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Different rendering for Neko and HTML5 #19

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VirtualMaestro opened this issue Jan 30, 2018 · 2 comments
Open

Different rendering for Neko and HTML5 #19

VirtualMaestro opened this issue Jan 30, 2018 · 2 comments

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@VirtualMaestro
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Hello Joshua,
Thank you for the previous fix. Now Neko is working well with the correct animation (like in flash). But unfortunately in html5 mesh is still "floating" (It looks like rubber bear with water inside). Maybe the last video didn't show it well, so I recorded another one (left bear is running on Neko and looks good, the right one is on html5 and looks wrong).
Two bears.zip
If you don't have such effect can you tell me what version of Lime and Openfl are in use? Which version of a browser are you running this example on (I tried the latest version of Lime and OpenFL, Chrome and Firefox)? This will be very helpful.
Thank you in advance.

@MCHammel
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MCHammel commented Feb 7, 2018

FYI: This issue only(?) seems to be present on Chrome. The example works fine on Firefox.

@VirtualMaestro
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The issue appears in Chrome when the third param in the constructor of 'SkeletonAnimator' class set to 'false', so when animator performs the calculations on a GPU. If set it to 'true', so if force calculations on a CPU everything works well. Seems like this is only Chrome issue.

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