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init.lua
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init.lua
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---@meta
---ox_lib <https://github.com/overextended/ox_lib>
---Copyright (C) 2021 Linden <https://github.com/thelindat>
---LGPL-3.0-or-later <https://www.gnu.org/licenses/lgpl-3.0.en.html>
if not _VERSION:find('5.4') then
error('Lua 5.4 must be enabled in the resource manifest!', 2)
end
local resourceName = GetCurrentResourceName()
local ox_lib = 'ox_lib'
-- Some people have decided to load this file as part of ox_lib's fxmanifest?
if resourceName == ox_lib then return end
if lib and lib.name == ox_lib then
error(("Cannot load ox_lib more than once.\n\tRemove any duplicate entries from '@%s/fxmanifest.lua'"):format(resourceName))
end
local export = exports[ox_lib]
if GetResourceState(ox_lib) ~= 'started' then
error('^1ox_lib must be started before this resource.^0', 0)
end
local status = export.hasLoaded()
if status ~= true then error(status, 2) end
-- Ignore invalid types during msgpack.pack (e.g. userdata)
msgpack.setoption('ignore_invalid', true)
-----------------------------------------------------------------------------------------------
-- Module
-----------------------------------------------------------------------------------------------
local LoadResourceFile = LoadResourceFile
local context = IsDuplicityVersion() and 'server' or 'client'
function noop() end
local function loadModule(self, module)
local dir = ('imports/%s'):format(module)
local chunk = LoadResourceFile(ox_lib, ('%s/%s.lua'):format(dir, context))
local shared = LoadResourceFile(ox_lib, ('%s/shared.lua'):format(dir))
if shared then
chunk = (chunk and ('%s\n%s'):format(shared, chunk)) or shared
end
if chunk then
local fn, err = load(chunk, ('@@ox_lib/imports/%s/%s.lua'):format(module, context))
if not fn or err then
return error(('\n^1Error importing module (%s): %s^0'):format(dir, err), 3)
end
local result = fn()
self[module] = result or noop
return self[module]
end
end
-----------------------------------------------------------------------------------------------
-- API
-----------------------------------------------------------------------------------------------
local function call(self, index, ...)
local module = rawget(self, index)
if not module then
self[index] = noop
module = loadModule(self, index)
if not module then
local function method(...)
return export[index](nil, ...)
end
if not ... then
self[index] = method
end
return method
end
end
return module
end
local lib = setmetatable({
name = ox_lib,
context = context,
}, {
__index = call,
__call = call,
})
local intervals = {}
--- Dream of a world where this PR gets accepted.
---@param callback function | number
---@param interval? number
---@param ... any
function SetInterval(callback, interval, ...)
interval = interval or 0
if type(interval) ~= 'number' then
return error(('Interval must be a number. Received %s'):format(json.encode(interval --[[@as unknown]])))
end
local cbType = type(callback)
if cbType == 'number' and intervals[callback] then
intervals[callback] = interval or 0
return
end
if cbType ~= 'function' then
return error(('Callback must be a function. Received %s'):format(cbType))
end
local args, id = { ... }
Citizen.CreateThreadNow(function(ref)
id = ref
intervals[id] = interval or 0
repeat
interval = intervals[id]
Wait(interval)
callback(table.unpack(args))
until interval < 0
intervals[id] = nil
end)
return id
end
---@param id number
function ClearInterval(id)
if type(id) ~= 'number' then
return error(('Interval id must be a number. Received %s'):format(json.encode(id --[[@as unknown]])))
end
if not intervals[id] then
return error(('No interval exists with id %s'):format(id))
end
intervals[id] = -1
end
--[[
lua language server doesn't support generics when using @overload
see https://github.com/LuaLS/lua-language-server/issues/723
this function stub allows the following to work
local key = cache('key', function() return 'abc' end) -- fff: 'abc'
local game = cache.game -- game: string
]]
---@generic T
---@param key string
---@param func fun(...: any): T
---@param timeout? number
---@return T
---Caches the result of a function, optionally clearing it after timeout ms.
function cache(key, func, timeout) end
local cacheEvents = {}
local cache = setmetatable({ game = GetGameName(), resource = resourceName }, {
__index = function(self, key)
cacheEvents[key] = {}
AddEventHandler(('ox_lib:cache:%s'):format(key), function(value)
local oldValue = self[key]
local events = cacheEvents[key]
for i = 1, #events do
Citizen.CreateThreadNow(function()
events[i](value, oldValue)
end)
end
self[key] = value
end)
return rawset(self, key, export.cache(nil, key) or false)[key]
end,
__call = function(self, key, func, timeout)
local value = rawget(self, key)
if value == nil then
value = func()
rawset(self, key, value)
if timeout then SetTimeout(timeout, function() self[key] = nil end) end
end
return value
end,
})
function lib.onCache(key, cb)
if not cacheEvents[key] then
getmetatable(cache).__index(cache, key)
end
table.insert(cacheEvents[key], cb)
end
_ENV.lib = lib
_ENV.cache = cache
_ENV.require = lib.require
local notifyEvent = ('__ox_notify_%s'):format(cache.resource)
if context == 'client' then
RegisterNetEvent(notifyEvent, function(data)
if locale then
if data.title then
data.title = locale(data.title) or data.title
end
if data.description then
data.description = locale(data.description) or data.description
end
end
return export:notify(data)
end)
cache.playerId = PlayerId()
cache.serverId = GetPlayerServerId(cache.playerId)
else
---`server`\
---Trigger a notification on the target playerId from the server.\
---If locales are loaded, the title and description will be formatted automatically.\
---Note: No support for locale placeholders when using this function.
---@param playerId number
---@param data NotifyProps
---@deprecated
---@diagnostic disable-next-line: duplicate-set-field
function lib.notify(playerId, data)
TriggerClientEvent(notifyEvent, playerId, data)
end
local poolNatives = {
CPed = GetAllPeds,
CObject = GetAllObjects,
CVehicle = GetAllVehicles,
}
---@param poolName 'CPed' | 'CObject' | 'CVehicle'
---@return number[]
---Server-side parity for the `GetGamePool` client native.
function GetGamePool(poolName)
local fn = poolNatives[poolName]
return fn and fn() --[[@as number[] ]]
end
---@return number[]
---Server-side parity for the `GetPlayers` client native.
function GetActivePlayers()
local playerNum = GetNumPlayerIndices()
local players = table.create(playerNum, 0)
for i = 1, playerNum do
players[i] = tonumber(GetPlayerFromIndex(i - 1))
end
return players
end
end
for i = 1, GetNumResourceMetadata(cache.resource, 'ox_lib') do
local name = GetResourceMetadata(cache.resource, 'ox_lib', i - 1)
if not rawget(lib, name) then
local module = loadModule(lib, name)
if type(module) == 'function' then pcall(module) end
end
end