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As one of the base requirements, when entering into the app store as a game is the ability to have the players instantly play. This has been a challenge for web3 games, that have the game logic fully or partially on-chain.
The system should mitigate the two following attacks:
Spamming transactions, without value for the game (DDoS)
Using multiple accounts to gain an advantage
Using multiple accounts to create a bad play environment
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As one of the base requirements, when entering into the app store as a game is the ability to have the players instantly play. This has been a challenge for web3 games, that have the game logic fully or partially on-chain.
The system should mitigate the two following attacks:
Are there more attacks?
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