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confighandler.h
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confighandler.h
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//////////////////////////////////////////////////////////////////////
// Yet Another Tibia Client
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __CONFIGHANDLER_H__
#define __CONFIGHANDLER_H__
#include <iostream>
#include <string>
#include <vector>
struct Key
{
std::string name;
std::string value;
Key(std::string _name, std::string _value)
{
name = _name;
value = _value;
}
};
typedef std::vector<Key*> KeyVector;
struct Section
{
std::string name;
KeyVector keys;
Section(std::string _name)
{
name = _name;
}
Section(){ };
void addKey(std::string _name, std::string _value)
{
Key* key = new Key(_name, _value);
keys.push_back(key);
}
};
typedef std::vector<Section*> SectionVector;
class ConfigHandler
{
public:
ConfigHandler();
~ConfigHandler();
void clear();
bool loadConfig(const char* filename);
bool saveConfig(const char* filename);
bool readSection(const char* buffer, int& currentSection);
void readKey(const char* buffer, int currentSection);
std::string getKeyValue(const std::string section, const std::string keyname);
bool keyExists(const std::string section, const std::string keyname);
Section* newSection(std::string val){
Section* section = new Section(val);
sections.push_back(section);
return section;
};
SectionVector::iterator getSectionsBegin(){return sections.begin();};
SectionVector::iterator getSectionsEnd(){return sections.end();};
SectionVector sections;
};
extern ConfigHandler* configHandler;
#endif