Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.10.3
Bug Fixes
- server/inventory: check valid prepareSave return (Linden)
Commits
- client/items: clothing validation (Linden)
v2.10.2
Features
Bug Fixes
- server/inventory: set "changed" when creating new drop (Linden)
Code Refactoring
- server/items: less passive-aggressive warning (Linden)
Chores
- project name in license (Linden)
v2.10.1
Bug Fixes
- init: update dependencies (Linden)
Code Refactoring
- client: client.closeInventory (Linden)
Commits
- client: check IsNuiFocused() when opening inventory and hotbar (Linden)
v2.10.0
Features
- client: add optional "give" player list (Linden)
Bug Fixes
- client: glovebox can be opened while entering vehicle (Linden)
- client: use HudWeaponWheelIgnoreSelection (Linden)
- shops: fix shop slot count not updating when purchasing (Luke)
- server/inventory: use 'set' when closing inventory on playerDropped (Linden)
Code Refactoring
- server/mysql: don't print when saving 0 inventories (Linden)
Commits
- server/inventory: internal player inventory saving for ox_core (Linden)
- server/inventory: bulk player inventory saving for ox_core (Linden)
- abb8c3d: Update tc locales (#789) (Gary Luk) #789
v2.9.9
Bug Fixes
- server/inventory: SetMetadata and CanCarryItem (Linden)
Commits
- server: save inventories when playercount hits 0 (Linden)
v2.9.8
Bug Fixes
- server/inventory: incorrect RegisterStash arg-check (Linden)
- server/inventory: metadata type checks (Linden)
Code Refactoring
- bridge/client: lazy ESX handler (Linden)
- bridge/server: remove requestPlayerInventory from ESX (Linden)
- server/inventory: change metadata type checks (Linden)
Chores
Commits
- server/inventory: allow metatype to be a number (Linden)
- server/inventory: allow stashes to be overwritten (Linden)
- server/inventory: validate RegisterStash arguments (Linden)
- client/utils: add skipAnim arg to Disarm (Linden)
- client: allow some weird "weapons" during mismatch (Linden)
v2.9.7
Features
- data/weapons: new weapons (Linden)
Bug Fixes
- server: UsableItemsCallbacks safe navigation (Linden)
- server: safe-navigation is scuffed (Linden)
- fxmanifest: oal-flag (Linden)
- server/inventory: ox_core unowned vehicles (Linden)
- server/inventory: nil-check inventory during updateWeapon (Linden)
- bridge: increase ESX timeout again (Linden)
- WEAPON_GADGETPISTOL (Linden)
Code Refactoring
- client: remove WATER_CANNON check (Linden)
Chores
- update ox_lib dependency (Linden)
v2.9.6
Bug Fixes
- client: firetruk weapon hash #769 (Robin Xu)
- client: enable WATER_CANNON for riot2 (Linden)
- server: dumpster netid check (Linden)
- server/inventory: randomLoot nil-check (Linden)
- server/items: weapon metadata creation (Linden)
Code Refactoring
- client: state bag handlers (Linden)
Commits
- server: set degraded item durability to 0 (Linden)
- server: increase delay when fetching ESX (Linden)
v2.9.5
Bug Fixes
- client: ItemNotify when disarming player (Linden)
- client: nil index during updateSlots when slot is removed (Linden)
Code Refactoring
- server/inventory: simplify RemoveItem return data (Linden)
v2.9.4
Features
Bug Fixes
- client: nil-check esxItem during load (Linden)
- server: fallback to vehicle.plate for ox_core (Linden)
- client/web: display label and image metadata in notification (Luke)
- web/ItemNotifications: item image when not using metadata (Linden)
Code Refactoring
- server/inventory: decode inventory items before expanding (Linden)
- server: use Ox.GetVehicleFromNetId (Linden)
- client: ItemNotify properties (Linden)