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CHANGELOG.md

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5.0.9

  • Improved material name handling in OBJParser
  • Fixed support for Haxe 4 RC4

5.0.8

  • Added new segment material for use with orthographic lens
  • Corrected getSubMeshForSubGeometry to accept ISubGeometry
  • Fixes to view width & height settings for shared contexts
  • Fixed fields that were not properly marked private
  • Fixes for Haxe 4 preview 5

5.0.7

  • Added option to use AGAL 2 in MaterialPassBase
  • Fixed view3D.y setter on Flash target
  • Fixed a minor model parser issue

5.0.6

  • Improved support for multiple Away3D/Starling layers
  • OpenFL 8 and Haxe 4 preview 3 minor fixes

5.0.5

  • Fixed parsers to be kept even when using for -dce full
  • Fixed shader initialization values

5.0.4

  • Fixed range behavior in DepthOfField filter
  • Fixed endianness in AWD2Parser

5.0.3

  • Minor fix for OpenFL 6

5.0.2

  • Updated to only request Stage3D context if one is not available already

5.0.1

  • Fixed UV mapping for non-tile6 CubeGeometry texturing
  • Various compile and runtime fixes

5.0.0

  • Major improvements for use with OpenFL 4
  • Added support for anisotropic texture filtering

4.1.6

  • Memory optimisations for internal Matrix3D and Vector3D use
  • Fix to zIndex calculation on Entities with non-root parent. Closes #659
  • Fix for removing effects methods on a multipass material. Closes #671
  • Updated context loss handling for views with 3D filters. Closes #669
  • Corrected pivot point calculation for scaled meshes. Closes #650
  • Fix for background texture renderer when using BlendMode on a Mesh. Closes #569
  • Fix for controller using targets with non-root parent. Closes #377
  • Compatibility fix for UV animation applied to a multipass material. Closes #553
  • Stability update to StereoView3D. Closes #466
  • Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes #624
  • Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes #617
  • Enable doublesided meshes to be used with OutlineMethod. Closes #604
  • Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes #596
  • Fix to filtered shadow method when using cascading shadows
  • Fix to segment set rendering when using 3d filters
  • Fix to multipass material when using multiple point lights
  • Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
  • Fix for play method on animators to restart stopped animations when playing the same state
  • Fix to duration property for non-looping animations
  • Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.

4.1.5

  • Fix to SegmentSet bounds calculations. Closes #610
  • Added support for new ATF format. Closes #615
  • Fix to background image when using a scissorRect. Closes #622
  • Optimisation to MD2 parser. Closes #631
  • Fix to pitch/roll/yaw/rotate for scaled objects. Closes #626
  • Fix on filter method for custom filterFunc. Closes #619
  • Added support for 4096x4096 textures. Closes #647

4.1.4 (Gold)

  • Added baseDependency getter to AssetLoader
  • New Wireframe regular polygon primitive
  • Added getCenter() method to Bounds
  • Updated geometry primitives to use scaleU and scaleV
  • Code formatting and cleaning
  • ASDoc updates in comments
  • Updated Bounds to ignore lights
  • Fix to unproject (closes #446)
  • Add wrapPanAngle to FirstPersonController
  • Fix to Wireframe geometry primitive properties and geometry updates
  • Fix for runtime error when removing a lightpicker from a material with a shadow method
  • Fix to GradientDiffuseMethod to stop material from disappearing when no lights are applied
  • Get rid of compilation warnings in ViewVolume
  • Fix for incorrect sorting with blended entities (Closes #605)
  • Fix to Loader3D when automatically adding root objects to the scene from an AWD file

4.1.3

  • Fix issue with Segment thickness when sciccorRect is set in a view
  • Fixed Bounds.getMeshBounds()
  • Fixed index setting of ParticleFollowState
  • Fix for sharing context collider with overlapping views

4.1.2

  • Upgraded AWD parser to version 2.1
  • Added SphereMaker Command
  • Fix to animation errors and container mismatches on Collada parser (Closes #428 & #445)
  • Fix for using second normal on SimpleWaterNormalMethod. Closes #558.
  • Fixes to memory leaks around animators (Closes #562)
  • Moved interleaveBuffers() method from away3d.utils.GeometryUtil to away3d.tools.utils.GeomUtils and removed away3d.utils.GeometryUtil
  • Removed dummy COLLADA_ROOT_ container from Collada parser
  • Fix to operation of PerspectiveOffCenterLens
  • Fix State reseting when device loss experienced for animations
  • Added Basic 3D multitouch support
  • Extend LookAtController and HoverController to allow upAxis to be defined
  • Update Epsilon value in Shadow Methods to be the equivalent of inverse-distance for both point and directional lights
  • Re-worked getContainerBounds method to work with translations and rotations of nested containers and entities.
  • Added bounds for Segment Sets
  • Fixes to Geometry primitive normals
  • Fixes to various AssetLoader issues and parser inconsistencies
  • Orthographic lens fixed to work with sharedcontext views
  • Various fixes to SegmentSet, added support for multiple buffers
  • Picking fixes for sharedcontext views
  • Added ParticleRotateToPositionNode in particle animators

