIMIDATE, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), - new PokemonForm("Schedar Starmobile", "schedar-starmobile", Type.STEEL, Type.FIRE, 1.8, 240, Abilities.SPEED_BOOST, Abilities.NONE, Abilities.SPEED_BOOST, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), - new PokemonForm("Navi Starmobile", "navi-starmobile", Type.STEEL, Type.POISON, 1.8, 240, Abilities.TOXIC_DEBRIS, Abilities.NONE, Abilities.TOXIC_DEBRIS, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), - new PokemonForm("Ruchbah Starmobile", "ruchbah-starmobile", Type.STEEL, Type.FAIRY, 1.8, 240, Abilities.MISTY_SURGE, Abilities.NONE, Abilities.MISTY_SURGE, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), - new PokemonForm("Caph Starmobile", "caph-starmobile", Type.STEEL, Type.FIGHTING, 1.8, 240, Abilities.STAMINA, Abilities.NONE, Abilities.STAMINA, 600, 120, 129, 100, 59, 77, 115, 75, 50, 175), + new PokemonForm("Segin Starmobile", "segin-starmobile", Type.STEEL, Type.DARK, 1.8, 240, Abilities.INTIMIDATE, Abilities.NONE, Abilities.INTIMIDATE, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175), + new PokemonForm("Schedar Starmobile", "schedar-starmobile", Type.STEEL, Type.FIRE, 1.8, 240, Abilities.SPEED_BOOST, Abilities.NONE, Abilities.SPEED_BOOST, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175), + new PokemonForm("Navi Starmobile", "navi-starmobile", Type.STEEL, Type.POISON, 1.8, 240, Abilities.TOXIC_DEBRIS, Abilities.NONE, Abilities.TOXIC_DEBRIS, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175), + new PokemonForm("Ruchbah Starmobile", "ruchbah-starmobile", Type.STEEL, Type.FAIRY, 1.8, 240, Abilities.MISTY_SURGE, Abilities.NONE, Abilities.MISTY_SURGE, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175), + new PokemonForm("Caph Starmobile", "caph-starmobile", Type.STEEL, Type.FIGHTING, 1.8, 240, Abilities.STAMINA, Abilities.NONE, Abilities.STAMINA, 600, 110, 129, 100, 77, 79, 105, 75, 50, 175), ), new PokemonSpecies(Species.CYCLIZAR, 9, false, false, false, "Mount Pokémon", Type.DRAGON, Type.NORMAL, 1.6, 63, Abilities.SHED_SKIN, Abilities.NONE, Abilities.REGENERATOR, 501, 70, 95, 65, 85, 65, 121, 190, 50, 175, GrowthRate.MEDIUM_SLOW, 50, false), new PokemonSpecies(Species.ORTHWORM, 9, false, false, false, "Earthworm Pokémon", Type.STEEL, null, 2.5, 310, Abilities.EARTH_EATER, Abilities.NONE, Abilities.SAND_VEIL, 480, 70, 85, 145, 60, 55, 65, 25, 50, 240, GrowthRate.SLOW, 50, false), diff --git a/src/data/status-effect.ts b/src/data/status-effect.ts index 4319985f43ad..56e754ac407e 100644 --- a/src/data/status-effect.ts +++ b/src/data/status-effect.ts @@ -1,4 +1,4 @@ -import * as Utils from "../utils"; +import { randIntRange } from "#app/utils"; import { StatusEffect } from "#enums/status-effect"; import i18next, { ParseKeys } from "i18next"; @@ -6,17 +6,21 @@ export { StatusEffect }; export class Status { public effect: StatusEffect; - public turnCount: integer; - public cureTurn: integer | null; + /** Toxic damage is `1/16 max HP * toxicTurnCount` */ + public toxicTurnCount: number = 0; + public sleepTurnsRemaining?: number; - constructor(effect: StatusEffect, turnCount: integer = 0, cureTurn?: integer) { + constructor(effect: StatusEffect, toxicTurnCount: number = 0, sleepTurnsRemaining?: number) { this.effect = effect; - this.turnCount = turnCount === undefined ? 0 : turnCount; - this.cureTurn = cureTurn!; // TODO: is this bang correct? + this.toxicTurnCount = toxicTurnCount; + this.sleepTurnsRemaining = sleepTurnsRemaining; } incrementTurn(): void { - this.turnCount++; + this.toxicTurnCount++; + if (this.sleepTurnsRemaining) { + this.sleepTurnsRemaining--; + } } isPostTurn(): boolean { @@ -107,7 +111,7 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect): * Returns a random non-volatile StatusEffect */ export function generateRandomStatusEffect(): StatusEffect { - return Utils.randIntRange(1, 6); + return randIntRange(1, 6); } /** @@ -123,7 +127,7 @@ export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB return statusEffectA; } - return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB; + return randIntRange(0, 2) ? statusEffectA : statusEffectB; } /** @@ -140,7 +144,7 @@ export function getRandomStatus(statusA: Status | null, statusB: Status | null): } - return Utils.randIntRange(0, 2) ? statusA : statusB; + return randIntRange(0, 2) ? statusA : statusB; } /** diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 0819da466aca..340a52cc4e75 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { variantData } from "#app/data/variant"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info"; -import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move"; +import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move"; import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { starterPassiveAbilities } from "#app/data/balance/passives"; @@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/ import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags"; import { WeatherType } from "#app/data/weather"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; -import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability"; +import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability"; import PokemonData from "#app/system/pokemon-data"; import { BattlerIndex } from "#app/battle"; import { Mode } from "#app/ui/ui"; @@ -2314,7 +2314,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { // Trainers get a weight bump to stat buffing moves movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1) ]); // Trainers get a weight decrease to multiturn moves - movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]); + movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]); } // Weight towards higher power moves, by reducing the power of moves below the highest power. @@ -3623,7 +3623,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return true; } - trySetStatus(effect: StatusEffect | undefined, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, cureTurn: integer | null = 0, sourceText: string | null = null): boolean { + trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean { if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) { return false; } @@ -3637,15 +3637,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } if (asPhase) { - this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon)); + this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon)); return true; } - let statusCureTurn: Utils.IntegerHolder; + let sleepTurnsRemaining: Utils.NumberHolder; if (effect === StatusEffect.SLEEP) { - statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4)); - applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn); + sleepTurnsRemaining = new Utils.NumberHolder(this.randSeedIntRange(2, 4)); this.setFrameRate(4); @@ -3665,9 +3664,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } - statusCureTurn = statusCureTurn!; // tell TS compiler it's defined + sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call - this.status = new Status(effect, 0, statusCureTurn?.value); + this.status = new Status(effect, 0, sleepTurnsRemaining?.value); if (effect !== StatusEffect.FAINT) { this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true); @@ -4197,7 +4196,7 @@ export class PlayerPokemon extends Pokemon { super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); if (Overrides.STATUS_OVERRIDE) { - this.status = new Status(Overrides.STATUS_OVERRIDE); + this.status = new Status(Overrides.STATUS_OVERRIDE, 0, 4); } if (Overrides.SHINY_OVERRIDE) { @@ -4677,7 +4676,7 @@ export class EnemyPokemon extends Pokemon { } if (Overrides.OPP_STATUS_OVERRIDE) { - this.status = new Status(Overrides.OPP_STATUS_OVERRIDE); + this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4); } if (Overrides.OPP_GENDER_OVERRIDE) { @@ -4686,9 +4685,11 @@ export class EnemyPokemon extends Pokemon { const speciesId = this.species.speciesId; - if (speciesId in Overrides.OPP_FORM_OVERRIDES + if ( + speciesId in Overrides.OPP_FORM_OVERRIDES && Overrides.OPP_FORM_OVERRIDES[speciesId] - && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) { + && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]] + ) { this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0; } diff --git a/src/overrides.ts b/src/overrides.ts index e1bfbd240f0e..6760db79205d 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -75,6 +75,8 @@ class DefaultOverrides { readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = []; /** Set to `true` to show all tutorials */ readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false; + /** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */ + readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null; // ---------------- // PLAYER OVERRIDES diff --git a/src/phases/command-phase.ts b/src/phases/command-phase.ts index e6f2eb69ff32..6d4d46c51c9f 100644 --- a/src/phases/command-phase.ts +++ b/src/phases/command-phase.ts @@ -30,6 +30,15 @@ export class CommandPhase extends FieldPhase { start() { super.start(); + const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND]; + if (commandUiHandler) { + if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) { + commandUiHandler.setCursor(Command.FIGHT); + } else { + commandUiHandler.setCursor(commandUiHandler.getCursor()); + } + } + if (this.fieldIndex) { // If we somehow are attempting to check the right pokemon but there's only one pokemon out // Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching diff --git a/src/phases/move-charge-phase.ts b/src/phases/move-charge-phase.ts new file mode 100644 index 000000000000..d1dc340b81bc --- /dev/null +++ b/src/phases/move-charge-phase.ts @@ -0,0 +1,84 @@ +import BattleScene from "#app/battle-scene"; +import { BattlerIndex } from "#app/battle"; +import { MoveChargeAnim } from "#app/data/battle-anims"; +import { applyMoveChargeAttrs, MoveEffectAttr, InstantChargeAttr } from "#app/data/move"; +import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon"; +import { BooleanHolder } from "#app/utils"; +import { MovePhase } from "#app/phases/move-phase"; +import { PokemonPhase } from "#app/phases/pokemon-phase"; +import { BattlerTagType } from "#enums/battler-tag-type"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; + +/** + * Phase for the "charging turn" of two-turn moves (e.g. Dig). + * @extends {@linkcode PokemonPhase} + */ +export class MoveChargePhase extends PokemonPhase { + /** The move instance that this phase applies */ + public move: PokemonMove; + /** The field index targeted by the move (Charging moves assume single target) */ + public targetIndex: BattlerIndex; + + constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) { + super(scene, battlerIndex); + this.move = move; + this.targetIndex = targetIndex; + } + + public override start() { + super.start(); + + const user = this.getUserPokemon(); + const target = this.getTargetPokemon(); + const move = this.move.getMove(); + + // If the target is somehow not defined, or the move is somehow not a ChargingMove, + // immediately end this phase. + if (!target || !