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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Blockout"
run/main_scene="res://TestScene.tscn"
config/icon="res://icon.png"
[autoload]
BlockoutUtil="*res://addons/blockout/BlockoutUtil.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/blockout/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/mode": 2,
"compress/normal_map": 2,
"detect_3d": false,
"flags/anisotropic": true,
"flags/mipmaps": true,
"flags/repeat": 1,
"flags/srgb": 1
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"