4.1.1 (Beta)

  • Added mouseEnabled, mouseChildren and extra properties to Mesh.clone(). Closes #414
  • Added WireframeTetrahedron geometry primitive (#375)
  • Added support for constrained mode
  • Added BlendMode.LAYER support for entities.
  • Refactor to worldspace calcuations for scene partitions
  • Improvements to shadow rendering
  • Fixes to normal values for various primitive geometry classes
  • Fixes to Merge, Mirror, Explode and GeomUtil tools. Closes #437, #438, #439, #440, #441
  • Compiler warnings removed
  • Background texture can deactivate mipmapping on creation. Closes #468
  • View doesn't dispose of a shared stage3DProxy when has shareContext = true (#475)
  • Fixes to DAE parser (#486 & #484)
  • Fixed EnvMapMethod using mask. Closes #480
  • Fixed shadows for large scene position values. Closes #412
  • Various fixes: unpaired mouse over/mouse out events, ObjectContainer3D bounds, missing removeChildAt(), OBJ parser ignores zero-length geometries, check for zero length geometries in CompactSubGeometry, normalise normals & tangents after transform (#472)
  • Added OcclusionMaterial
  • Added getParticleNodeName() to ParticleNodeNBase (#488)
  • Added ParticleInitialColorNode to allow different initial colors for each particle
  • Added BitmapData & ATF option for ImageParser (#489, #526)
  • Added spritesheet animation to the animators classes
  • Optimised ShaderRegisterCache creation/reset (#477)
  • Fix incorrect values from uproject() method on view and camera
  • Fix SubGeometry faceWeights variable (incorrect uint cast). Closes #511 & #505
  • Added fix for steps = 0 in HoverController. Closes #467
  • Fixed viewport scaling and offset when using a shared context. Closes #329
  • Added PerspectiveOffCenterLens
  • Fix to convertToSeparateBuffers in CompactSubGometry. Closes #491
  • Fixed FirstPersonController wrap issue on panAngle. Closes #506
  • Fix for SingleFileLoader when getting file extensions for urls with query strings. Closes #463
  • Fixed 3D mouse events when using OrthographicLens. Closes #469
  • Fixed mouse picking with 2 views. Closes #483
  • Fixed mouse click event to behave correctly for a mouse click. Closes #399
  • Fixed incorrect aspect ratio on a view when using Filter3D API. Closes #501
  • Fixed scene partition error for floating cameras. Closes #519
  • Added constrained mode option
  • Fix to SkyBox clipping when using extreme frustum values. Closes #481
  • Fixed materials ignoring invalidation when new effects methods are assigned. Closes #476
  • Fixed ShaderPicker memory leak when view is disposed. Closes #461
  • Mipmaps explicitly disposed when calling dispose() on TextureMaterial. Closes #459 & #417
  • Fix for mesh normals data when using PickingType.SHADER on view.mousePicker. Closes #537
  • Fix for incorrect thickness value being get/set on Segment. Closes #392
  • Fixed single frame glitch for ambient light on startup of a scene. Closes #410
  • Fix to MeshHelper class for correctly handling CompactSubGeometry classes. Closes #444

4.1.0 (Alpha)

  • Merged stereo rendering feature
  • Merged particle animation feature
  • Merged compact geometry feature
  • Merged ATF texture feature
  • Merged view volume partitions feature
  • Merged multipass materials feature
  • Merged realtime reflections feature
  • Rebuilt tools package to work with new compact geometry feature
  • Removed name arg in animation set interface method addAnimation, name to be set on asset.
  • Renamed rootDelta property on AnimatorBase to positionDelta
  • Deprecated TripleFilterShadowMethod in favour of SoftShadowMethod
  • Added DXF parser
  • Fix order of material vs animation code generation. Closes #405
  • Increased max shadow map samples for DitheredShadowMapMethod
  • Increased max shadow map samples for SoftShadowMethod
  • Updated DirectionalLight's scene transform (and as a result the sceneDirection) if dirty when sceneDirection is queried. Closes #391
  • Replaced Texture constants not available in older compilers with string literals for backward compatibility
  • PlaneGeometry: Fix faulty and missing uv's when doubleSided is true.
  • Changed composite shader methods to work by passing in a method rather than subclassing
  • Moved responsibility for light picker updates to material passes
  • Moved shader compilation classes into own package, extracted dependency counts into class