(move.isChargingMove())) { + console.warn("Invalid parameters for MoveChargePhase"); + return super.end(); + } + + new MoveChargeAnim(move.chargeAnim, move.id, user).play(this.scene, false, () => { + move.showChargeText(user, target); + + applyMoveChargeAttrs(MoveEffectAttr, user, target, move).then(() => { + user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id); + this.end(); + }); + }); + } + + /** Checks the move's instant charge conditions, then ends this phase. */ + public override end() { + const user = this.getUserPokemon(); + const move = this.move.getMove(); + + if (move.isChargingMove()) { + const instantCharge = new BooleanHolder(false); + + applyMoveChargeAttrs(InstantChargeAttr, user, null, move, instantCharge); + + if (instantCharge.value) { + // this MoveEndPhase will be duplicated by the queued MovePhase if not removed + this.scene.tryRemovePhase((phase) => phase instanceof MoveEndPhase && phase.getPokemon() === user); + // queue a new MovePhase for this move's attack phase + this.scene.unshiftPhase(new MovePhase(this.scene, user, [ this.targetIndex ], this.move, false)); + } else { + user.getMoveQueue().push({ move: move.id, targets: [ this.targetIndex ]}); + } + + // Add this move's charging phase to the user's move history + user.pushMoveHistory({ move: this.move.moveId, targets: [ this.targetIndex ], result: MoveResult.OTHER }); + } + super.end(); + } + + public getUserPokemon(): Pokemon { + return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex]; + } + + public getTargetPokemon(): Pokemon | undefined { + return this.scene.getField(true).find((p) => this.targetIndex === p.getBattlerIndex()); + } +} diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index 8d1a255d2682..2b898f7d66ba 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag"; import { MoveAnim } from "#app/data/battle-anims"; import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags"; -import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move"; +import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move"; import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { Moves } from "#app/enums/moves"; @@ -24,10 +24,10 @@ export class MoveEffectPhase extends PokemonPhase { super(scene, battlerIndex); this.move = move; /** - * In double battles, if the right Pokemon selects a spread move and the left Pokemon dies - * with no party members available to switch in, then the right Pokemon takes the index - * of the left Pokemon and gets hit unless this is checked. - */ + * In double battles, if the right Pokemon selects a spread move and the left Pokemon dies + * with no party members available to switch in, then the right Pokemon takes the index + * of the left Pokemon and gets hit unless this is checked. + */ if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) { const i = targets.indexOf(battlerIndex); targets.splice(i, i + 1); @@ -49,9 +49,9 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Does an effect from this move override other effects on this turn? - * e.g. Charging moves (Fly, etc.) on their first turn of use. - */ + * Does an effect from this move override other effects on this turn? + * e.g. Charging moves (Fly, etc.) on their first turn of use. + */ const overridden = new Utils.BooleanHolder(false); /** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */ const move = this.move.getMove(); @@ -66,10 +66,10 @@ export class MoveEffectPhase extends PokemonPhase { user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); /** - * If this phase is for the first hit of the invoked move, - * resolve the move's total hit count. This block combines the - * effects of the move itself, Parental Bond, and Multi-Lens to do so. - */ + * If this phase is for the first hit of the invoked move, + * resolve the move's total hit count. This block combines the + * effects of the move itself, Parental Bond, and Multi-Lens to do so. + */ if (user.turnData.hitsLeft === -1) { const hitCount = new Utils.IntegerHolder(1); // Assume single target for multi hit @@ -86,16 +86,16 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Log to be entered into the user's move history once the move result is resolved. - * Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully - * used in the sense of "Does it have an effect on the user?". - */ + * Log to be entered into the user's move history once the move result is resolved. + * Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully + * used in the sense of "Does it have an effect on the user?". + */ const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual }; /** - * Stores results of hit checks of the invoked move against all targets, organized by battler index. - * @see {@linkcode hitCheck} - */ + * Stores results of hit checks of the invoked move against all targets, organized by battler index. + * @see {@linkcode hitCheck} + */ const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ])); const hasActiveTargets = targets.some(t => t.isActive(true)); @@ -104,11 +104,10 @@ export class MoveEffectPhase extends PokemonPhase { && !targets[0].getTag(SemiInvulnerableTag); /** - * If no targets are left for the move to hit (FAIL), or the invoked move is single-target - * (and not random target) and failed the hit check against its target (MISS), log the move - * as FAILed or MISSed (depending on the conditions above) and end this phase. - */ - + * If no targets are left for the move to hit (FAIL), or the invoked move is single-target + * (and not random target) and failed the hit check against its target (MISS), log the move + * as FAILed or MISSed (depending on the conditions above) and end this phase. + */ if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) { this.stopMultiHit(); if (hasActiveTargets) { @@ -154,9 +153,9 @@ export class MoveEffectPhase extends PokemonPhase { && !target.getTag(SemiInvulnerableTag); /** - * If the move missed a target, stop all future hits against that target - * and move on to the next target (if there is one). - */ + * If the move missed a target, stop all future hits against that target + * and move on to the next target (if there is one). + */ if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) { this.stopMultiHit(target); this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) })); @@ -177,23 +176,23 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Since all fail/miss checks have applied, the move is considered successfully applied. - * It's worth noting that if the move has no effect or is protected against, this assignment - * is overwritten and the move is logged as a FAIL. - */ + * Since all fail/miss checks have applied, the move is considered successfully applied. + * It's worth noting that if the move has no effect or is protected against, this assignment + * is overwritten and the move is logged as a FAIL. + */ moveHistoryEntry.result = MoveResult.SUCCESS; /** - * Stores the result of applying the invoked move to the target. - * If the target is protected, the result is always `NO_EFFECT`. - * Otherwise, the hit result is based on type effectiveness, immunities, - * and other factors that may negate the attack or status application. - * - * Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated - * (for attack moves) and the target's HP is updated. However, this isn't - * made visible to the user until the resulting {@linkcode DamagePhase} - * is invoked. - */ + * Stores the result of applying the invoked move to the target. + * If the target is protected, the result is always `NO_EFFECT`. + * Otherwise, the hit result is based on type effectiveness, immunities, + * and other factors that may negate the attack or status application. + * + * Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated + * (for attack moves) and the target's HP is updated. However, this isn't + * made visible to the user until the resulting {@linkcode DamagePhase} + * is invoked. + */ const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT; /** Does {@linkcode hitResult} indicate that damage was dealt to the target? */ @@ -211,9 +210,9 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * If the move has no effect on the target (i.e. the target is protected or immune), - * change the logged move result to FAIL. - */ + * If the move has no effect on the target (i.e. the target is protected or immune), + * change the logged move result to FAIL. + */ if (hitResult === HitResult.NO_EFFECT) { moveHistoryEntry.result = MoveResult.FAIL; } @@ -222,43 +221,41 @@ export class MoveEffectPhase extends PokemonPhase { const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()); /** - * If the user can change forms by using the invoked move, - * it only changes forms after the move's last hit - * (see Relic Song's interaction with Parental Bond when used by Meloetta). - */ + * If the user can change forms by using the invoked move, + * it only changes forms after the move's last hit + * (see Relic Song's interaction with Parental Bond when used by Meloetta). + */ if (lastHit) { this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger); } /** - * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. - * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger - * type requires different conditions to be met with respect to the move's hit result. - */ + * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. + * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger + * type requires different conditions to be met with respect to the move's hit result. + */ applyAttrs.push(new Promise(resolve => { // Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move) applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT, user, target, move).then(() => { // All other effects require the move to not have failed or have been cancelled to trigger if (hitResult !== HitResult.FAIL) { - /** Are the move's effects tied to the first turn of a charge move? */ - const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move)); /** - * If the invoked move's effects are meant to trigger during the move's "charge turn," - * ignore all effects after this point. - * Otherwise, apply all self-targeted POST_APPLY effects. - */ - Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY - && attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => { + * If the invoked move's effects are meant to trigger during the move's "charge turn," + * ignore all effects after this point. + * Otherwise, apply all self-targeted POST_APPLY effects. + */ + applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY + && attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => { // All effects past this point require the move to have hit the target if (hitResult !== HitResult.NO_EFFECT) { // Apply all non-self-targeted POST_APPLY effects applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY && !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => { /** - * If the move hit, and the target doesn't have Shield Dust, - * apply the chance to flinch the target gained from King's Rock - */ + * If the move hit, and the target doesn't have Shield Dust, + * apply the chance to flinch the target gained from King's Rock + */ if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) { const flinched = new Utils.BooleanHolder(false); user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); @@ -267,7 +264,7 @@ export class MoveEffectPhase extends PokemonPhase { } } // If the move was not protected against, apply all HIT effects - Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT + Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => { // Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them) return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => { @@ -286,9 +283,9 @@ export class MoveEffectPhase extends PokemonPhase { // Apply the user's post-attack ability effects applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => { /** - * If the invoked move is an attack, apply the user's chance to - * steal an item from the target granted by Grip Claw - */ + * If the invoked move is an attack, apply the user's chance to + * steal an item from the target granted by Grip Claw + */ if (this.move.getMove() instanceof AttackMove) { this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target); } @@ -343,12 +340,12 @@ export class MoveEffectPhase extends PokemonPhase { end() { const user = this.getUserPokemon(); /** - * If this phase isn't for the invoked move's last strike, - * unshift another MoveEffectPhase for the next strike. - * Otherwise, queue a message indicating the number of times the move has struck - * (if the move has struck more than once), then apply the heal from Shell Bell - * to the user. - */ + * If this phase isn't for the invoked move's last strike, + * unshift another MoveEffectPhase for the next strike. + * Otherwise, queue a message indicating the number of times the move has struck + * (if the move has struck more than once), then apply the heal from Shell Bell + * to the user. + */ if (user) { if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) { this.scene.unshiftPhase(this.getNewHitPhase()); @@ -447,9 +444,9 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Removes the given {@linkcode Pokemon} from this phase's target list - * @param target {@linkcode Pokemon} the Pokemon to be removed - */ + * Removes the given {@linkcode Pokemon} from this phase's target list + * @param target {@linkcode Pokemon} the Pokemon to be removed + */ removeTarget(target: Pokemon): void { const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex()); if (targetIndex !== -1) { @@ -458,19 +455,19 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Prevents subsequent strikes of this phase's invoked move from occurring - * @param target {@linkcode Pokemon} if defined, only stop subsequent - * strikes against this Pokemon - */ + * Prevents subsequent strikes of this phase's invoked move from occurring + * @param target {@linkcode Pokemon} if defined, only stop subsequent + * strikes against this Pokemon + */ stopMultiHit(target?: Pokemon): void { /** If given a specific target, remove the target from subsequent strikes */ if (target) { this.removeTarget(target); } /** - * If no target specified, or the specified target was the last of this move's - * targets, completely cancel all subsequent strikes. - */ + * If no target specified, or the specified target was the last of this move's + * targets, completely cancel all subsequent strikes. + */ if (!target || this.targets.length === 0 ) { this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here? this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here? diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index 0af619186366..a516fd8593dd 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -1,16 +1,17 @@ import { BattlerIndex } from "#app/battle"; import BattleScene from "#app/battle-scene"; -import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability"; +import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability"; import { CommonAnim } from "#app/data/battle-anims"; import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags"; -import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move"; +import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move"; import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms"; import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect"; import { Type } from "#app/data/type"; import { getTerrainBlockMessage } from "#app/data/weather"; import { MoveUsedEvent } from "#app/events/battle-scene"; -import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon"; +import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; +import Overrides from "#app/overrides"; import { BattlePhase } from "#app/phases/battle-phase"; import { CommonAnimPhase } from "#app/phases/common-anim-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -22,6 +23,7 @@ import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { StatusEffect } from "#enums/status-effect"; import i18next from "i18next"; +import { MoveChargePhase } from "#app/phases/move-charge-phase"; export class MovePhase extends BattlePhase { protected _pokemon: Pokemon; @@ -134,6 +136,8 @@ export class MovePhase extends BattlePhase { if (this.cancelled || this.failed) { this.handlePreMoveFailures(); + } else if (this.move.getMove().isChargingMove() && !this.pokemon.getTag(BattlerTagType.CHARGING)) { + this.chargeMove(); } else { this.useMove(); } @@ -168,25 +172,31 @@ export class MovePhase extends BattlePhase { switch (this.pokemon.status.effect) { case StatusEffect.PARALYSIS: - if (!this.pokemon.randSeedInt(4)) { - activated = true; - this.cancelled = true; - } + activated = (!this.pokemon.randSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) && Overrides.STATUS_ACTIVATION_OVERRIDE !== false; break; case StatusEffect.SLEEP: applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); - healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; + const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0); + applyAbAttrs(ReduceStatusEffectDurationAbAttr, this.pokemon, null, false, this.pokemon.status.effect, turnsRemaining); + this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value; + healed = this.pokemon.status.sleepTurnsRemaining <= 0; activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); - this.cancelled = activated; break; case StatusEffect.FREEZE: - healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5); + healed = + !!this.move.getMove().findAttr((attr) => + attr instanceof HealStatusEffectAttr + && attr.selfTarget + && attr.isOfEffect(StatusEffect.FREEZE)) + || (!this.pokemon.randSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) + || Overrides.STATUS_ACTIVATION_OVERRIDE === false; + activated = !healed; - this.cancelled = activated; break; } if (activated) { + this.cancel(); this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon))); this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1))); } else if (healed) { @@ -219,12 +229,15 @@ export class MovePhase extends BattlePhase { this.showMoveText(); - // TODO: Clean up implementation of two-turn moves. if (moveQueue.length > 0) { // Using .shift here clears out two turn moves once they've been used this.ignorePp = moveQueue.shift()?.ignorePP ?? false; } + if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) { + this.pokemon.lapseTag(BattlerTagType.CHARGING); + } + // "commit" to using the move, deducting PP. if (!this.ignorePp) { const ppUsed = 1 + this.getPpIncreaseFromPressure(targets); @@ -288,6 +301,9 @@ export class MovePhase extends BattlePhase { } this.showFailedText(failedText); + + // Remove the user from its semi-invulnerable state (if applicable) + this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); } // Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`). @@ -299,6 +315,35 @@ export class MovePhase extends BattlePhase { } } + /** Queues a {@linkcode MoveChargePhase} for this phase's invoked move. */ + protected chargeMove() { + const move = this.move.getMove(); + const targets = this.getActiveTargetPokemon(); + + if (move.applyConditions(this.pokemon, targets[0], move)) { + // Protean and Libero apply on the charging turn of charge moves + applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove()); + + this.showMoveText(); + this.scene.unshiftPhase(new MoveChargePhase(this.scene, this.pokemon.getBattlerIndex(), this.targets[0], this.move)); + } else { + this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual }); + + let failedText: string | undefined; + const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false)); + + if (failureMessage) { + failedText = failureMessage; + } + + this.showMoveText(); + this.showFailedText(failedText); + + // Remove the user from its semi-invulnerable state (if applicable) + this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); + } + } + /** * Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`, * then ends the phase. @@ -412,8 +457,6 @@ export class MovePhase extends BattlePhase { * - Lapses `AFTER_MOVE` tags: * - This handles the effects of {@link Moves.SUBSTITUTE Substitute} * - Removes the second turn of charge moves - * - * TODO: handle charge moves more gracefully */ protected handlePreMoveFailures(): void { if (this.cancelled || this.failed) { @@ -445,18 +488,7 @@ export class MovePhase extends BattlePhase { return; } - if (this.move.getMove().hasAttr(ChargeAttr)) { - const lastMove = this.pokemon.getLastXMoves() as TurnMove[]; - if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) { - this.scene.queueMessage(i18next.t("battle:useMove", { - pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), - moveName: this.move.getName() - }), 500); - return; - } - } - - if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED)) { + if (this.pokemon.getTag(BattlerTagType.RECHARGING) || this.pokemon.getTag(BattlerTagType.INTERRUPTED)) { return; } diff --git a/src/phases/obtain-status-effect-phase.ts b/src/phases/obtain-status-effect-phase.ts index c396fa7ba59e..01384b932cbc 100644 --- a/src/phases/obtain-status-effect-phase.ts +++ b/src/phases/obtain-status-effect-phase.ts @@ -8,26 +8,26 @@ import { getPokemonNameWithAffix } from "#app/messages"; import { PokemonPhase } from "./pokemon-phase"; export class ObtainStatusEffectPhase extends PokemonPhase { - private statusEffect?: StatusEffect | undefined; - private cureTurn?: integer | null; + private statusEffect?: StatusEffect; + private turnsRemaining?: number; private sourceText?: string | null; private sourcePokemon?: Pokemon | null; - constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string | null, sourcePokemon?: Pokemon | null) { + constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, turnsRemaining?: number, sourceText?: string | null, sourcePokemon?: