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Native library leveldb compiled without Snappy.
As result when you open existence leveldb database, which is used Snappy, corrupted compressed block contents error occurs.
So my suggestion to add Snappy support!
format.cc:
case kSnappyCompression: {
size_t ulength = 0;
if (!port::Snappy_GetUncompressedLength(data, n, &ulength)) {
delete[] buf;
return Status::Corruption("corrupted compressed block contents"); // <--- Always error
}
Native library
leveldb
compiled without Snappy.As result when you open existence leveldb database, which is used Snappy,
corrupted compressed block contents
error occurs.So my suggestion to add Snappy support!
format.cc:
port_win.h:
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