4.0.11

  • Doublesided materials considered correctly in triangle picking
  • Fixed incorrect mouse events from Sprite3D
  • Introduced zOffset parameter on all scenegraph objects to allow manual sorting offsets
  • Fixed incorrect picking event from firing when a bounds collision is detected from inside the bounds
  • Fixed missing mouse down events when running on tablets
  • Added ability to resize the viewport of a View3D object independent of Stage3DProxy when sharing a context
  • Updated Adobe's AGALMiniAssembler to the latest from https://github.com/graphicscore/graphicscorelib
  • Implemented getSceneCollision on RaycastPicker (#418)

4.0.10

  • Fixed incorrect z values in project() and x/y/z values in unproject() methods of lensbase
  • Fixed incorrect bounds normals returned by mouse event on an object with triangle picking enabled
  • Fixed missing delta data on MouseEvent3D.MOUSE_WHEEL events

4.0.9

  • Fixed MD5 mesh bug (#364)

4.0.8

  • Fixed infinite recursion issue in SkeletonDifferenceNode
  • Fix for Gold alpha blending regression

4.0.7

  • Fixed crash caused by null alpha mask in shadow depth rendering (#274)
  • Fixed bounds calculation for flat geometries (#273)
  • Fixed issue related to primitive validation (#257)
  • Fixed device loss (#263, #269)
  • Fixed issue with removing assets from library (#162)
  • Fixed bug related to RTT dimensions (#279)
  • Unified and improved sub-mesh splitting (better support for large meshes)
  • Improved tool classes
  • Optimized Object3D.updateTransform() (#232)
  • Fixed crash issue in AIR (#230)
  • Fixed lightPicker invalidation bug (#216)
  • Fixed bug only appearing in software rendering (#234)
  • Fixed issues in 3DS parser (#294, #291)
  • Added NearShadowMapMethod
  • Implemented support for nested objects in Drag3D (#283)
  • Fixes to segment rendering and management
  • Implemented visible property on View3D (#155)
  • Enabled texture repeating in materials loaded from OBJ files (#5)
  • Properly implemented and tested Sound3D (#227, #41)
  • Fixed bug in MD5 parser caused by zero-weights (#65)
  • Added alpha property for shadow map methods
  • Added WebcamTexture
  • Improved Stage3DProxy interface
  • Added doubleSided property to PlaneGeometry
  • Added backbuffer cap to avoid bug caused by too large backbuffers (#285)
  • Fixed issue with small OBJ files (#304)
  • Fixed wrap issue in HoverController (#299)
  • Enabled integration of other Stage3D frameworks (e.g. Starling)
  • Fixed Sprite3D clipping bug (#309)
  • Lowered texture limit to 1x1 (#308)
  • Fixed OBJParser issue related to specular shading (#70, #64)
  • Fixed delegation issue in composit AWDParser (#315)
  • Fixed issue with texture disposal (#316)
  • Implemented Tim Knip's DAEParser
  • Slightly refactored loading system internals, renamed some events
  • Removed deprecated bitmap/video materials
  • Refactored picking system
  • Optimizations to scene graph and picking
  • Fixed parsing of texture names from AWD2 files (#200)
  • Fixed bug in OBJParser concerning escaped line-breaks (#330)
  • Fixed pivot point issue (#333)
  • Added path data classes
  • Refactored animation system
  • Refactored object controllers (328, #331)
  • Fix MD2 render state for different passes (#340)
  • Fixed normal/tangent issues in CylinderGeometry (#209)
  • Added default materials for objects (#170)
  • Added skeleton and forceCPU properties to SkeletonAnimator
  • Fixed bug in UV generation for cube primitives
  • Fixed bug in SkeletonAnimator playback with negative playbackSpeed
  • Fixed bug in SegmentSet (#198)

4.0.6

  • Implemented geometry splitting in AWD2Parser (large meshes) (#136)
  • Added support for alpha in video texture (#54)

4.0.5

  • Implemented changes related to finalized AWD 2.0 specification
  • Improved LookAtController (#217)
  • Fixed visual bug in AwayStats (#220)
  • Added torus geometry primitive
  • Optimized Fresnel specular method
  • Added texture support in ambient method

4.0.4

  • Fixed issues with geometry validation in primitives

4.0.3

  • Added WireframeCylinder primitive
  • Added View3D.queueSnapshot() to take screen shots of view

4.0.2

  • Fixed cone geometry normals

4.0.1

  • Fixes to object controllers