Pokemon | null) { super(scene, battlerIndex); this.statusEffect = statusEffect; - this.cureTurn = cureTurn; + this.turnsRemaining = turnsRemaining; this.sourceText = sourceText; - this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect + this.sourcePokemon = sourcePokemon; } start() { const pokemon = this.getPokemon(); if (pokemon && !pokemon.status) { if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { - if (this.cureTurn) { - pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct? + if (this.turnsRemaining) { + pokemon.status!.sleepTurnsRemaining = this.turnsRemaining; } pokemon.updateInfo(true); new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => { diff --git a/src/phases/post-summon-phase.ts b/src/phases/post-summon-phase.ts index 617bb8b1cfeb..3db98d9926cb 100644 --- a/src/phases/post-summon-phase.ts +++ b/src/phases/post-summon-phase.ts @@ -18,7 +18,7 @@ export class PostSummonPhase extends PokemonPhase { const pokemon = this.getPokemon(); if (pokemon.status?.effect === StatusEffect.TOXIC) { - pokemon.status.turnCount = 0; + pokemon.status.toxicTurnCount = 0; } this.scene.arena.applyTags(ArenaTrapTag, false, pokemon); diff --git a/src/phases/post-turn-status-effect-phase.ts b/src/phases/post-turn-status-effect-phase.ts index 06681b733f0c..2efd992a2b5b 100644 --- a/src/phases/post-turn-status-effect-phase.ts +++ b/src/phases/post-turn-status-effect-phase.ts @@ -30,7 +30,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase { damage.value = Math.max(pokemon.getMaxHp() >> 3, 1); break; case StatusEffect.TOXIC: - damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1); + damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1); break; case StatusEffect.BURN: damage.value = Math.max(pokemon.getMaxHp() >> 4, 1); diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts index 5d10553b2aa9..b9400368313d 100644 --- a/src/phases/switch-summon-phase.ts +++ b/src/phases/switch-summon-phase.ts @@ -65,8 +65,9 @@ export class SwitchSummonPhase extends SummonPhase { const pokemon = this.getPokemon(); + (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id)); + if (this.switchType === SwitchType.SWITCH) { - (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id)); const substitute = pokemon.getTag(SubstituteTag); if (substitute) { this.scene.tweens.add({ diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts index cddc5798872f..e681c995b260 100644 --- a/src/system/pokemon-data.ts +++ b/src/system/pokemon-data.ts @@ -137,7 +137,7 @@ export default class PokemonData { this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp)); if (!forHistory) { this.status = source.status - ? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn) + ? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining) : null; } diff --git a/src/test/abilities/early_bird.test.ts b/src/test/abilities/early_bird.test.ts new file mode 100644 index 000000000000..a69290fa1e42 --- /dev/null +++ b/src/test/abilities/early_bird.test.ts @@ -0,0 +1,93 @@ +import { Status } from "#app/data/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Abilities - Early Bird", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ]) + .ability(Abilities.EARLY_BIRD) + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("reduces Rest's sleep time to 1 turn", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.BELLY_DRUM); + await game.toNextTurn(); + game.move.select(Moves.REST); + await game.toNextTurn(); + + expect(player.status?.effect).toBe(StatusEffect.SLEEP); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBe(StatusEffect.SLEEP); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBeUndefined(); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + + it("reduces 3-turn sleep to 1 turn", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const player = game.scene.getPlayerPokemon()!; + player.status = new Status(StatusEffect.SLEEP, 0, 4); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBe(StatusEffect.SLEEP); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBeUndefined(); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + + it("reduces 1-turn sleep to 0 turns", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const player = game.scene.getPlayerPokemon()!; + player.status = new Status(StatusEffect.SLEEP, 0, 2); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBeUndefined(); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); +}); diff --git a/src/test/abilities/imposter.test.ts b/src/test/abilities/imposter.test.ts index b7b8e0c5ccab..7aaac5ca8c45 100644 --- a/src/test/abilities/imposter.test.ts +++ b/src/test/abilities/imposter.test.ts @@ -36,9 +36,7 @@ describe("Abilities - Imposter", () => { }); it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { - await game.startBattle([ - Species.DITTO - ]); + await game.classicMode.startBattle([ Species.DITTO ]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); @@ -78,9 +76,7 @@ describe("Abilities - Imposter", () => { it("should copy in-battle overridden stats", async () => { game.override.enemyMoveset([ Moves.POWER_SPLIT ]); - await game.startBattle([ - Species.DITTO - ]); + await game.classicMode.startBattle([ Species.DITTO ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -97,4 +93,18 @@ describe("Abilities - Imposter", () => { expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); }); + + it("should set each move's pp to a maximum of 5", async () => { + game.override.enemyMoveset([ Moves.SWORDS_DANCE, Moves.GROWL, Moves.SKETCH, Moves.RECOVER ]); + + await game.classicMode.startBattle([ Species.DITTO ]); + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.TACKLE); + await game.phaseInterceptor.to(TurnEndPhase); + + player.getMoveset().forEach(move => { + expect(move!.getMovePp()).toBeLessThanOrEqual(5); + }); + }); }); diff --git a/src/test/abilities/magic_guard.test.ts b/src/test/abilities/magic_guard.test.ts index 614f983e76ed..8075eac66f26 100644 --- a/src/test/abilities/magic_guard.test.ts +++ b/src/test/abilities/magic_guard.test.ts @@ -150,7 +150,7 @@ describe("Abilities - Magic Guard", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; - const toxicStartCounter = enemyPokemon.status!.turnCount; + const toxicStartCounter = enemyPokemon.status!.toxicTurnCount; //should be 0 await game.phaseInterceptor.to(TurnEndPhase); @@ -162,7 +162,7 @@ describe("Abilities - Magic Guard", () => { * - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5 */ expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); - expect(enemyPokemon.status!.turnCount).toBeGreaterThan(toxicStartCounter); + expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter); expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5); } ); diff --git a/src/test/abilities/volt_absorb.test.ts b/src/test/abilities/volt_absorb.test.ts index ec82b00ec5ac..4fee7653b990 100644 --- a/src/test/abilities/volt_absorb.test.ts +++ b/src/test/abilities/volt_absorb.test.ts @@ -52,6 +52,7 @@ describe("Abilities - Volt Absorb", () => { expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); + it("should activate regardless of accuracy checks", async () => { game.override.moveset(Moves.THUNDERBOLT); game.override.enemyMoveset(Moves.SPLASH); @@ -71,6 +72,7 @@ describe("Abilities - Volt Absorb", () => { await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); + it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { game.override.moveset(Moves.THUNDERBOLT); game.override.enemyMoveset(Moves.DIVE); @@ -84,9 +86,7 @@ describe("Abilities - Volt Absorb", () => { game.move.select(Moves.THUNDERBOLT); enemyPokemon.hp = enemyPokemon.hp - 1; await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); - await game.phaseInterceptor.to("MoveEffectPhase"); - await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); diff --git a/src/test/arena/arena_gravity.test.ts b/src/test/arena/arena_gravity.test.ts index b69828965718..13e9c23a35c1 100644 --- a/src/test/arena/arena_gravity.test.ts +++ b/src/test/arena/arena_gravity.test.ts @@ -1,8 +1,8 @@ +import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; -import { Abilities } from "#app/enums/abilities"; -import { ArenaTagType } from "#app/enums/arena-tag-type"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Abilities } from "#enums/abilities"; +import { ArenaTagType } from "#enums/arena-tag-type"; +import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; @@ -31,7 +31,8 @@ describe("Arena - Gravity", () => { .ability(Abilities.UNNERVE) .enemyAbility(Abilities.BALL_FETCH) .enemySpecies(Species.SHUCKLE) - .enemyMoveset(Moves.SPLASH); + .enemyMoveset(Moves.SPLASH) + .enemyLevel(5); }); // Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) @@ -42,102 +43,121 @@ describe("Arena - Gravity", () => { vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn - await game.startBattle([ Species.PIKACHU ]); + await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.GRAVITY); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use non-OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.TACKLE); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); - expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67); + expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(100 * 1.67); }); it("OHKO move accuracy is not affected", async () => { - game.override.startingLevel(5); - game.override.enemyLevel(5); - /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ const moveToCheck = allMoves[Moves.FISSURE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn - await game.startBattle([ Species.PIKACHU ]); + await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.GRAVITY); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.FISSURE); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); - expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30); + expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(30); }); describe("Against flying types", () => { it("can be hit by ground-type moves now", async () => { game.override - .startingLevel(5) - .enemyLevel(5) .enemySpecies(Species.PIDGEOT) .moveset([ Moves.GRAVITY, Moves.EARTHQUAKE ]); - await game.startBattle([ Species.PIKACHU ]); + await game.classicMode.startBattle([ Species.PIKACHU ]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Try earthquake on 1st turn (fails!); game.move.select(Moves.EARTHQUAKE); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0); + expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(0); // Setup Gravity on 2nd turn await game.toNextTurn(); game.move.select(Moves.GRAVITY); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use ground move on 3rd turn await game.toNextTurn(); game.move.select(Moves.EARTHQUAKE); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1); + expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(1); }); it("keeps super-effective moves super-effective after using gravity", async () => { game.override - .startingLevel(5) - .enemyLevel(5) .enemySpecies(Species.PIDGEOT) .moveset([ Moves.GRAVITY, Moves.THUNDERBOLT ]); - await game.startBattle([ Species.PIKACHU ]); + await game.classicMode.startBattle([ Species.PIKACHU ]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Setup Gravity on 1st turn game.move.select(Moves.GRAVITY); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use electric move on 2nd turn await game.toNextTurn(); game.move.select(Moves.THUNDERBOLT); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2); + expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(2); }); }); + + it("cancels Fly if its user is semi-invulnerable", async () => { + game.override + .enemySpecies(Species.SNORLAX) + .enemyMoveset(Moves.FLY) + .moveset([ Moves.GRAVITY, Moves.SPLASH ]); + + await game.classicMode.startBattle([ Species.CHARIZARD ]); + + const charizard = game.scene.getPlayerPokemon()!; + const snorlax = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SPLASH); + + await game.toNextTurn(); + expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined(); + + game.move.select(Moves.GRAVITY); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + await game.phaseInterceptor.to("MoveEffectPhase"); + expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined(); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(charizard.hp).toBe(charizard.getMaxHp()); + }); }); diff --git a/src/test/data/status-effect.test.ts b/src/test/data/status-effect.test.ts index bca3bd21c70b..1b1a97fc51f0 100644 --- a/src/test/data/status-effect.test.ts +++ b/src/test/data/status-effect.test.ts @@ -1,4 +1,5 @@ import { + Status, StatusEffect, getStatusEffectActivationText, getStatusEffectDescriptor, @@ -6,14 +7,19 @@ import { getStatusEffectObtainText, getStatusEffectOverlapText, } from "#app/data/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; import { mockI18next } from "#test/utils/testUtils"; import i18next from "i18next"; -import { afterEach, beforeAll, describe, expect, it, vi } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; const pokemonName = "PKM"; const sourceText = "SOURCE"; -describe("status-effect", () => { +describe("Status Effect Messages", () => { beforeAll(() => { i18next.init(); }); @@ -299,3 +305,99 @@ describe("status-effect", () => { vi.resetAllMocks(); }); }); + +describe("Status Effects", () => { + describe("Paralysis", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.override + .enemySpecies(Species.MAGIKARP) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.BALL_FETCH) + .moveset([ Moves.QUICK_ATTACK ]) + .ability(Abilities.BALL_FETCH) + .statusEffect(StatusEffect.PARALYSIS); + }); + + it("causes the pokemon's move to fail when activated", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + game.move.select(Moves.QUICK_ATTACK); + await game.move.forceStatusActivation(true); + await game.toNextTurn(); + + expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(true); + expect(game.scene.getPlayerPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + }); + }); + + describe("Sleep", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.SPLASH ]) + .ability(Abilities.BALL_FETCH) + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should last the appropriate number of turns", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const player = game.scene.getPlayerPokemon()!; + player.status = new Status(StatusEffect.SLEEP, 0, 4); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status.effect).toBe(StatusEffect.SLEEP); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status.effect).toBe(StatusEffect.SLEEP); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status.effect).toBe(StatusEffect.SLEEP); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(player.status?.effect).toBeUndefined(); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + }); +}); diff --git a/src/test/items/toxic_orb.test.ts b/src/test/items/toxic_orb.test.ts index 63c7b6245f55..583e302126cd 100644 --- a/src/test/items/toxic_orb.test.ts +++ b/src/test/items/toxic_orb.test.ts @@ -7,8 +7,6 @@ import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; -const TIMEOUT = 20 * 1000; - describe("Items - Toxic orb", () => { let phaserGame: Phaser.Game; let game: GameManager; @@ -27,10 +25,10 @@ describe("Items - Toxic orb", () => { game = new GameManager(phaserGame); game.override .battleType("single") - .enemySpecies(Species.RATTATA) + .enemySpecies(Species.MAGIKARP) .ability(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH) - .moveset([ Moves.SPLASH ]) + .moveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH) .startingHeldItems([{ name: "TOXIC_ORB", @@ -39,22 +37,19 @@ describe("Items - Toxic orb", () => { vi.spyOn(i18next, "t"); }); - it("badly poisons the holder", async () => { - await game.classicMode.startBattle([ Species.MIGHTYENA ]); + it("should badly poison the holder", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); - const player = game.scene.getPlayerField()[0]; + const player = game.scene.getPlayerPokemon()!; + expect(player.getHeldItems()[0].type.id).toBe("TOXIC_ORB"); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); - // Toxic orb should trigger here - await game.phaseInterceptor.run("MessagePhase"); + await game.phaseInterceptor.to("MessagePhase"); expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything()); - await game.toNextTurn(); - expect(player.status?.effect).toBe(StatusEffect.TOXIC); - // Damage should not have ticked yet. - expect(player.status?.turnCount).toBe(0); - }, TIMEOUT); + expect(player.status?.toxicTurnCount).toBe(0); + }); }); diff --git a/src/test/moves/baton_pass.test.ts b/src/test/moves/baton_pass.test.ts index 5e6e4be21ba6..9d4a9358715f 100644 --- a/src/test/moves/baton_pass.test.ts +++ b/src/test/moves/baton_pass.test.ts @@ -34,7 +34,7 @@ describe("Moves - Baton Pass", () => { .disableCrits(); }); - it("transfers all stat stages when player uses it", async() => { + it("transfers all stat stages when player uses it", async () => { // arrange await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]); @@ -91,7 +91,7 @@ describe("Moves - Baton Pass", () => { ]); }, 20000); - it("doesn't transfer effects that aren't transferrable", async() => { + it("doesn't transfer effects that aren't transferrable", async () => { game.override.enemyMoveset([ Moves.SALT_CURE ]); await game.classicMode.startBattle([ Species.PIKACHU, Species.FEEBAS ]); @@ -106,4 +106,28 @@ describe("Moves - Baton Pass", () => { expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined(); }, 20000); + + it("doesn't allow binding effects from the user to persist", async () => { + game.override.moveset([ Moves.FIRE_SPIN, Moves.BATON_PASS ]); + + await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FIRE_SPIN); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.move.forceHit(); + + await game.toNextTurn(); + + expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined(); + + game.move.select(Moves.BATON_PASS); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined(); + }); }); diff --git a/src/test/moves/dig.test.ts b/src/test/moves/dig.test.ts new file mode 100644 index 000000000000..4c6b5d3b75d3 --- /dev/null +++ b/src/test/moves/dig.test.ts @@ -0,0 +1,114 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { Abilities } from "#enums/abilities"; +import { BattlerTagType } from "#enums/battler-tag-type"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { StatusEffect } from "#enums/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest"; +import GameManager from "#test/utils/gameManager"; + +describe("Moves - Dig", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.DIG) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.TACKLE); + }); + + it("should make the user semi-invulnerable, then attack over 2 turns", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIG); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined(); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + + const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG); + expect(playerDig?.ppUsed).toBe(1); + }); + + it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { + game.override.enemyAbility(Abilities.NO_GUARD); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIG); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + + it("should not expend PP when the attack phase is cancelled", async () => { + game.override + .enemyAbility(Abilities.NO_GUARD) + .enemyMoveset(Moves.SPORE); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.DIG); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); + expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); + + const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG); + expect(playerDig?.ppUsed).toBe(0); + }); + + it("should cause the user to take double damage from Earthquake", async () => { + await game.classicMode.startBattle([ Species.DONDOZO ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage; + + game.move.select(Moves.DIG); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + + await game.phaseInterceptor.to("MoveEffectPhase"); + + const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage; + // these hopefully get avoid rounding errors :shrug: + expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg); + expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1)); + }); +}); diff --git a/src/test/moves/dive.test.ts b/src/test/moves/dive.test.ts new file mode 100644 index 000000000000..b60416d7740b --- /dev/null +++ b/src/test/moves/dive.test.ts @@ -0,0 +1,137 @@ +import { BattlerTagType } from "#enums/battler-tag-type"; +import { StatusEffect } from "#enums/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; +import { WeatherType } from "#enums/weather-type"; + +describe("Moves - Dive", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.DIVE) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.TACKLE); + }); + + it("should make the user semi-invulnerable, then attack over 2 turns", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeDefined(); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + + const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); + expect(playerDive?.ppUsed).toBe(1); + }); + + it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { + game.override.enemyAbility(Abilities.NO_GUARD); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + + it("should not expend PP when the attack phase is cancelled", async () => { + game.override + .enemyAbility(Abilities.NO_GUARD) + .enemyMoveset(Moves.SPORE); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); + expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); + + const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); + expect(playerDive?.ppUsed).toBe(0); + }); + + it("should trigger on-contact post-defend ability effects", async () => { + game.override + .enemyAbility(Abilities.ROUGH_SKIN) + .enemyMoveset(Moves.SPLASH); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); + expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN); + }); + + it("should cancel attack after Harsh