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Capping XP Loss #29

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KoiWare-LLC opened this issue Dec 3, 2019 · 2 comments
Open

Capping XP Loss #29

KoiWare-LLC opened this issue Dec 3, 2019 · 2 comments

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@KoiWare-LLC
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What do you guys think of a "cap" for XP loss after a certain sphere- Like IF XP loss > 100000 then XP Loss = 100000 - so this way folks arent losing millions upon millions of XP loss after certain spheres - putting folks into a situation where conflict is not "financially" (based on XP) a viable roleplay in UL when the losses from multiple collapse are just too substantial. Back when everyone was 3rd thru 5th with a few 6th spheres in there, getting back XP after a war was substantially easier especially with Boards, but with Boards having a cap - getting back millions upon millions of XP is nearly impossible unless your a seasoned fighter

Or have tons of hours on your hands to get it back.
Losing 10 million XP a pop is not going to encourage anyone to be in a war, and if anything the peace keepers will try that much harder to prevent it because the losses are just too great
I am sure if Lyra was alive and well today, they would have realized this was an issue with the current playerbase we have.
Fighter class characters will hate this as this is their primary source of XP gains (aka Lu) but we have to figure out a way to balance
1 collapse on 9th sphere would take nearly 3/4th of years worth of FULL XP from the house board to get back. And thats just 1 collapse
Imagine 10. Your talking 7 years every single day getting max XP from a house leader.
Thats ridiculous.
And quite honestly useless.
The Lu's of the world have scared off dreamers indefinitely due to the losses they took.
Players wont come back and risk these losses. But with a cap. Or even a daily cap or something, it would be more balanced.

@christywear
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could have potential for abuse, if one loses 100k, other gains say 200k.. two dreamers could literly collapse each other over and over.. and gain tons of xp:P

@christywear
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openunderlight/ULServer#17
this is a server side thing btw.

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