3.6.0 Content #836
Replies: 12 comments 25 replies
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Shall we begin to tackle on the |
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Or should we start dabbling with the following MAJOR FEATURES : EDIT :
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Also, I can think of a few much needed MINOR IMPROVEMENTS :
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For me, Construction is too hard. Why isn't more Construction done on the bigger Settlements? |
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By the way, we need a graphical interface for picking which position the player would like for each building to be shipped in via Resupply Tool. In version v3.08 or v3.1.0, we tried creating what's called Transport Wizard to do that but it was very buggy. We gave up the idea. I recalled one difficult aspect was getting the event handling correctly, namely the keyboard and mouse control, in positioning the newly arrived building. We'll need to pause the simulation in order for the building to be added/inserted into the simulation. We also had to cancel all the walking tasks and recomputed them in light of the new building. Would you like to try reimplementing the ability for player to position a building ? |
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So it turns out we mainly worked on maps in pre-3.6.0. Also, you're wrapping up What do you see you must finish prior to the official release of 3.6.0 ? |
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@mokun we now have a lot of open issues that I think can be closed. Can we close some of them? |
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We should look to lock down what we want to complete as part of 3.6. There are new issues so let's add those we think should be included. I want to complete #650 and the other related issues |
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I've closed done 3.6.0 issues but there are still a few open. We should look to close these down before starting anything new |
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@mokun I think that most of the remaining Open 3.6.0 issue have been done. Can we close them and then package 3.6.0 ? |
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Can you see if the compiled headless edition jar can be run currently ? I have not set up my machine to verify that. |
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Anyway else to close up ? We can publish 3.6.0 today if the compiled swing and headless jars have no major issues. |
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With the release of 3.5.0 imminent what should be the contents of release 3.6.0? We need the usual mixture of fixes/improvements/new features. I have started tagging some existing Issues with the 3.6.0 Milestones but we lack any significant new features.
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