Sunlight is set", async () => { + game.override.enemyMoveset(Moves.SPLASH); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.DIVE); + + await game.phaseInterceptor.to("TurnEndPhase"); + await game.phaseInterceptor.to("TurnStartPhase", false); + game.scene.arena.trySetWeather(WeatherType.HARSH_SUN, false); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined(); + + const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE); + expect(playerDive?.ppUsed).toBe(1); + }); +}); diff --git a/src/test/moves/electro_shot.test.ts b/src/test/moves/electro_shot.test.ts new file mode 100644 index 000000000000..1373b4941eb7 --- /dev/null +++ b/src/test/moves/electro_shot.test.ts @@ -0,0 +1,104 @@ +import { BattlerTagType } from "#enums/battler-tag-type"; +import { Stat } from "#enums/stat"; +import { WeatherType } from "#enums/weather-type"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; + +describe("Moves - Electro Shot", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.ELECTRO_SHOT) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.ELECTRO_SHOT); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined(); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT); + expect(playerElectroShot?.ppUsed).toBe(1); + }); + + it.each([ + { weatherType: WeatherType.RAIN, name: "Rain" }, + { weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" } + ])("should fully resolve in one turn if $name is active", async ({ weatherType }) => { + game.override.weather(weatherType); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.ELECTRO_SHOT); + + await game.phaseInterceptor.to("MoveEffectPhase", false); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT); + expect(playerElectroShot?.ppUsed).toBe(1); + }); + + it("should only increase Sp. Atk once with Multi-Lens", async () => { + game.override + .weather(WeatherType.RAIN) + .startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.ELECTRO_SHOT); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.turnData.hitCount).toBe(2); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + }); +}); diff --git a/src/test/moves/fly.test.ts b/src/test/moves/fly.test.ts new file mode 100644 index 000000000000..6ae758fe3dc6 --- /dev/null +++ b/src/test/moves/fly.test.ts @@ -0,0 +1,122 @@ +import { BattlerTagType } from "#enums/battler-tag-type"; +import { StatusEffect } from "#enums/status-effect"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; + +describe("Moves - Fly", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.FLY) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.TACKLE); + + vi.spyOn(allMoves[Moves.FLY], "accuracy", "get").mockReturnValue(100); + }); + + it("should make the user semi-invulnerable, then attack over 2 turns", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FLY); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeDefined(); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.FLY); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + + const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY); + expect(playerFly?.ppUsed).toBe(1); + }); + + it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { + game.override.enemyAbility(Abilities.NO_GUARD); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FLY); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); + expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + }); + + it("should not expend PP when the attack phase is cancelled", async () => { + game.override + .enemyAbility(Abilities.NO_GUARD) + .enemyMoveset(Moves.SPORE); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.FLY); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined(); + expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); + + const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY); + expect(playerFly?.ppUsed).toBe(0); + }); + + it("should be cancelled when another Pokemon uses Gravity", async () => { + game.override.enemyMoveset([ Moves.SPLASH, Moves.GRAVITY ]); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FLY); + + await game.forceEnemyMove(Moves.SPLASH); + + await game.toNextTurn(); + await game.forceEnemyMove(Moves.GRAVITY); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + + const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY); + expect(playerFly?.ppUsed).toBe(0); + }); +}); diff --git a/src/test/moves/geomancy.test.ts b/src/test/moves/geomancy.test.ts new file mode 100644 index 000000000000..6e2f40b91447 --- /dev/null +++ b/src/test/moves/geomancy.test.ts @@ -0,0 +1,78 @@ +import { EffectiveStat, Stat } from "#enums/stat"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; + +describe("Moves - Geomancy", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.GEOMANCY) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should boost the user's stats on the second turn of use", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const player = game.scene.getPlayerPokemon()!; + const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ]; + + game.move.select(Moves.GEOMANCY); + + await game.phaseInterceptor.to("TurnEndPhase"); + affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(0)); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER); + + await game.phaseInterceptor.to("TurnEndPhase"); + affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2)); + expect(player.getMoveHistory()).toHaveLength(2); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY); + expect(playerGeomancy?.ppUsed).toBe(1); + }); + + it("should execute over 2 turns between waves", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const player = game.scene.getPlayerPokemon()!; + const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ]; + + game.move.select(Moves.GEOMANCY); + + await game.phaseInterceptor.to("MoveEndPhase", false); + await game.doKillOpponents(); + + await game.toNextWave(); + + await game.phaseInterceptor.to("TurnEndPhase"); + affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2)); + expect(player.getMoveHistory()).toHaveLength(2); + expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY); + expect(playerGeomancy?.ppUsed).toBe(1); + }); +}); diff --git a/src/test/moves/nightmare.test.ts b/src/test/moves/nightmare.test.ts index 61b133a32800..f4c485ff1b4e 100644 --- a/src/test/moves/nightmare.test.ts +++ b/src/test/moves/nightmare.test.ts @@ -1,12 +1,10 @@ -import { CommandPhase } from "#app/phases/command-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { StatusEffect } from "#app/data/status-effect"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { StatusEffect } from "#app/data/status-effect"; describe("Moves - Nightmare", () => { let phaserGame: Phaser.Game; @@ -39,16 +37,16 @@ describe("Moves - Nightmare", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyMaxHP = enemyPokemon.hp; + game.move.select(Moves.NIGHTMARE); - await game.phaseInterceptor.to(TurnInitPhase); + await game.toNextTurn(); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4)); // take a second turn to make sure damage occurs again - await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH); + await game.toNextTurn(); - await game.phaseInterceptor.to(TurnInitPhase); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4)); }); }); diff --git a/src/test/moves/solar_beam.test.ts b/src/test/moves/solar_beam.test.ts new file mode 100644 index 000000000000..ebec338932ab --- /dev/null +++ b/src/test/moves/solar_beam.test.ts @@ -0,0 +1,102 @@ +import { allMoves } from "#app/data/move"; +import { BattlerTagType } from "#enums/battler-tag-type"; +import { WeatherType } from "#enums/weather-type"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; + +describe("Moves - Solar Beam", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(Moves.SOLAR_BEAM) + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should deal damage in two turns if no weather is active", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SOLAR_BEAM); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined(); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM); + expect(playerSolarBeam?.ppUsed).toBe(1); + }); + + it.each([ + { weatherType: WeatherType.SUNNY, name: "Sun" }, + { weatherType: WeatherType.HARSH_SUN, name: "Harsh Sun" } + ])("should deal damage in one turn if $name is active", async ({ weatherType }) => { + game.override.weather(weatherType); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SOLAR_BEAM); + + await game.phaseInterceptor.to("TurnEndPhase"); + expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); + expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); + expect(playerPokemon.getMoveHistory()).toHaveLength(2); + expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); + + const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM); + expect(playerSolarBeam?.ppUsed).toBe(1); + }); + + it.each([ + { weatherType: WeatherType.RAIN, name: "Rain" }, + { weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" } + ])("should have its power halved in $name", async ({ weatherType }) => { + game.override.weather(weatherType); + + await game.classicMode.startBattle([ Species.MAGIKARP ]); + + const solarBeam = allMoves[Moves.SOLAR_BEAM]; + + vi.spyOn(solarBeam, "calculateBattlePower"); + + game.move.select(Moves.SOLAR_BEAM); + + await game.phaseInterceptor.to("TurnEndPhase"); + await game.phaseInterceptor.to("TurnEndPhase"); + expect(solarBeam.calculateBattlePower).toHaveLastReturnedWith(60); + }); +}); diff --git a/src/test/moves/transform.test.ts b/src/test/moves/transform.test.ts index 079fdfa5685c..8c0f5eda7b20 100644 --- a/src/test/moves/transform.test.ts +++ b/src/test/moves/transform.test.ts @@ -36,9 +36,7 @@ describe("Moves - Transform", () => { }); it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { - await game.startBattle([ - Species.DITTO - ]); + await game.classicMode.startBattle([ Species.DITTO ]); game.move.select(Moves.TRANSFORM); await game.phaseInterceptor.to(TurnEndPhase); @@ -78,9 +76,7 @@ describe("Moves - Transform", () => { it("should copy in-battle overridden stats", async () => { game.override.enemyMoveset([ Moves.POWER_SPLIT ]); - await game.startBattle([ - Species.DITTO - ]); + await game.classicMode.startBattle([ Species.DITTO ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -97,4 +93,18 @@ describe("Moves - Transform", () => { expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); }); + + it ("should set each move's pp to a maximum of 5", async () => { + game.override.enemyMoveset([ Moves.SWORDS_DANCE, Moves.GROWL, Moves.SKETCH, Moves.RECOVER ]); + + await game.classicMode.startBattle([ Species.DITTO ]); + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.TRANSFORM); + await game.phaseInterceptor.to(TurnEndPhase); + + player.getMoveset().forEach(move => { + expect(move!.getMovePp()).toBeLessThanOrEqual(5); + }); + }); }); diff --git a/src/test/moves/whirlwind.test.ts b/src/test/moves/whirlwind.test.ts index cc31b2591a23..c16f38111f21 100644 --- a/src/test/moves/whirlwind.test.ts +++ b/src/test/moves/whirlwind.test.ts @@ -41,7 +41,8 @@ describe("Moves - Whirlwind", () => { const staraptor = game.scene.getPlayerPokemon()!; game.move.select(move); - await game.toNextTurn(); + + await game.phaseInterceptor.to("BerryPhase", false); expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined(); expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); diff --git a/src/test/moves/will_o_wisp.test.ts b/src/test/moves/will_o_wisp.test.ts new file mode 100644 index 000000000000..39729d331ad4 --- /dev/null +++ b/src/test/moves/will_o_wisp.test.ts @@ -0,0 +1,53 @@ +import { BattlerIndex } from "#app/battle"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Moves - Will-O-Wisp", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.WILL_O_WISP, Moves.SPLASH ]) + .ability(Abilities.BALL_FETCH) + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + }); + + it("should burn the opponent", async () => { + await game.classicMode.startBattle([ Species.FEEBAS ]); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.WILL_O_WISP); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.move.forceHit(); + await game.toNextTurn(); + + expect(enemy.status?.effect).toBe(StatusEffect.BURN); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(enemy.status?.effect).toBe(StatusEffect.BURN); + }); +}); diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index a0667d91f4c6..73fe63395fd1 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -1,12 +1,13 @@ import { BattlerIndex } from "#app/battle"; -import { Moves } from "#app/enums/moves"; +import Overrides from "#app/overrides"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Command } from "#app/ui/command-ui-handler"; import { Mode } from "#app/ui/ui"; +import { Moves } from "#enums/moves"; +import { getMovePosition } from "#test/utils/gameManagerUtils"; +import { GameManagerHelper } from "#test/utils/helpers/gameManagerHelper"; import { vi } from "vitest"; -import { getMovePosition } from "../gameManagerUtils"; -import { GameManagerHelper } from "./gameManagerHelper"; /** * Helper to handle a Pokemon's move @@ -17,7 +18,7 @@ export class MoveHelper extends GameManagerHelper { * {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `true`. * Used to force a move to hit. */ - async forceHit(): Promise { + public async forceHit(): Promise { await this.game.phaseInterceptor.to(MoveEffectPhase, false); vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); } @@ -26,9 +27,9 @@ export class MoveHelper extends GameManagerHelper { * Intercepts {@linkcode MoveEffectPhase} and mocks the * {@linkcode MoveEffectPhase.hitCheck | hitCheck}'s return value to `false`. * Used to force a move to miss. - * @param firstTargetOnly Whether the move should force miss on the first target only, in the case of multi-target moves. + * @param firstTargetOnly - Whether the move should force miss on the first target only, in the case of multi-target moves. */ - async forceMiss(firstTargetOnly: boolean = false): Promise { + public async forceMiss(firstTargetOnly: boolean = false): Promise { await this.game.phaseInterceptor.to(MoveEffectPhase, false); const hitCheck = vi.spyOn(this.game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck"); @@ -40,12 +41,12 @@ export class MoveHelper extends GameManagerHelper { } /** - * Select the move to be used by the given Pokemon(-index). Triggers during the next {@linkcode CommandPhase} - * @param move the move to use - * @param pkmIndex the pokemon index. Relevant for double-battles only (defaults to 0) - * @param targetIndex The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required - */ - select(move: Moves, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) { + * Select the move to be used by the given Pokemon(-index). Triggers during the next {@linkcode CommandPhase} + * @param move - the move to use + * @param pkmIndex - the pokemon index. Relevant for double-battles only (defaults to 0) + * @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required + */ + public select(move: Moves, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) { const movePosition = getMovePosition(this.game.scene, pkmIndex, move); this.game.onNextPrompt("CommandPhase", Mode.COMMAND, () => { @@ -59,4 +60,15 @@ export class MoveHelper extends GameManagerHelper { this.game.selectTarget(movePosition, targetIndex); } } + + /** + * Forces the Paralysis or Freeze status to activate on the next move by temporarily mocking {@linkcode Overrides.STATUS_ACTIVATION_OVERRIDE}, + * advancing to the next `MovePhase`, and then resetting the override to `null` + * @param activated - `true` to force the status to activate, `false` to force the status to not activate (will cause Freeze to heal) + */ + public async forceStatusActivation(activated: boolean): Promise { + vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activated); + await this.game.phaseInterceptor.to("MovePhase"); + vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null); + } } diff --git a/src/test/utils/helpers/overridesHelper.ts b/src/test/utils/helpers/overridesHelper.ts index ec4d8dbbe4c1..404f5c34a26d 100644 --- a/src/test/utils/helpers/overridesHelper.ts +++ b/src/test/utils/helpers/overridesHelper.ts @@ -29,7 +29,7 @@ export class OverridesHelper extends GameManagerHelper { * @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line * @param biome the biome to set */ - startingBiome(biome: Biome): this { + public startingBiome(biome: Biome): this { this.game.scene.newArena(biome); this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`); return this; @@ -38,9 +38,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the starting wave (index) * @param wave the wave (index) to set. Classic: `1`-`200` - * @returns this + * @returns `this` */ - startingWave(wave: number): this { + public startingWave(wave: number): this { vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave); this.log(`Starting wave set to ${wave}!`); return this; @@ -49,9 +49,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) starting level * @param level the (pokemon) level to set - * @returns this + * @returns `this` */ - startingLevel(level: Species | number): this { + public startingLevel(level: Species | number): this { vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level); this.log(`Player Pokemon starting level set to ${level}!`); return this; @@ -62,7 +62,7 @@ export class OverridesHelper extends GameManagerHelper { * @param value the XP multiplier to set * @returns `this` */ - xpMultiplier(value: number): this { + public xpMultiplier(value: number): this { vi.spyOn(Overrides, "XP_MULTIPLIER_OVERRIDE", "get").mockReturnValue(value); this.log(`XP Multiplier set to ${value}!`); return this; @@ -71,9 +71,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) starting held items * @param items the items to hold - * @returns this + * @returns `this` */ - startingHeldItems(items: ModifierOverride[]) { + public startingHeldItems(items: ModifierOverride[]): this { vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); this.log("Player Pokemon starting held items set to:", items); return this; @@ -82,9 +82,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) {@linkcode Species | species} * @param species the (pokemon) {@linkcode Species | species} to set - * @returns this + * @returns `this` */ - starterSpecies(species: Species | number): this { + public starterSpecies(species: Species | number): this { vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`); return this; @@ -92,9 +92,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) to be a random fusion - * @returns this + * @returns `this` */ - enableStarterFusion(): this { + public enableStarterFusion(): this { vi.spyOn(Overrides, "STARTER_FUSION_OVERRIDE", "get").mockReturnValue(true); this.log("Player Pokemon is a random fusion!"); return this; @@ -103,9 +103,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) fusion species * @param species the fusion species to set - * @returns this + * @returns `this` */ - starterFusionSpecies(species: Species | number): this { + public starterFusionSpecies(species: Species | number): this { vi.spyOn(Overrides, "STARTER_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Player Pokemon fusion species set to ${Species[species]} (=${species})!`); return this; @@ -114,9 +114,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemons) forms * @param forms the (pokemon) forms to set - * @returns this + * @returns `this` */ - starterForms(forms: Partial>): this { + public starterForms(forms: Partial>): this { vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms); const formsStr = Object.entries(forms) .map(([ speciesId, formIndex ]) => `${Species[speciesId]}=${formIndex}`) @@ -128,9 +128,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player's starting modifiers * @param modifiers the modifiers to set - * @returns this + * @returns `this` */ - startingModifier(modifiers: ModifierOverride[]): this { + public startingModifier(modifiers: ModifierOverride[]): this { vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers); this.log(`Player starting modifiers set to: ${modifiers}`); return this; @@ -139,9 +139,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) {@linkcode Abilities | ability} * @param ability the (pokemon) {@linkcode Abilities | ability} to set - * @returns this + * @returns `this` */ - ability(ability: Abilities): this { + public ability(ability: Abilities): this { vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability); this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`); return this; @@ -150,9 +150,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) **passive** {@linkcode Abilities | ability} * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set - * @returns this + * @returns `this` */ - passiveAbility(passiveAbility: Abilities): this { + public passiveAbility(passiveAbility: Abilities): this { vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); return this; @@ -161,9 +161,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the player (pokemon) {@linkcode Moves | moves}set * @param moveset the {@linkcode Moves | moves}set to set - * @returns this + * @returns `this` */ - moveset(moveset: Moves | Moves[]): this { + public moveset(moveset: Moves | Moves[]): this { vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset); if (!Array.isArray(moveset)) { moveset = [ moveset ]; @@ -178,7 +178,7 @@ export class OverridesHelper extends GameManagerHelper { * @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @returns */ - statusEffect(statusEffect: StatusEffect): this { + public statusEffect(statusEffect: StatusEffect): this { vi.spyOn(Overrides, "STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); this.log(`Player Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); return this; @@ -186,9 +186,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override each wave to not have standard trainer battles - * @returns this + * @returns `this` */ - disableTrainerWaves(): this { + public disableTrainerWaves(): this { const realFn = getGameMode; vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => { const mode = realFn(gameMode); @@ -201,9 +201,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override each wave to not have critical hits - * @returns this + * @returns `this` */ - disableCrits() { + public disableCrits(): this { vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); this.log("Critical hits are disabled!"); return this; @@ -212,9 +212,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the {@linkcode WeatherType | weather (type)} * @param type {@linkcode WeatherType | weather type} to set - * @returns this + * @returns `this` */ - weather(type: WeatherType): this { + public weather(type: WeatherType): this { vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type); this.log(`Weather set to ${Weather[type]} (=${type})!