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CONTRIBUTING.md

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Hi, and thanks in advance for contributing to Mapbox GL. Here's how we work. Please follow these conventions when submitting an issue or pull request.

Preparing your Development Environment

OSX

Install the Xcode Command Line Tools Package

xcode-select --install

Install node.js version 4 or greater

brew install node

Install yarn

brew install yarn

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js &&
yarn install

Linux

Install git, node.js (version 6 or greater), GNU Make, and libglew-dev

sudo apt-get update &&
sudo apt-get install build-essential git nodejs libglew-dev libxi-dev

Install yarn

curl -o- -L https://yarnpkg.com/install.sh | bash

(It is also possible to install yarn from Debian/Ubuntu packages. See yarn's install instructions).

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js &&
yarn install

Windows

Install git, node.js (version 4 or greater), yarn, npm and node-gyp.

Clone the repository

git clone [email protected]:mapbox/mapbox-gl-js.git

Install node module dependencies

cd mapbox-gl-js
yarn install

Install headless-gl dependencies https://github.com/stackgl/headless-gl#windows

copy node_modules/headless-gl/deps/windows/dll/x64/*.dll c:\windows\system32

Serving the Debug Page

Start the debug server

MAPBOX_ACCESS_TOKEN={YOUR MAPBOX ACCESS TOKEN} yarn run start-debug

Open the debug page at http://localhost:9966/debug

Creating a Standalone Build

A standalone build allows you to turn the contents of this repository into mapbox-gl.js and mapbox-gl.css files that can be included on an html page.

To create a standalone build, run

yarn run build-prod-min
yarn run build-css

Once those commands finish, you will have a standalone build at dist/mapbox-gl.js and dist/mapbox-gl.css

Writing & Running Tests

See test/README.md.

Writing & Running Benchmarks

See bench/README.md.

Code Conventions

  • We use error events to report user errors.
  • We use assert to check invariants that are not likely to be caused by user error. These assert statements are stripped out of production builds.
  • We use the following ES6 features:
    • let/const
    • for...of loops (for arraylike iteration only, i.e. what is supported by Bublé's dangerousForOf transform)
    • Arrow functions
    • Classes
    • Template strings
    • Computed and shorthand object properties
    • Default parameters
    • Rest parameters
    • Destructuring
    • Modules
  • The following ES6 features are not to be used, in order to maintain support for IE 11 and older mobile browsers. This may change in the future.
    • Spread (...) operator (because it requires Object.assign)
    • Iterators and generators
    • "Library" features such as Map, Set, array.find, etc.

The conventions for module exports are:

  • No exported "namespace objects" -- modules should export either classes or functions, with an occasional exception as needed for stubbing.
  • If a module exports something with the same name as the file name (modulo case), it should be the default export.
  • Anything else should be a named export.

Version Control Conventions

Documentation Conventions

See docs/README.md.

Github Issue Labels

Our labeling system is

  • minimalistic: Labels' usefulness are inversely proportional to how many we have.
  • objective: Labels should be objective enough that any two people would agree on a labeling decision.
  • useful: Labels should track state or capture semantic meaning that would otherwise be hard to search.

We have divided our labels into categories to make them easier to use.

  • type (blue)
  • actionable status (red)
  • non-actionable status (grey)
  • importance / urgency (green)
  • topic / project / misc (yellow)

Recommended Reading

Learning WebGL

GL Performance

Misc