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We currently are on 0.12, 0.14 was released recently and almost all crates are ready, so we can look into it when it won't disrupt existing PRs too much.
Among other things to look forward to, there are:
Automatic flush point insertion (for more intuitive before / after behavior)
Fair bit of performance improvements
Gizmos and primitive shapes (could reduce our code size a fair bit if we went for them)
Cleanup on the asset processing side since async trait functions were stabilized
Dependency state:
bevy_egui, released, 0.28
bevy_mod_raycast, released, 0.18
bevy_mod_outline, released, 0.8
bevy_mod_infinite_grid, released, 0.13.
bevy_gltf_export, git dependency, created a bevy_0.14 branch.
We currently are on 0.12, 0.14 was released recently and almost all crates are ready, so we can look into it when it won't disrupt existing PRs too much.
Among other things to look forward to, there are:
Dependency state:
bevy_egui
, released,0.28
bevy_mod_raycast
, released,0.18
bevy_mod_outline
, released,0.8
bevy_mod_infinite_grid
, released,0.13
.bevy_gltf_export
, git dependency, created abevy_0.14
branch.bevy_polyline
, released,0.10
bevy_stl
, PR pending Migrate to bevy 0.14 nilclass/bevy_stl#14, will be0.14
, worst case use fork.bevy_obj
, released,0.14
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