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I think the current WebGL code in simshady does not have a minimum distance (we had it in old versions but i think not in this one).
So I'm also not sure what causes this behavior :S
But it looks like an actual bug I think.
When looking at this vegetation I think it is not responsible for any shading. Is it maybe too close to the building?
From https://openpv.de/simulation/11.567098577251812/48.17877523811447
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