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Curious what the "expected" hardware requirements are for using iD?
There are two aspects:
CPU/Processor.
I have tried to edit with one of my laptops, a 1.6GHz Atom single core. This basically is unusable unless if you can afford to wait several seconds betweens clicks and drags. I've noticed that my other laptop, 3rd gen i5 dual core, 1.7GHz base frequency, frequently runs into locations where performance is poor. My quad core 3.6GHz CPU sometimes even gets into positions where things start to slow down.
What is the target CPU for development and thus editing well-mapped locations like cities with buildings and objects everywhere?
Screen resolution.
I would call myself a fairly experienced editor for openstreetmap with iD now but have limited screen resolution due to hardware/cost limitations. I simply do not have 1080p monitors. There are sometimes very large (as in several thousand feet long) features which would be nice if I could straighten/delete/... but I simply cannot show it all on the screen at one time before it goes into overview mode. It seems some inexperienced person with an 8K screen could show the same object on the screen and delete it, doing much more damage than someone who actually makes sure I really want to delete, straighten, etc. such object.
I have been doing very, very ugly things to work around the issue: using a virtual desktop to "trick" iD that I can actually see the whole feature before I can delete/straighten the object, or cutting the object up into pieces and deleting piecemeal, but neither of these are very pleasant as it's difficult to keep track and is more error prone than if I simply could delete the object. Thus the warning iD gives is simply penalizing people with old hardware. is there a better way to workaround this issue?
Another aside which only tangentally related (since fortunately iD doesn't count objects obscured by menus/tag edit bar as hidden) is the tool bars sometimes can be "resized' to consume a large portion of the limited screen resolution I have, can this be force resized to minimum size so I can see what I'm editing, versus seeing the right hand side tool bar covering up 10% of my screen (and the left, more important tag editing side bar eating 40-50%, the map is a very small portion of the screen).
Hotkeys for iD. It would be nice that all hotkeys are documented in the menu/tool bar so I can simply get rid of the tool bar if it ends up covering my screen - but if I happen to know it for each mode toggle. I know I accidentally toggle fill mode (partial/no/full) I sometimes hit by mistake but still don't know what key it is...
Well that's what I'm currently pondering for iD for now...
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Curious what the "expected" hardware requirements are for using iD?
There are two aspects:
CPU/Processor.
I have tried to edit with one of my laptops, a 1.6GHz Atom single core. This basically is unusable unless if you can afford to wait several seconds betweens clicks and drags. I've noticed that my other laptop, 3rd gen i5 dual core, 1.7GHz base frequency, frequently runs into locations where performance is poor. My quad core 3.6GHz CPU sometimes even gets into positions where things start to slow down.
What is the target CPU for development and thus editing well-mapped locations like cities with buildings and objects everywhere?
Screen resolution.
I would call myself a fairly experienced editor for openstreetmap with iD now but have limited screen resolution due to hardware/cost limitations. I simply do not have 1080p monitors. There are sometimes very large (as in several thousand feet long) features which would be nice if I could straighten/delete/... but I simply cannot show it all on the screen at one time before it goes into overview mode. It seems some inexperienced person with an 8K screen could show the same object on the screen and delete it, doing much more damage than someone who actually makes sure I really want to delete, straighten, etc. such object.
I have been doing very, very ugly things to work around the issue: using a virtual desktop to "trick" iD that I can actually see the whole feature before I can delete/straighten the object, or cutting the object up into pieces and deleting piecemeal, but neither of these are very pleasant as it's difficult to keep track and is more error prone than if I simply could delete the object. Thus the warning iD gives is simply penalizing people with old hardware. is there a better way to workaround this issue?
Another aside which only tangentally related (since fortunately iD doesn't count objects obscured by menus/tag edit bar as hidden) is the tool bars sometimes can be "resized' to consume a large portion of the limited screen resolution I have, can this be force resized to minimum size so I can see what I'm editing, versus seeing the right hand side tool bar covering up 10% of my screen (and the left, more important tag editing side bar eating 40-50%, the map is a very small portion of the screen).
Well that's what I'm currently pondering for iD for now...
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