- Fixed conflict with SharedMap
- Fixed pickable objects sometimes not visually appearing as regrown
- Fixed camps never respawning enemies within them
- Jotunn is no longer required to use the mod
- Fixed more EffectArea errors
- Fixed crazy spawnrates
- Fixed being unable to breed animals
- ValheimRaft compatibility (at the cost of performance)
- Fix errors after logging out/quitting
- Another attempt at fixing the roof checks
- Fixed the 'Collection was modified' error
- Potential fix for leaking roofs
- Fixed snow storm particles appearing inside buildings
- Fixed being unable to sleep
- Fixed other related AOE effects not working
- Optimizations for structural integrity
- New object pooling system for build pieces - less lag when entering bases
- New smoke rendering solution - less lag rendering smoke puffs
- Snow storms no longer tank fps
- Fixed grass not appearing in the main menu
- Fixed objects spawning at 0 0
- Fixed an incompatibility with BetterWards causing mobs inside the ward radius to flee
- Fixed the GPU being invoked on the server causing an exception at startup
- Optimized rendering of build pieces with straw materials
- Rewrote the threaded terrain collision baking to use all cores (enable it in the config)
- Fixed incompatibility with ValheimRAFT
- Fixed crash when only terrain collision baking was enabled
- Fixed certain objects respawning upon relog
- Fixed certain objects disappearing
- Object pooling makes loading vegetation in new and old chunks much smoother
- Fixed incompatibility with EpicLoot
- Fixed optimized terrain disappearing upon relogging
- Threaded terrain collision generation
- Threaded world loading
- Smoke rendering performance improvements
- Small memory allocation and performance improvements for chunk generation
- Fixed multiple crashes caused by logging out and back in into any world
- Tiny performance improvement for comfort level calculation
- First public release