`); return this; @@ -223,9 +223,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the seed * @param seed the seed to set - * @returns this + * @returns `this` */ - seed(seed: string): this { + public seed(seed: string): this { vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => { this.game.scene.waveSeed = seed; Phaser.Math.RND.sow([ seed ]); @@ -239,9 +239,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the battle type (single or double) * @param battleType battle type to set - * @returns this + * @returns `this` */ - battleType(battleType: "single" | "double" | null): this { + public battleType(battleType: "single" | "double" | null): this { vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType); this.log(`Battle type set to ${battleType} only!`); return this; @@ -250,9 +250,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) {@linkcode Species | species} * @param species the (pokemon) {@linkcode Species | species} to set - * @returns this + * @returns `this` */ - enemySpecies(species: Species | number): this { + public enemySpecies(species: Species | number): this { vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`); return this; @@ -260,9 +260,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) to be a random fusion - * @returns this + * @returns `this` */ - enableEnemyFusion(): this { + public enableEnemyFusion(): this { vi.spyOn(Overrides, "OPP_FUSION_OVERRIDE", "get").mockReturnValue(true); this.log("Enemy Pokemon is a random fusion!"); return this; @@ -271,9 +271,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) fusion species * @param species the fusion species to set - * @returns this + * @returns `this` */ - enemyFusionSpecies(species: Species | number): this { + public enemyFusionSpecies(species: Species | number): this { vi.spyOn(Overrides, "OPP_FUSION_SPECIES_OVERRIDE", "get").mockReturnValue(species); this.log(`Enemy Pokemon fusion species set to ${Species[species]} (=${species})!`); return this; @@ -282,9 +282,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) {@linkcode Abilities | ability} * @param ability the (pokemon) {@linkcode Abilities | ability} to set - * @returns this + * @returns `this` */ - enemyAbility(ability: Abilities): this { + public enemyAbility(ability: Abilities): this { vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability); this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`); return this; @@ -293,9 +293,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) **passive** {@linkcode Abilities | ability} * @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set - * @returns this + * @returns `this` */ - enemyPassiveAbility(passiveAbility: Abilities): this { + public enemyPassiveAbility(passiveAbility: Abilities): this { vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility); this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`); return this; @@ -304,9 +304,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) {@linkcode Moves | moves}set * @param moveset the {@linkcode Moves | moves}set to set - * @returns this + * @returns `this` */ - enemyMoveset(moveset: Moves | Moves[]): this { + public enemyMoveset(moveset: Moves | Moves[]): this { vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset); if (!Array.isArray(moveset)) { moveset = [ moveset ]; @@ -319,9 +319,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) level * @param level the level to set - * @returns this + * @returns `this` */ - enemyLevel(level: number): this { + public enemyLevel(level: number): this { vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level); this.log(`Enemy Pokemon level set to ${level}!`); return this; @@ -332,7 +332,7 @@ export class OverridesHelper extends GameManagerHelper { * @param statusEffect the {@linkcode StatusEffect | status-effect} to set * @returns */ - enemyStatusEffect(statusEffect: StatusEffect): this { + public enemyStatusEffect(statusEffect: StatusEffect): this { vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect); this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`); return this; @@ -341,9 +341,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (pokemon) held items * @param items the items to hold - * @returns this + * @returns `this` */ - enemyHeldItems(items: ModifierOverride[]) { + public enemyHeldItems(items: ModifierOverride[]): this { vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items); this.log("Enemy Pokemon held items set to:", items); return this; @@ -354,7 +354,7 @@ export class OverridesHelper extends GameManagerHelper { * @param unlockable The Unlockable(s) to enable. * @returns `this` */ - enableUnlockable(unlockable: Unlockables[]) { + public enableUnlockable(unlockable: Unlockables[]): this { vi.spyOn(Overrides, "ITEM_UNLOCK_OVERRIDE", "get").mockReturnValue(unlockable); this.log("Temporarily unlocked the following content: ", unlockable); return this; @@ -363,9 +363,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the items rolled at the end of a battle * @param items the items to be rolled - * @returns this + * @returns `this` */ - itemRewards(items: ModifierOverride[]) { + public itemRewards(items: ModifierOverride[]): this { vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items); this.log("Item rewards set to:", items); return this; @@ -375,8 +375,9 @@ export class OverridesHelper extends GameManagerHelper { * Override player shininess * @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny, * `null` to disable the override and re-enable RNG shinies. + * @returns `this` */ - shiny(shininess: boolean | null): this { + public shiny(shininess: boolean | null): this { vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess); if (shininess === null) { this.log("Disabled player Pokemon shiny override!"); @@ -389,8 +390,9 @@ export class OverridesHelper extends GameManagerHelper { /** * Override player shiny variant * @param variant - The player's shiny variant. + * @returns `this` */ - shinyVariant(variant: Variant): this { + public shinyVariant(variant: Variant): this { vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant); this.log(`Set player Pokemon's shiny variant to ${variant}!`); return this; @@ -420,23 +422,38 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the enemy (Pokemon) to have the given amount of health segments * @param healthSegments the number of segments to give - * default: 0, the health segments will be handled like in the game based on wave, level and species - * 1: the Pokemon will not be a boss - * 2+: the Pokemon will be a boss with the given number of health segments - * @returns this + * - `0` (default): the health segments will be handled like in the game based on wave, level and species + * - `1`: the Pokemon will not be a boss + * - `2`+: the Pokemon will be a boss with the given number of health segments + * @returns `this` */ - enemyHealthSegments(healthSegments: number) { + public enemyHealthSegments(healthSegments: number): this { vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments); this.log("Enemy Pokemon health segments set to:", healthSegments); return this; } + /** + * Override statuses (Paralysis and Freeze) to always or never activate + * @param activate - `true` to force activation, `false` to force no activation, `null` to disable the override + * @returns `this` + */ + public statusActivation(activate: boolean | null): this { + vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(activate); + if (activate !== null) { + this.log(`Paralysis and Freeze forced to ${activate ? "always" : "never"} activate!`); + } else { + this.log("Status activation override disabled!"); + } + return this; + } + /** * Override the encounter chance for a mystery encounter. * @param percentage the encounter chance in % - * @returns spy instance + * @returns `this` */ - mysteryEncounterChance(percentage: number) { + public mysteryEncounterChance(percentage: number): this { const maxRate: number = 256; // 100% const rate = maxRate * (percentage / 100); vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate); @@ -446,10 +463,10 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the encounter chance for a mystery encounter. - * @returns spy instance - * @param tier + * @param tier - The {@linkcode MysteryEncounterTier} to encounter + * @returns `this` */ - mysteryEncounterTier(tier: MysteryEncounterTier) { + public mysteryEncounterTier(tier: MysteryEncounterTier): this { vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier); this.log(`Mystery encounter tier set to ${tier}!`); return this; @@ -457,10 +474,10 @@ export class OverridesHelper extends GameManagerHelper { /** * Override the encounter that spawns for the scene - * @param encounterType - * @returns spy instance + * @param encounterType - The {@linkcode MysteryEncounterType} of the encounter + * @returns `this` */ - mysteryEncounter(encounterType: MysteryEncounterType) { + public mysteryEncounter(encounterType: MysteryEncounterType): this { vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType); this.log(`Mystery encounter override set to ${encounterType}!`); return this; diff --git a/src/ui/pokemon-info-container.ts b/src/ui/pokemon-info-container.ts index 242e59c599b2..5c3a22639dd3 100644 --- a/src/ui/pokemon-info-container.ts +++ b/src/ui/pokemon-info-container.ts @@ -279,11 +279,8 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.pokemonAbilityText.setColor(getTextColor(abilityTextStyle, false, this.scene.uiTheme)); this.pokemonAbilityText.setShadowColor(getTextColor(abilityTextStyle, true, this.scene.uiTheme)); - - const ownedAbilityAttrs = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr; - // Check if the player owns ability for the root form - const playerOwnsThisAbility = pokemon.checkIfPlayerHasAbilityOfStarter(ownedAbilityAttrs); + const playerOwnsThisAbility = pokemon.checkIfPlayerHasAbilityOfStarter(starterEntry.abilityAttr); if (!playerOwnsThisAbility) { this.pokemonAbilityLabelText.setColor(getTextColor(TextStyle.SUMMARY_BLUE, false, this.scene.uiTheme));